Dungeon Crawl Stone Soup version 0.13.1-27-ga479965 (webtiles) character file. 24 smajdalf the Ruinous (level 1, 11/14 HPs) Began as a Draconian Conjurer on Jan 25, 2014. Got out of the dungeon alive. The game lasted 00:00:31 (312 turns). smajdalf the Ruinous (Draconian Conjurer) Turns: 312, Time: 00:00:32 HP 11/14 AC 4 Str 10 XL: 1 Next: 50% MP 3/3 EV 12 Int 15 God: Gold 20 SH 0 Dex 11 Spells: 1 memorised, 1 level left Res.Fire : . . . See Invis. : . a - +0,+1 orc club Res.Cold : . . . Warding : . (armour unavailable) Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Rnd.Telep. : + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) d - cursed ring of teleportation @: not resistant to hostile enchantments, unstealthy A: unfitting armour, AC +4 a: Evoke Teleportation You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0,+1 orcish club (weapon) Comestibles b - a bread ration Jewellery d - a cursed ring of teleportation (left hand) Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 4 Fulminant Prism Conjuration/Hexes 5 Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.0 Spellcasting + Level 4.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Message History You feel slightly jumpy. Oops, that ring feels deathly cold. d - a cursed ring of teleportation (left hand) Read which item? (? for menu, Esc to quit) Okay, then. You start resting. Magic restored. You start resting. Unknown command. You start resting. (D) Dungeon Where to? (* - list waypoints, ? - help) Okay, then. (D) Dungeon Where to? (* - list waypoints, ? - help) As you open the door, it creaks loudly! There is an open door here. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########## #########......... #....8....######## ...##...##.# ##.##..# #'#.(.# #'#...########### ##⌠##............# +⌠@⌠'..#.#######.# ##⌠##..#.# #.# #+#..[..# ##.## #..#### ##...# ## ##..## ##..... ##...##..# #...... ....8.....#####...... ..............%..... .#############...... There were no monsters in sight! Vanquished Creatures A giant gecko (D:1) A hobgoblin (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | smajdalf, the Draconian Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 312 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Club || 5 Unarmed || 2 Cast: Magic Dart || 5