smzp Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 18, D:1) a +0 hunting sling (1, -14, D:1) a +0 robe (7, 8, D:1) a +0 club (14, -11, D:1) a +0 club (14, -5, D:1) a +0 hunting sling (14, 27, D:1) 14 bolts (22, -5, D:1) a +0 short sword (33, 0, D:1) a +0 club (36, -9, D:1) a +1 centaur barding (37, -11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 dagger a +0 club (0, 2, D:2) a +0 war axe of electrocution (6, 24, D:2) a cursed -1 hunting sling (9, 24, D:2) a +0 dagger (11, 17, D:2) a +0 plate armour (12, 16, D:2) a +0 club (16, -2, D:2) a +0 ring mail (16, -1, D:2) 20 stones (18, 5, D:2) 8 stones (19, 1, D:2) a +0 short sword (24, 15, D:2) a cursed +0 club (34, 21, D:2) a +0 robe (35, 20, D:2) a +0 dagger (50, 0, D:2) a +0 falchion of pain (50, 15, D:2) a +0 club (60, 1, D:2) a +0 leather armour (62, -7, D:2) 25 stones (63, 7, D:2) 8 javelins Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 7, D:3) a +0 short sword a +0 chain mail (5, 27, D:3) a +0 club (6, -3, D:3) 18 stones (7, -2, D:3) 2 stones (7, 10, D:3) a poisoned needle (8, 9, D:3) a poisoned needle (8, 10, D:3) a +0 club a stone (8, 11, D:3) 2 poisoned needles (8, 12, D:3) a cursed -1 club (9, 6, D:3) a +0 dagger (9, 10, D:3) 5 poisoned needles 2 stones (13, -9, D:3) a +0 whip (13, -2, D:3) a +0 club a +0 club a +0 blowgun (14, -2, D:3) a +0 dagger a +0 hunting sling 8 stones (14, 1, D:3) a +0 dagger (16, -9, D:3) a +0 club (17, -1, D:3) a +3 dagger (18, -9, D:3) a +0 club a +0 dagger a +0 club a +0 spear a +0 animal skin a +0 helmet (19, -2, D:3) a +0 dagger a +0 leather armour (20, -9, D:3) a cursed +0 robe (27, -13, D:3) a stone (28, -12, D:3) a stone (42, -12, D:3) a +0 short sword (44, -12, D:3) a +0 mace a +0 hand axe (45, -12, D:3) a cursed +0 hand axe (46, -10, D:3) a tomahawk (46, -1, D:3) a cursed -1 club a +0 robe (48, 14, D:3) a +0 robe (50, -6, D:3) a tomahawk (51, -4, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (8, 0, D:4) a tomahawk (8, 1, D:4) a tomahawk a +0 falchion a +0 ring mail (8, 2, D:4) a +0 leather armour 2 tomahawks (8, 3, D:4) a +0 robe a +2 vampiric dagger (22, 20, D:4) a +0 dagger (23, 4, D:4) a +0 spear a +0 leather armour a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 falchion a +0 leather armour (24, 4, D:4) a +0 halberd a +0 flail a +0 leather armour (31, 4, D:4) a +2 spear of freezing (31, 32, D:4) a +0 chain mail (32, -9, D:4) a +0 giant spiked club (32, 32, D:4) a +2 dagger of venom a +0 ring mail a +0 war axe a +0 chain mail (34, 18, D:4) a +0 falchion (42, 2, D:4) 21 bolts (49, 28, D:4) a +1 spear of piercing (57, 30, D:4) a +0 plate armour (59, 28, D:4) 2 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 mace a cursed -2 ring mail a cursed +0 hand axe a +0 leather armour (1, 0, D:5) a +0 dagger a +0 robe (3, 2, D:5) a +0 flail (8, 5, D:5) a +0 scale mail of poison resistance (10, -38, D:5) 12 stones (26, -35, D:5) a +0 whip (27, -26, D:5) a cursed +0 ring mail (29, -4, D:5) 15 stones (32, 10, D:5) 28 bolts (46, -7, D:5) 12 sling bullets (50, -18, D:5) a +0 ring mail (50, -7, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (18, -31, D:6) a +0 war axe (26, -29, D:6) a +0 dagger a +0 robe (27, -32, D:6) 15 stones (28, -18, D:6) 11 poisoned needles (30, -31, D:6) a +0 shortbow (32, -31, D:6) a throwing net (40, -23, D:6) 15 stones (43, -23, D:6) 15 stones (44, -12, D:6) a +0 club (45, -13, D:6) a +0 lajatang (52, -4, D:6) 24 sling bullets a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (2, 15, D:7) a +0 dagger a cursed +0 robe a +0 dagger a +0 club a +0 leather armour (8, -6, D:7) a +0 dagger a +0 robe (10, 19, D:7) a +0 dagger (18, 8, D:7) 13 sling bullets (26, 38, D:7) 20 stones (30, 2, D:7) a +0 leather armour (34, -1, D:7) a cursed +1 mace a +0 robe (34, 0, D:7) a +1 halberd of protection a +1 robe of magic resistance (34, 4, D:7) a +0 falchion a +0 robe (34, 26, D:7) the +3 long sword "Quyredi" {flame, rElec Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It insulates you from electricity. (35, -4, D:7) a +3 long sword a +0 robe a +0 dagger a +0 robe (37, 16, D:7) a +0 flail (42, 10, D:7) a +0 leather armour (43, -12, D:7) a +0 dagger (46, 6, D:7) a +0 giant spiked club (47, -9, D:7) 8 tomahawks (50, 11, D:7) 25 sling bullets (54, 6, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (11, 33, D:8) a wand of enslavement (8/24) (13, 34, D:8) an arrow (14, 36, D:8) a +2 hand axe of electrocution a +0 shortbow (34, 12, D:8) a +0 dagger a +0 ring mail (36, 12, D:8) a +0 dagger a +0 robe a +0 halberd a +0 chain mail (38, 31, D:8) 17 sling bullets (43, 18, D:8) a +0 robe (47, -1, D:8) an uncursed amulet of guardian spirit (59, 32, D:8) a +0 giant club the Ecumenical Temple