Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 10924116337634834634 304 sneaky the Covert (level 6, -1/45 HPs) Began as an Octopode Fire Elementalist on May 26, 2022. Was a Believer of Vehumet. Slain by a thrashing horror (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:34 (267 turns). sneaky the Covert (Octopode Fire Elementalist) Turns: 267, Time: 00:04:36 Health: -1/45 AC: 4 Str: 7 XL: 6 Next: 38% Magic: 12/13 EV: 14 Int: 32 God: Vehumet [**....] Gold: 0 SH: 6 Dex: 12 Spells: 8/15 levels left rFire + . . SeeInvis . H - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . Faith . C - +3 buckler rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . t - +6 ring of intelligence rCorr . Rampage . u - +6 ring of intelligence Will ..... NoTele + (no ring) Stlth +++++..... (no ring) HPRegen 0.15/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch Inventory: Hand Weapons B - a +5 fustibalus E - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). F - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. G - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. H - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Armour C - a +3 buckler (worn) D - a +3 kite shield Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (left tentacle) u - a +6 ring of intelligence (right tentacle) v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (7) y - a wand of iceblast (3) z - a wand of acid (6) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - a scroll of holy word o - 5 scrolls of identify p - 2 scrolls of fear J - a scroll of brand weapon Potions a - 10 potions of curing b - 10 potions of heal wounds c - 6 potions of haste d - 7 potions of magic e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Miscellaneous A - a lightning rod (4/4) I - a phial of floods K - a box of beasts Skills: + Level 5.0 Fighting + Level 5.6 Dodging + Level 8.1 Stealth + Level 5.2 Spellcasting + Level 5.3 Conjurations + Level 5.9 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 92% 2d9 1% 2 c - Flame Wave Conj/Fire 44% 2d10 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Conjure Flame Conj/Fire 44% 6-21 1% 3 Inner Flame Hex/Fire 27% N/A 6% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - quasit Aim: a quasit The mass of ice explodes! The iceblast engulfs the quasit. The quasit partially resists. The quasit is heavily wounded. The iceblast engulfs the white imp! The white imp partially resists. The white imp is severely wounded. The iceblast engulfs the deep elf demonologist! The deep elf demonologist is moderately wounded. The iceblast engulfs the thrashing horror! The thrashing horror partially resists. The thrashing horror is lightly damaged. The thrashing horror misses you. The thrashing horror tramples you but does no damage. Unknown command. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, p - quasit The bolt of acid hits the thrashing horror! The acid corrodes the thrashing horror! The thrashing horror is heavily damaged. The bolt of acid hits the quasit! You kill the quasit! Vehumet accepts your kill. The bolt of acid hits the white imp! The acid corrodes the white imp! You kill the white imp! Vehumet accepts your kill. The thrashing horror tramples you! You hold your ground! The thrashing horror tramples you. You hold your ground! Your Fighting skill increases to level 5! Your Stealth skill increases to level 8! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The thrashing horror tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The thrashing horror barely misses you. The thrashing horror tramples you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.))[.▓..†[.▓.....▓ ▓..[..▓.....▓...).▓ ▓.....▓.....▓.†...▓ ▓..e..▓.....▓.....▓ ▓.vX..▓..†..▓..©..▓ ▓.v@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf demonologist (ally target) and a thrashing horror (corroded, ally target). Vanquished Creatures A yak (D) 2 scorpions (D) A quasit (D) 2 river rats (D) A white imp (D) 7 creatures vanquished. Vanquished Creatures (others) 7 foxfires (D) 7 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sneaky the Octopode Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 3 | D | Banished a spatial maelstrom 12 | D | Banished a spatial maelstrom 16 | D | Banished a spatial maelstrom 20 | D | Banished a spatial maelstrom 108 | D | Became a worshipper of Vehumet 121 | D | Entered arena 2. 121 | D | Noticed a scorpion 121 | D | Noticed a scorpion 121 | D | Found a transporter. 123 | D | Killed a scorpion 124 | D | Reached skill level 5 in Stealth 124 | D | Reached XP level 2. HP: 20/20 MP: 4/6 124 | D | Reached XP level 3. HP: 25/25 MP: 4/7 124 | D | Reached XP level 4. HP: 30/30 MP: 4/8 125 | D | Killed a scorpion 126 | D | Reached skill level 6 in Stealth 181 | D | Entered arena 3. 181 | D | Noticed a yak 181 | D | Found a transporter. 182 | D | Reached * piety under Vehumet 182 | D | Offered knowledge of Magic Dart by Vehumet. 183 | D | Reached XP level 5. HP: 37/37 MP: 9/11 186 | D | Killed a yak 187 | D | Reached skill level 5 in Dodging 187 | D | Reached skill level 7 in Stealth 187 | D | Reached skill level 5 in Spellcasting 187 | D | Reached skill level 5 in Conjurations 187 | D | Reached skill level 5 in Fire Magic 187 | D | Reached XP level 6. HP: 44/44 MP: 5/13 257 | D | Learned a level 2 spell: Scorch 262 | D | Learned a level 4 spell: Flame Wave 264 | D | Entered arena 4. 264 | D | Noticed a thrashing horror 264 | D | Noticed a deep elf demonologist 264 | D | Found a transporter. 266 | D | Reached ** piety under Vehumet 267 | D | Reached skill level 5 in Fighting 267 | D | Reached skill level 8 in Stealth 267 | D | Slain by a thrashing horror Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 3 4 5 | 5.0 Dodging | 3 4 5 | 5.6 Stealth | 5 6 7 8 | 8.1 Spellcasting | 3 4 5 | 5.2 Conjurations | 2 3 5 | 5.3 Fire Magic | 4 5 | 5.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Lance | | 1 || 1 Cast: Foxfire | | 6 || 6 Evoke: Wand | 2 | 3 || 5 Armor: Skin | | 1 || 1 Dodge: Dodged | | 2 || 2 Block: Buckler | | 1 || 1