Dungeon Crawl Stone Soup version 0.13-a0-2305-ge00d11d (webtiles) character file. 710 smajdalf the Conjurer (level 7, 50/50 HPs) Began as a Yellow Draconian Conjurer on July 9, 2013. Got out of the dungeon alive. The game lasted 00:12:38 (5774 turns). smajdalf the Conjurer (Yellow Draconian Conjurer) Turns: 5774, Time: 00:12:38 HP 50/50 AC 7 Str 10 XL: 7 Next: 12% MP 10/10 EV 11 Int 17 God: Gold 136 SH 6 Dex 12 Spells: 2 memorised, 3 levels left Res.Fire : . . . See Invis. : . a - +2,+1 elf short sword (speed) Res.Cold : . . . Warding : . (armour unavailable) Life Prot.: . . . Conserve : . j - +0 buckler Res.Poison: . Res.Corr. : + (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . r - +0 pair of gloves Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: slightly resistant to hostile enchantments, unstealthy A: spit acid, acid resistance, unfitting armour, AC +6 a: Spit Acid You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 116 gold pieces. Inventory: Hand weapons a - a +2,+1 elven short sword of speed (weapon) q - the +4,+6 trident "Beetlebane" {drain, Hunger rElec rC+ Dex+1} (You took it off an orc on level 4 of the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+1). It protects you from cold. It insulates you from electricity. It speeds your metabolism. w - a +0 blowgun Armour j - a +0 buckler (worn) r - a +0 pair of gloves (worn) Comestibles b - 2 bread rations Scrolls d - 2 scrolls of enchant armour {unknown} e - a scroll of amnesia {unknown} f - a scroll of noise {unknown} g - 4 scrolls of identify {unknown} h - 2 scrolls of enchant weapon II {unknown} i - 2 scrolls of teleportation {unknown} n - a scroll of fear {unknown} o - 4 scrolls of remove curse {unknown} p - 2 scrolls of recharging {unknown} Potions k - a potion of brilliance {unknown} l - a potion of mutation {unknown} m - a potion of speed {unknown} s - 4 potions of heal wounds t - 2 potions of curing {unknown} x - a potion of beneficial mutation {unknown} z - 2 potions of flight Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 Force Lance Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Iskenderun's Mystic Blast Conjuration 4 *Iskenderun's Battlesphere Conjuration/Charms 4 Fulminant Prism Conjuration/Hexes 5 v - a book of Geomancy Spells Type Level Sandblast Earth 1 Stoneskin Transmutation/Earth 2 Passwall Transmutation/Earth 3 Stone Arrow Conjuration/Earth 3 Petrify Transmutation/Earth 4 Lee's Rapid Deconstruction Earth 5 Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.0 Spellcasting + Level 8.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 ##..... b - Iskenderun's Battles Conj/Chrm ###..... 43% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (4/27) Temple: D:4-7 Altars: Message History You see here a jackal corpse. (D) Dungeon Where to? (* - list waypoints, Enter - D:1 @ (x,y), ? - help) Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. Magic restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....####........(###....#.### .#.## ##...#########.......# .### ##..###...###.....#.# .# ##.≈≈##.##≈≈...###.# ## #.≈≈♣#.#≈≈≈...# #.# # #.≈≈≈≈≈≈≈≈≈...# #.# # ##≈≈♣#'#≈≈≈...###.# # ##≈≈##.##♣≈.......# # ##.###.@.###...###.# # #..#########...[...# # #....##........###.# ##########.#.####...#.### #.# ...........#.# #####.#####.# ############.# #.......# #.# ######### #.# #.# There were no monsters in sight! Vanquished Creatures The ghost of smajdalf the Ruinous, an average DrCj (D:4) A big kobold (Sewer) 2 orc priests (D:4) A crimson imp (D:4) 2 big fish An orc wizard (D:3) A worker ant (D:4) A scorpion (D:3) 3 gnolls (D:2) 3 adders 2 worms (D:3) An adder skeleton (D:4) A grey rat (Sewer) A giant gecko (D:2) 11 orcs A ball python (D:4) 12 giant cockroaches 12 hobgoblins 4 jackals 5 kobolds 3 quokkas 7 bats 2 giant newts (D:1) 6 goblins 8 rats 92 creatures vanquished. Vanquished Creatures (others) A giant newt (D:1) A kobold (D:3) 2 creatures vanquished. Grand Total: 94 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | smajdalf, the Draconian Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 510 | D:1 | Reached XP level 2. HP: 14/20 MP: 4/4 1442 | D:2 | Reached skill level 5 in Conjurations 1442 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/5 2373 | D:2 | Reached XP level 4. HP: 20/33 MP: 1/7 2380 | D:2 | Learned a level 4 spell: Iskenderun's Battlesphere 2955 | D:3 | Reached skill level 6 in Conjurations 3214 | D:3 | Reached XP level 5. HP: 38/38 MP: 4/8 3900 | D:4 | Reached skill level 7 in Conjurations 4220 | D:4 | Found a glowing drain. 4230 | D:4 | Reached XP level 6. HP: 35/45 MP: 1/9 4250 | Sewer | Entered a sewer 4452 | Sewer | Found a glowing silver altar of Zin. 4824 | D:4 | Reached skill level 8 in Conjurations 4832 | D:4 | Noticed smajdalf's ghost (average DrCj) 5588 | D:4 | Got an ivory trident {drain} 5669 | D:3 | Identified the trident "Beetlebane" {drain, Hunger rElec rC+ Dex+1} (You took it off an orc on level 4 of the Dungeon) 5682 | D:4 | Killed smajdalf's ghost 5682 | D:4 | Your scales start taking on a golden yellow colour. 5682 | D:4 | Reached XP level 7. HP: 41/50 MP: 1/10 5774 | D:$ | Got out of the dungeon alive. Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 140 | 9 | || 149 Unarmed | 3 | | || 3 Short sword | | 133 | 4 || 137 Cast: Magic Dart | 31 | 108 | 1 || 140 Iskenderun's Batt | | 3 | || 3 Use: Potion | | 1 | || 1 Stab: Sleeping | 4 | 1 | || 5 Distracted | | 1 | || 1