sneaky the Dungeon (3, 2, D) a +5 demon blade a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +2 leather armour of positive energy (35, 4, D) a +7 spear of pain a +2 robe of positive energy (35, 14, D) an uncursed amulet of regeneration (35, 15, D) a +1 mace of protection (35, 39, D) 2 javelins (36, 0, D) a +0 dagger (36, 1, D) a +1 leather armour of cold resistance (36, 2, D) a cursed -2 glaive (unseen) (36, 5, D) a +2 halberd of distortion (unseen) (36, 6, D) a cursed -1 dire flail a +0 plate armour an orc corpse (36, 14, D) a +3 leather armour of poison resistance (36, 15, D) a +6 hand axe of electrocution (36, 29, D) the cursed +3 falchion "Ogrebane" {slice, *Noise MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. It may make noises in combat. It has a curse placed upon it. (37, 0, D) a +0 dagger (37, 4, D) a cursed -1 giant spiked club (37, 6, D) a +0 scimitar (still there?) a +0 giant club (still there?) (37, 8, D) a +0 dire flail a +3 hunting sling of freezing a +0 plate armour (37, 15, D) a cursed ring of attention (37, 29, D) an uncursed staff of poison (38, 1, D) a +4 scale mail of positive energy (38, 4, D) a cursed staff of wizardry (unseen) (38, 6, D) a +0 bardiche (unseen) (38, 7, D) a cursed +0 battleaxe (unseen) (38, 14, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (38, 15, D) a cursed staff of fire (38, 29, D) an uncursed staff of summoning (38, 31, D) a +0 flail (unseen) (38, 32, D) a +0 giant club (unseen) (39, 1, D) a +0 club (still there?) a +3 chain mail of fire resistance (still there?) (39, 14, D) a +2 great sword of slicing (39, 29, D) a +0 large shield (unseen) (39, 36, D) a +0 eveningstar (still there?) a javelin (still there?) (39, 37, D) a javelin (40, 0, D) a +4 hand axe of flaming (40, 6, D) a +0 scimitar (unseen) (40, 7, D) a +1 dagger of protection (unseen) (40, 14, D) a +1 triple sword of holy wrath (40, 15, D) an uncursed staff of death (40, 16, D) an uncursed ring of magical power the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. +5 shadow dragon scales a +6 ring of strength a +3 ring of intelligence the ring of Kiedonuneu {MP+9 Str+3} [ring of magical power] It affects your strength (+3). It affects your magic capacity (+9). a scarf of spirit shield a +0 long sword (40, 20, D) a ghoul corpse (40, 29, D) a book of Frost (41, 1, D) a +0 short sword (41, 5, D) a +0 giant club (41, 14, D) a +1 scale mail of poison resistance (41, 15, D) a lightning rod (2/4) (41, 29, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (42, 0, D) an uncursed staff of power (42, 14, D) an uncursed staff of fire (42, 15, D) 4 scrolls of enchant weapon (43, 15, D) a +4 morningstar of protection (43, 29, D) a +1 scythe of venom (44, 14, D) the +10 scale mail of Autotheism {rC+ rN+} It protects you from cold. It protects you from negative energy. (48, 20, D) a +5 dire flail of holy wrath (unseen) (48, 21, D) 31 arrows (49, 0, D) a +2 rapier of speed (49, 1, D) +0 steam dragon scales (49, 12, D) a fan of gales (49, 21, D) 5 javelins 23 arrows a +0 scimitar a +0 whip a +0 cloak a +0 scimitar of electrocution (49, 24, D) a +0 antimagic hand axe (49, 36, D) a +2 chain mail of fire resistance (49, 37, D) the +3 robe of Wrong Decisions {rF+} It protects you from fire. (50, 0, D) the cursed +0 robe "Qogaamics" {rC+ Regen+ Int+4 Stlth-} It affects your intelligence (+4). It protects you from cold. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (50, 12, D) an uncursed staff of power (50, 13, D) a +8 giant spiked club (50, 20, D) a +0 scimitar (unseen) (50, 21, D) the +10 halberd of the Final Decision {chop, Fragile +Fly MP+9 Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It affects your magic capacity (+9). It lets you fly. It will be destroyed if unequipped. a +0 scimitar (50, 24, D) a +1 great sword of holy wrath (50, 31, D) a +0 quarterstaff (unseen) (50, 33, D) a +0 antimagic broad axe a cursed +0 animal skin (50, 36, D) a +0 pair of gloves of archery (50, 37, D) the +6 flail of the Nexus {drain, MR+ Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your resistance to hostile enchantments. (50, 42, D) a +2 robe of fire resistance 16 arrows 18 sling bullets (51, 7, D) a +0 cloak of magic resistance (51, 13, D) a +0 hand axe (51, 19, D) a +0 war axe (unseen) (51, 20, D) a cursed -2 scimitar a +1 dire flail a +0 cloak a +0 scimitar (51, 21, D) an uncursed ring of magical power an uncursed ring of wizardry an uncursed amulet of rage an uncursed ring of positive energy an uncursed ring of flight an uncursed ring of poison resistance a +0 glaive (51, 30, D) a +0 antimagic rapier a +0 animal skin (51, 31, D) a +1 lajatang of venom a +0 robe (51, 36, D) a fan of gales (51, 37, D) Nugasinu's Volume of Lethal Dark Magic Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Corpse Rot Necromancy 2 yes c - Sublimation