Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13867045333592843458 515 sneaky the Conjurer (level 7, -2/41 HPs) Began as an Octopode Conjurer on June 11, 2024. Was an Initiate of Qazlal. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:10:07 (5157 turns). sneaky the Conjurer (Octopode Conjurer) Turns: 5157, Time: 00:10:08 Health: -2/41 AC: 1 Str: 6 XL: 7 Next: 20% Magic: 2/13 EV: 10 Int: 22 God: Qazlal [......] Gold: 209 SH: 7 Dex: 11 Spells: 11/14 levels left rFire . . . f - +2 dagger (holy) rCold . . . a - +0 kite shield rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -17), enlightened, flying, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 209 gold pieces. Inventory: Hand Weapons f - a +2 dagger of holy wrath (weapon) Armour a - a +0 kite shield (worn) Scrolls e - 2 scrolls of amnesia g - a scroll of brand weapon {unknown} h - a scroll of enchant weapon {unknown} i - 2 scrolls of teleportation j - a scroll of blinking k - a scroll of immolation {unknown} l - a scroll of vulnerability {unknown} o - a scroll of enchant armour {unknown} Potions c - 2 potions of might d - a potion of heal wounds {unknown} n - a potion of attraction {unknown} Skills: + Level 3.3 Dodging + Level 4.6 Stealth + Level 4.1 Spellcasting + Level 5.8 Conjurations + Level 2.1 Invocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 11% 1 b - Searing Ray Conj 60% 2d6 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 34% 1 Dazzling Flash Conj/Hex 34% N/A 71% 3 Summon Small Mammal Summ 16% N/A 75% 1 Blink Tloc 8% N/A 86% 2 Call Imp Summ 8% N/A 86% 2 Call Canine Familiar Summ 4% N/A 98% 3 Swiftness Air 4% N/A 98% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 98% 3 Fulminant Prism Conj/Alch 8% 3d7 98% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 98% 4 Airstrike Air 2% 2d(1-17) 100% 4 Summon Blazeheart Golem Fire/Summ 4% N/A 100% 4 Starburst Conj/Fire 8% 6d4 100% 6 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Altars: Elyvilon Qazlal Shops: D:2 * D:3 [ Annotations: D:4 Duvessa, Pikel D:5 exclusion: ice beast Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel very sick. You block the water moccasin's attack. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You feel better. You block the water moccasin's attack. Casting: Searing Ray (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) You miscast Searing Ray. Nothing appears to happen. The water moccasin completely misses you. The water moccasin bites you! Unknown command. The water moccasin bites you but does no damage. Unknown command. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You block the water moccasin's attack. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Unknown command. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You die... ..... .... ...# ... ##.. #.. ##.# #.@# #S## #.. ...# #.## ... ... .. You could see a water moccasin. Vanquished Creatures A water moccasin (D:5) A lemure (D:3) A scorpion (D:5) Dowan (D:4) A howler monkey (D:5) 2 orc priests An iguana (D:2) An orc wizard (D:5) 5 adders 3 gnolls (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 6 orcs 9 bats 4 endoplasms A giant cockroach (D:3) 6 goblins 4 hobgoblins 3 jackals (D:5) 4 quokkas 5 ball pythons 2 frilled lizards 6 kobolds 7 rats 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sneaky the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 306 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 911 | D:1 | Learned a level 2 spell: Searing Ray 1028 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1519 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 1769 | D:2 | Reached skill level 5 in Conjurations 1886 | D:2 | Found Gaoshrem's Assorted Antiques. 2166 | D:2 | Reached XP level 5. HP: 31/31 MP: 6/9 2793 | D:3 | Found Dalopsem's Armour Shop. 2811 | D:3 | Found a white marble altar of Elyvilon. 3030 | D:3 | Found a stormy altar of Qazlal. 3162 | D:3 | Became a worshipper of Qazlal Stormbringer 3317 | D:4 | Noticed a lemure 3355 | D:4 | Noticed Pikel 3355 | D:4 | Noticed a lemure 3355 | D:4 | Noticed a lemure 3355 | D:4 | Noticed a lemure 3400 | D:4 | Noticed Duvessa 3408 | D:4 | Noticed Dowan 3500 | D:4 | Killed Dowan 3501 | D:4 | Reached XP level 6. HP: 13/36 MP: 7/11 3794 | D:5 | Entered Level 5 of the Dungeon 3876 | D:5 | Reached skill level 1 in Invocations 4004 | D:5 | Noticed a water moccasin 4011 | D:5 | Killed a water moccasin 4109 | D:5 | Found a staircase to the Ecumenical Temple. 4155 | D:5 | Noticed an ice beast 4268 | D:5 | Noticed a yak 4269 | D:5 | Noticed a two-headed ogre 4398 | D:5 | Reached XP level 7. HP: 41/41 MP: 7/13 5156 | D:6 | HP: 2/41 [water moccasin (4)] 5157 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring D:2: layout_rooms, serial_shops, nicolae_shop_statue_plus, nrook_mini_vaults, nicolae_figureground_pulse D:3: cheibrodos_pilgrimage, layout_rooms, elyvilon_altar_1, marbit_many_paths, serial_shops, shop D:4: layout_cave_pools, uniq_pikel, uniq_edmund, uniq_grinder, uniq_duvessa D:5: dreamdust_elfheim, layout_basic, minmay_temple_entry_offerings, nicolae_hexahallways, minmay_misc_feat_more_columns, lightli_corner_chamber D:6: layout_rooms, mainiacjoe_overflow_alcove_4, overflow_temple_1_default Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.6 Conjurations | 5 | 5.8 Spellcasting | 3 4 | 4.1 Invocations | 1 2 | 2.1 Dodging | 3 | 3.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Constrict | 3 | 3 | 1 || 7 Unarmed | 2 | | || 2 Dagger | 1 | 10 | 3 || 14 Tentacles | 1 | 5 | 1 || 7 Punch | | 1 | || 1 Cast: Magic Dart | 69 | 122 | 15 || 206 Searing Ray | | 6 | 2 || 8 Use: Scroll | 2 | 6 | || 8 Potion | | 3 | 2 || 5 Armour: Skin | 3 | 22 | 9 || 34 Dodge: Dodged | 13 | 27 | 2 || 42 Block: Kite shield | | 1 | 4 || 5