sneaky the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a book of Air (59, 37, D) an uncursed ring of wizardry (60, 36, D) a +1 plate armour of poison resistance (60, 43, D) a +1 dire flail of distortion (unseen) (61, 8, D) a +3 scale mail of magic resistance (61, 26, D) the +8 quarterstaff of Kegg {antimagic, +Fly} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you fly. (61, 30, D) a +1 rapier of draining (unseen) (61, 36, D) the cursed +0 robe of the Ancient Stars {rElec} It insulates you from electricity. It has a curse placed upon it. (61, 37, D) the Almanac of Excruciating Air Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Searing Ray Conjuration 2 yes c - Stone Arrow Conjuration/Earth 3 no d - Throw Icicle Conjuration/Ice 4 no e - Freezing Cloud Conjuration/Ice/Air 6 yes (61, 39, D) an uncursed staff of conjuration (62, 0, D) the +9 staff of Olgreb {rPois} It protects you from poison. (62, 17, D) a cursed -3 ring of protection (62, 21, D) a shapeshifter corpse (62, 26, D) an uncursed staff of fire (62, 27, D) Loxto's Collected Works on the Helpful Traveller Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Recall Summoning/Translocation 3 no c - Gell's Gravitas Translocation 3 yes d - Excruciating Wounds Charms/Necromancy 5 no (62, 30, D) a +0 spear (unseen) (62, 31, D) a +0 rapier (unseen) (62, 36, D) a book of Maledictions (62, 37, D) an uncursed staff of earth (62, 42, D) a +2 long sword (still there?) an uncursed staff of air (still there?) (63, 0, D) the cursed +1 chain mail of Ivops {rElec MR++ rCorr Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (63, 16, D) a +1 double sword of holy wrath (63, 20, D) a shapeshifter corpse (63, 30, D) a hornet corpse (64, 11, D) a cursed -1 short sword (64, 16, D) a +1 flail of protection (64, 17, D) a crystal ball of energy (64, 30, D) a +1 dagger of flaming a +0 robe a spriggan corpse (65, 26, D) a lamp of fire (68, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (69, 4, D) a +3 mace (69, 36, D) a +0 dagger (69, 41, D) a +0 dagger (unseen) (70, 8, D) the +2 robe "Pewnias" {MR+++ MP+9 Str-5 Slay+3} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (70, 11, D) a +0 rapier (unseen) (70, 37, D) an uncursed ring of fire (70, 41, D) a +0 battleaxe (still there?) a +0 spear (still there?) (71, 11, D) a +0 short sword (unseen) (71, 17, D) a +0 war axe of electrocution (71, 21, D) an uncursed staff of poison (71, 27, D) a +4 plate armour of magic resistance (71, 29, D) a +3 broad axe of chopping (71, 36, D) a +2 plate armour of cold resistance (71, 37, D) the +9 dagger "Naite" {speed, +Inv Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It lets you turn invisible. (71, 41, D) a +3 dire flail a cursed +0 chain mail a +0 great mace a +0 chain mail a human corpse (72, 8, D) the +1 swamp dragon scales "Solut" {rPois Int+3} It affects your intelligence (+3). It protects you from poison. (72, 9, D) a +0 dagger (72, 11, D) the +4 falchion "Wisy" {slice, *Drain +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. a +0 robe (72, 12, D) an uncursed staff of cold a +0 leather armour (72, 16, D) a +0 halberd (72, 17, D) +2 steam dragon scales (72, 20, D) a +4 morningstar of flaming (72, 26, D) a +3 ring mail of cold resistance (72, 27, D) the +5 ring mail of Tagij {+Blink Int+3 Stlth+} It affects your intelligence (+3). It lets you blink. It makes you more stealthy. (72, 29, D) a +0 dagger a +0 robe a ball python corpse (72, 36, D) a crystal ball of energy (72, 37, D) an uncursed staff of energy (72, 41, D) a +0 rapier (unseen) (73, 16, D) an uncursed staff of poison (73, 17, D) an uncursed staff of death (73, 26, D) a cursed staff of summoning (73, 27, D) a +0 troll leather armour (73, 36, D) a +1 mace of protection (75, 1, D) the +9 trident "Zacrihua" {freeze, rPois rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It protects you from negative energy.