of Blood Necromancy 2 no d - Static Discharge Conjuration/Air 3 yes e - Dazzling Spray Conjuration/Hexes 3 no f - Fulminant Prism Conjuration/Hexes 4 no g - Fireball Conjuration/Fire 5 no (52, 0, D) a +1 scale mail of poison resistance (52, 1, D) a +5 mace of draining (52, 13, D) a +6 dagger of venom (52, 24, D) a +0 longbow of freezing (52, 25, D) a +1 falchion of holy wrath (52, 30, D) a +0 spear (52, 32, D) a +0 quarterstaff a +0 robe (53, 0, D) a +3 leather armour of poison resistance (53, 1, D) a +1 ring mail of poison resistance (53, 12, D) an uncursed staff of earth (53, 13, D) the +5 quick blade "Edacwem" {freeze, rPois MR++ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (53, 36, D) an uncursed staff of air (53, 37, D) a manual of Maces & Flails (54, 1, D) a book of Dreams (54, 13, D) a +1 vampiric halberd (54, 24, D) a +4 glaive of venom (54, 36, D) a +0 spear of pain (55, 1, D) a +2 chain mail of poison resistance (55, 2, D) a manual of Maces & Flails (55, 13, D) a +3 fustibalus of freezing (55, 24, D) a phial of floods (57, 42, D) a +0 scimitar a +0 leather armour a +0 rapier a +0 leather armour a +2 scimitar of flaming (57, 43, D) a +1 plate armour of fire resistance a +0 longbow 26 arrows a +0 leather armour (57, 44, D) 8 arrows (58, 42, D) the +3 dire flail "Killer Klown's Curse" {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +0 shortbow 21 arrows a +0 leather armour a +0 scimitar a +0 scale mail (58, 44, D) a +0 scimitar (unseen) (59, 36, D) a +6 hand axe of chopping (59, 42, D) an arrow (59, 43, D) a +2 glaive of protection (60, 36, D) a +0 long sword (60, 37, D) an uncursed staff of power (60, 42, D) a +0 longbow (unseen) (61, 0, D) a +1 flail of holy wrath (61, 1, D) a +0 club 2 boomerangs a +0 ring mail of poison resistance (61, 16, D) a +2 plate armour of cold resistance (61, 36, D) a +3 long sword of draining (61, 37, D) the +10 spear of Fiar Kiq {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (62, 0, D) a +0 morningstar a +1 naga barding of cold resistance (62, 1, D) a +0 dagger a +0 robe a +3 leather armour of fire resistance (62, 8, D) the +3 helmet of a ziggurat {rN+ Str-5 SInv} It affects your strength (-5). It protects you from negative energy. It lets you see invisible. (62, 9, D) a phantom mirror (62, 11, D) a +0 giant club (62, 12, D) a +0 giant spiked club (62, 13, D) a large rock (62, 16, D) the +3 quarterstaff of Dullness {venom, Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). (62, 17, D) a +5 great sword of holy wrath (62, 26, D) a +3 short sword of venom (62, 27, D) the +6 trident of Hepliaklqana's Hope {elec, +Blink Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It lets you blink. (62, 36, D) a +0 shortbow of freezing (62, 37, D) a phial of floods (63, 8, D) a +2 flail of crushing (63, 10, D) 3 large rocks (unseen) (63, 12, D) a +0 giant club (63, 16, D) a +1 great sword of slicing (63, 26, D) an uncursed staff of power (63, 36, D) a phantom mirror (63, 37, D) an uncursed staff of power (64, 17, D) a +3 ring of protection (64, 26, D) a +3 chain mail of fire resistance (64, 29, D) a cursed +2 short sword of freezing a +0 robe (65, 27, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield (65, 29, D) a cursed +0 flail a +0 robe (67, 0, D) an uncursed staff of death (69, 31, D) a +4 scimitar of flaming (69, 36, D) an uncursed staff of air (70, 9, D) a +0 halberd of chopping (70, 37, D) a +2 scale mail of fire resistance (71, 8, D) the cursed +1 broad axe of the Present {chop, rC+ MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 17, D) a +2 short sword of venom (71, 20, D) 2 arrows (71, 26, D) a lamp of fire (inert) (71, 36, D) a +0 pair of gloves of dexterity +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour a +3 buckler a +0 scale mail the +2 robe of Vlad {MR+} It affects your resistance to hostile enchantments. (71, 37, D) a fan of gales (71, 41, D) a +0 trident (72, 8, D) a +1 dagger of protection (72, 16, D) an uncursed staff of fire (72, 17, D) a +0 ring mail of magic resistance (72, 26, D) an uncursed staff of power (72, 36, D) a +2 ring mail of magic resistance (73, 16, D) a +0 shortbow (73, 18, D) a +0 short sword a +8 shortbow 5 arrows a +0 leather armour (73, 20, D) an arrow (73, 22, D) an arrow a +2 vampiric hand axe (73, 23, D) a +1 trident of distortion (73, 27, D) a +4 hand axe of distortion (73, 36, D) the +2 robe "Xufakoc" {rPois rCorr Dex+4 Stlth+} It affects your dexterity (+4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (73, 37, D) a lightning rod (2/4) (74, 23, D) a +0 short sword a +0 buckler (75, 1, D) an uncursed staff of earth (75, 22, D) a +0 long sword (75, 23, D) the -6 pair of gloves of Inviolability {+Inv rElec Regen+ Dex-4} It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. It increases your rate of regeneration. 14 arrows