smzp Level 1 of the Dungeon (4, -12, D:1) a +0 club (4, -6, D:1) 15 bolts (7, -18, D:1) a +0 spear (7, 2, D:1) 16 stones (7, 28, D:1) 20 stones (8, -2, D:1) a +0 club (9, 32, D:1) a +0 dagger (13, -14, D:1) a +0 hand axe (17, -21, D:1) a +0 robe (19, 12, D:1) a cursed -3 mace (31, -18, D:1) a +0 pair of boots (43, -23, D:1) a +0 dagger (45, -12, D:1) a +0 club (51, 28, D:1) a +0 dagger (59, 13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -8, D:2) 7 tomahawks (3, 26, D:2) a +0 leather armour (26, -9, D:2) a +0 club (27, 35, D:2) a +0 dagger (30, 40, D:2) a +0 dagger (33, 12, D:2) a +0 short sword (35, -14, D:2) a +0 club (35, 14, D:2) a +0 robe (36, 39, D:2) a +0 club (38, -5, D:2) a +0 dagger (39, 15, D:2) 18 arrows (45, 5, D:2) 20 arrows Level 3 of the Dungeon (7, 0, D:3) a scroll of random uselessness (12, 23, D:3) a +0 mace (13, 23, D:3) a +0 leather armour (18, -15, D:3) a +0 club (19, -6, D:3) a +2 mace of crushing (20, 8, D:3) a +0 club (26, -22, D:3) 17 arrows (26, -14, D:3) a potion of degeneration (27, -17, D:3) a +0 flail (29, -20, D:3) a +0 scale mail (31, -10, D:3) a +0 club (31, -9, D:3) a +0 hand axe (31, -8, D:3) a cursed -1 hand axe a +0 leather armour (35, 16, D:3) a tomahawk (36, -12, D:3) 9 arrows (36, 17, D:3) a +0 dagger a +0 ring mail (37, -3, D:3) 18 sling bullets (37, 22, D:3) a cursed -1 whip (43, 22, D:3) a cursed -2 whip (43, 33, D:3) a +0 hunting sling (58, 20, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 dagger of the Enemy {freeze, rF- Dex+5} (4410 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you vulnerable to fire. the +10 mace of Triumph {crush, rPois rF- MR++ Int+2} (7130 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. the +7 dagger of Understanding {holy, rC+} (5260 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. the +0 pair of gloves of the Fifty Seas {rElec rF+ Int+7 Dex-2 SInv} (4020 gold) It affects your intelligence (+7). It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It lets you see invisible. (0, 0, D:4) a +0 spear (5, 12, D:4) a +0 club a +0 leather armour (6, 0, D:4) 17 arrows (6, 12, D:4) a +0 club (6, 13, D:4) a +0 war axe (6, 31, D:4) a +0 war axe (7, 12, D:4) a +0 short sword a +0 leather armour (7, 13, D:4) a +0 dagger a +0 robe (8, 16, D:4) a scroll of random uselessness (12, 21, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 flail (13, 21, D:4) a +0 leather armour a +0 hand axe a +0 mace (14, 20, D:4) a +0 club a +0 leather armour a +0 war axe (15, 21, D:4) a +0 club a +0 ring mail (15, 22, D:4) a +0 mace a +0 flail a +0 scale mail (16, 30, D:4) a cursed -3 short sword (27, -19, D:4) a +0 leather armour (40, 21, D:4) a +0 leather armour (41, 6, D:4) a +0 hunting sling (44, 10, D:4) a +0 flail a cursed -2 club a +0 leather armour (49, 19, D:4) a cursed +0 scale mail a +0 short sword the +0 leather armour of Fuwu {SInv} It lets you see invisible. (51, 9, D:4) a +0 whip a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (19, -17, D:5) a scroll of random uselessness (26, 0, D:5) a cursed -1 short sword (41, 10, D:5) a +0 scale mail (42, 13, D:5) a +0 giant club (46, 13, D:5) a +0 buckler (47, 16, D:5) a +0 hand axe (51, -6, D:5) 2 arrows (51, -2, D:5) 2 arrows (51, -1, D:5) 2 arrows (51, 0, D:5) a cursed -1 shortbow 13 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (15, 3, D:6) a +0 leather armour (18, 23, D:6) a +0 hand crossbow (21, 29, D:6) 8 bolts (25, 28, D:6) a +0 club (26, 7, D:6) 18 arrows (32, 6, D:6) an uncursed ring of teleportation (37, 5, D:6) a +0 whip a gnoll corpse (skeletalised by now) (39, -8, D:6) 16 stones (39, 6, D:6) a +1 flail of crushing (44, 18, D:6) a +0 war axe (45, 13, D:6) a +0 giant club (47, 8, D:6) a +0 trident a +0 robe (54, 4, D:6) a cursed -2 shortbow 9 arrows (54, 5, D:6) an arrow (55, 4, D:6) 4 arrows (55, 7, D:6) an arrow (60, 38, D:6) a +1 ring mail of magic resistance Level 7 of the Dungeon (0, 0, D:7) a +0 mace (0, 13, D:7) 19 gold pieces (2, 7, D:7) a wand of random effects (43/48) (3, 24, D:7) a scroll of teleportation (8, 19, D:7) a +0 long sword (11, 16, D:7) a +0 mace (12, 20, D:7) 11 gold pieces (13, 23, D:7) a bread ration Level 8 of the Dungeon (1, 26, D:8) a throwing net (7, -7, D:8) 22 bolts (12, 2, D:8) 23 stones (12, 11, D:8) 6 javelins (17, 10, D:8) a +0 hunting sling (29, 16, D:8) an uncursed staff of power (30, 15, D:8) a +0 club