Dungeon Sprint DCSS version 0.17-a0-1763-g847a857 (webtiles) character file. 202 slix the Martial Artist (level 5, -3/34 HPs) Began as an Octopode Transmuter on Sept 5, 2015. Was a Follower of Makhleb. Shot with a bolt by a yaktaur (23 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:42 (228 turns). slix the Martial Artist (Octopode Transmuter) Turns: 228, Time: 00:02:42 Health: -3/34 AC: 6 Str: 21 XL: 5 Next: 80% Magic: 10/11 EV: 16 Int: 28 God: Makhleb [*.....] Gold: 0 SH: 0 Dex: 25 Spells: 1 memorised, 12 levels left rFire + . . SeeInvis . H - +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois + Gourm . (no amulet) rElec . Spirit . y - +6 ring of dexterity rCorr . Warding . z - +6 ring of dexterity rMut . NoTele + A - +6 ring of intelligence MR ..... B - +6 ring of intelligence Stlth ++++...... C - +6 ring of strength D - +6 ring of strength (no ring) (no ring) @: appendage, not resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, tentacle spike 3, camouflage 1, gelatinous body 1 a: End Transformation, Renounce Religion, Evoke Berserk Rage You were in the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You were not hungry. One of your tentacles had a temporary spike. You visited 1 branch Inventory: Hand weapons F - the +12 Mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. G - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. H - the +8 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. I - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) J - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). K - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. Missiles a - 12 arrows Armour L - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical staves Q - an uncursed staff of energy Jewellery y - a +6 ring of dexterity (left tentacle) z - a +6 ring of dexterity (right tentacle) A - a +6 ring of intelligence (on tentacle) B - a +6 ring of intelligence (on tentacle) C - a +6 ring of strength (on tentacle) D - a +6 ring of strength (on tentacle) E - an uncursed ring of flight Magical devices M - a wand of disintegration (7) N - a wand of fire (5) O - a wand of cold (5) P - a wand of draining (5) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 9 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Books b - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Miscellaneous R - a crystal ball of energy S - a disc of storms T - an ornate deck of wonders Comestibles c - 5 bread rations m - 2 chunks of flesh w - 42 fruits x - 4 meat rations Skills: + Level 2.0 Fighting + Level 1.6(2.1) Maces & Flails + Level 1.7(2.2) Polearms + Level 2.0(2.6) Staves + Level 1.6 Throwing + Level 4.4 Dodging + Level 2.6 Stealth + Level 1.8 Shields + Level 8.2 Unarmed Combat + Level 4.5 Spellcasting + Level 4.7 Transmutations + Level 2.1 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt ####.. 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). One of your tentacles bears a large vicious spike. Message History You feel yourself speed up. You start resting. You feel less exhausted. You start resting. Magic restored. You start resting. HP restored. Your surroundings seem different! Welcome to arena 2. A centaur and 2 yaktaurs come into view. Found an Akashic Record, a +2 falchion of slicing and a book of Power. Casting: Beastly Appendage Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The yaktaur shouts! The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt hits you! Unknown command. Use which ability? You fail to use your ability. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.:ccc▓.....▓ ▓.....▓.|...▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 2 yaktaurs and a centaur (wandering). Vanquished Creatures A tarantella (D) A scorpion (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | slix the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 56 | D | Reached skill level 1 in Maces & Flails 56 | D | Reached skill level 1 in Polearms 56 | D | Reached skill level 1 in Throwing 56 | D | Reached skill level 1 in Shields 56 | D | Reached XP level 2. HP: 17/19 MP: 3/5 60 | D | Became a worshipper of Makhleb the Destroyer 80 | D | Entered arena 1. 80 | D | Noticed a scorpion 80 | D | Noticed a tarantella 87 | D | Killed a tarantella 87 | D | Reached skill level 4 in Dodging 87 | D | Reached skill level 7 in Unarmed Combat 87 | D | Reached XP level 3. HP: 16/24 MP: 4/8 87 | D | Reached XP level 4. HP: 19/29 MP: 5/10 87 | D | Reached XP level 5. HP: 22/34 MP: 5/11 92 | D | Killed a scorpion 92 | D | Acquired Makhleb's first power 92 | D | Reached skill level 8 in Unarmed Combat 226 | D | Entered arena 2. 226 | D | Noticed a centaur 226 | D | Noticed a yaktaur 226 | D | Noticed a yaktaur 228 | D | Shot with a bolt by a yaktaur Vault maps used: D: sprint_v Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Lance | 2 | 2 || 4 Cast: Beastly Appendage | 1 | 1 || 2 Abil: Evoke Berserk Rag | 1 | || 1 Use: Potion | 1 | 1 || 2