sneaky the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +5 arbalest of Capital Punishment {penet, -Tele rElec MR+ Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (59, 37, D) a phantom mirror (60, 36, D) a box of beasts (60, 37, D) a cursed -1 dagger (still there?) a lamp of fire (still there?) (61, 0, D) the cursed +2 great sword "Ygrysh" {venom, rPois MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 16, D) a phial of floods (inert) (61, 26, D) a +2 quarterstaff of distortion (61, 36, D) a +1 dagger of venom (61, 37, D) a phial of floods (inert) (61, 41, D) a +0 short sword (unseen) (61, 43, D) a +0 giant club (unseen) (62, 0, D) a +1 morningstar of protection (62, 1, D) an uncursed staff of conjuration (62, 9, D) the +2 hand axe "Newt's Foe" {holy, *Drain rElec Str+5 Int-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your intelligence (-4). It insulates you from electricity. It causes draining when unequipped. (62, 16, D) an uncursed staff of wizardry (62, 26, D) a book of the Dragon (62, 27, D) a +1 hand crossbow of freezing (62, 37, D) a +2 leather armour of poison resistance (63, 0, D) a +0 scale mail of cold resistance (63, 8, D) a +3 trident of flaming (63, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe a lightning rod (4/4) a crystal ball of energy a lightning rod (4/4) (63, 17, D) the +6 falchion of Tamoutei {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (63, 26, D) a +2 hand axe of flaming (63, 36, D) a +0 dagger (63, 37, D) a book of Geomancy (64, 26, D) a +2 pair of gloves of strength (64, 27, D) a +1 mace of protection (67, 0, D) a +2 leather armour of poison resistance (68, 41, D) a +0 shortbow a +0 short sword 12 arrows a +0 leather armour (69, 0, D) a +1 spear of venom (69, 2, D) a +2 dire flail a +0 robe (69, 43, D) 2 arrows (70, 8, D) a +2 halberd of protection (70, 21, D) a +0 chain mail (70, 36, D) a +3 war axe of electrocution (70, 38, D) a +0 dagger (70, 39, D) an arrow (70, 43, D) a +0 short sword (unseen) (71, 21, D) a +0 short sword (71, 27, D) a +2 scimitar of slicing (71, 29, D) a +3 dire flail a +0 robe (71, 36, D) an uncursed staff of cold (71, 37, D) an uncursed staff of cold (71, 38, D) an arrow (71, 41, D) an arrow (71, 42, D) a +0 short sword (still there?) a +4 hand axe of freezing (still there?) (71, 43, D) 5 arrows (72, 9, D) a +1 great sword of protection (72, 16, D) a +3 chain mail of fire resistance (72, 21, D) a +2 dagger of flaming (unseen) (72, 22, D) a +0 war axe (unseen) (72, 26, D) a +3 scimitar of holy wrath (72, 40, D) an arrow (72, 41, D) a +0 dagger a +0 shortbow a +0 long sword 19 arrows a +0 dagger a +0 ring mail (73, 3, D) a +0 leather armour (73, 18, D) a +0 chain mail (73, 22, D) a +0 glaive (unseen) (73, 26, D) a +2 vampiric spear (73, 27, D) a +5 dagger of draining (73, 36, D) the cursed +1 scimitar "Suebacri" {elec, *Slow +Inv rElec rN+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It renders you almost immune to negative energy. It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. (73, 37, D) 2 arrows (unseen) (73, 38, D) an arrow (73, 39, D) an arrow (74, 3, D) a +0 hand axe (74, 35, D) 5 arrows (75, 1, D) the +11 shortbow "Giuxar" {freeze, rElec rC+ Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity.