smzp Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (19, -20, D:1) a +0 hunting sling (43, -23, D:1) a +0 dagger (46, -23, D:1) an uncursed amulet of guardian spirit (47, -43, D:1) a +0 dagger (56, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 16 bolts (4, 0, D:2) a +0 dagger (8, 34, D:2) a +0 club (11, 1, D:2) a +0 robe (15, -3, D:2) a +0 club (18, -10, D:2) a +0 club (18, -5, D:2) 18 arrows (20, 6, D:2) a book of Minor Magic (21, 18, D:2) a +0 mace (26, 18, D:2) a +0 hand axe a cursed +0 chain mail (36, 22, D:2) a +0 club (43, -4, D:2) a +0 club (44, 13, D:2) a +0 dagger a +0 robe (46, 15, D:2) a +0 centaur barding (50, 5, D:2) a +0 dagger (53, 17, D:2) a +0 club Level 3 of the Dungeon (11, -6, D:3) a +0 robe (15, 13, D:3) a +0 leather armour (17, 13, D:3) a +0 scale mail (18, 13, D:3) a +0 club (27, 3, D:3) a +0 club (30, 10, D:3) a +0 dagger (32, -4, D:3) 15 bolts (33, 5, D:3) a +0 short sword a +0 leather armour (45, -8, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe (16, -31, D:4) a +0 robe (16, -26, D:4) the +3 leather armour "Siulixok" {+Inv rPois Str-5} It affects your strength (-5). It protects you from poison. It lets you turn invisible.