sneaky the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) an uncursed staff of air (61, 16, D) an uncursed amulet of magic regeneration (62, 1, D) a +2 mace of draining (62, 8, D) a +3 morningstar of holy wrath (62, 16, D) Sophisticated Thaumaturgy Spells Type Level Known a - Lee's Rapid Deconstruction Earth 5 no b - Metabolic Englaciation Hexes/Ice 5 yes c - Agony Necromancy 5 no d - Dispel Undead Necromancy 5 no e - Aura of Abjuration Summoning 5 no f - Summon Forest Summoning/Translocation 5 no (62, 17, D) a +5 long sword of protection (62, 21, D) a large rock (62, 23, D) 2 large rocks (63, 0, D) an uncursed staff of earth (63, 8, D) the cursed +2 short sword of Optimality {pierce, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. (63, 16, D) a +3 war axe of electrocution (63, 17, D) the Handbook of Helpful Flames Spells Type Level Known a - Infusion Charms 1 no b - Flame Tongue Conjuration/Fire 1 no c - Spectral Weapon Hexes/Charms 3 no d - Excruciating Wounds Charms/Necromancy 5 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no f - Fireball Conjuration/Fire 5 no (64, 16, D) the amulet "Weleamoth" {Harm *Drain +Fly Int-4 Dex+5} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (-4). It affects your dexterity (+5). It lets you fly. It causes draining when unequipped. (64, 17, D) a +2 mace of protection (67, 0, D) a +9 giant club (68, 0, D) an uncursed staff of poison (69, 0, D) a +9 giant spiked club (70, 8, D) a cursed ring of attention (71, 8, D) a +1 shortbow of freezing (71, 16, D) a +1 rapier of draining (71, 17, D) a +2 battleaxe of chopping (72, 9, D) an uncursed staff of poison (72, 16, D) a cursed -3 ring of strength (72, 17, D) a +2 leather armour of cold resistance (72, 27, D) an uncursed staff of power (72, 31, D) a +0 dagger a +0 robe (73, 1, D) +2 gold dragon scales (73, 16, D) a +2 trident of venom (73, 17, D) the +4 ring mail "Tacuoj" {+Fly rElec rPois MR++} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (73, 27, D) a +3 great mace of venom (73, 31, D) a wolf corpse (75, 1, D) a +6 trident