Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file. Game seed: 17004050648468395385 39 sneaky the Tinkerer (level 3, 0/37 HPs) Began as a Coglin Forgewright on Apr 2, 2025. Slain by Terence ... wielding a +1 flail of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (1395 turns). sneaky the Tinkerer (Coglin Forgewright) Turns: 1395, Time: 00:03:40 Health: 0/37 AC: 21 Str: 10 XL: 3 Next: 45% Magic: 3/6 EV: 2 Int: 16 God: Gold: 77 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . j - +0 sling {Djefatnebti} rCold . . . (no offhand) rNeg . . . b - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.10/turn %: no passive effects @: tree-form, revved A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 hammer {Nebetia} d - a +0 dagger {Hua} j - a +0 sling (weapon) {Djefatnebti} Armour b - a +0 robe (melded) Scrolls c - a scroll of amnesia {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of identify {unknown} g - a scroll of immolation {unknown} h - a scroll of summoning {unknown} k - a scroll of fear {unknown} Skills: + Level 0.9 Fighting + Level 0.8 Throwing + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 5.1 Forgecraft You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 36% 2d4 3% 2 Launch Clockwork Bee Frge 18% N/A 8% 3 Dazzling Flash Hex/Fire 2% N/A 52% 3 Mephitic Cloud Conj/Alch/Air 1% N/A 52% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 56% 4 Forge Lightning Spire Air/Frge 9% 3d4 56% 4 Petrify Alch/Erth 1% N/A 90% 4 Curse of Agony Necr 1% N/A 99% 5 Irradiate Conj/Alch 0% 3d11 99% 5 Silence Hex/Air 0% N/A 99% 5 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Terence is almost dead. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses Terence. The sling bullet closely misses the jackal. The sling bullet barely misses the ball python. Terence hits you but does no damage. x2 You shoot a sling bullet. The sling bullet barely misses Terence. The sling bullet hits the jackal. The jackal is severely wounded. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses Terence. The sling bullet hits the jackal. The jackal is almost dead. Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses Terence. The sling bullet closely misses the jackal. The sling bullet hits the ball python. You kill the ball python! Terence hits you but does no damage. x2 Your Stealth skill increases to level 2! You shoot a sling bullet. The sling bullet barely misses Terence. The sling bullet hits the jackal but does no damage. The jackal is almost dead. Terence hits you with a +1 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.# #.# ### #.# #.. #.# #.# #.# #.# ###.####.### #..........# #♣#.####.#.# #@#.# #.#.# #h#.# #.#.# #.#.# #.#.# ..#.# #.#.####### ....... #.......... $.....#.####.####### ..............# #...#.##....#### You could see Terence and a jackal. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:2) A kobold (D:1) 4 quokkas (D:1) 3 ball pythons 4 bats A frilled lizard (D:1) 7 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sneaky the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 106 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 272 | D:1 | Reached skill level 5 in Forgecraft 505 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 1038 | D:2 | Noticed Sigmund 1362 | D:2 | Noticed Terence 1395 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_ring, hangedman_decor_diamond_cutter D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Forgecraft | 5 | 5.1 Spellcasting | 2 | 2.0 Stealth | 2 | 2.0 Fighting | | 0.9 Throwing | | 0.8 Action || total ---------------------------++------- Melee: Mace || 25 Dagger || 23 Sling || 1 Fire: Sling || 53 Cast: Kinetic Grapnel || 32 Use: Potion || 3 Armour: Robe || 38 Skin || 30 Dodge: Dodged || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1405 | 1281 | 124 | 28 | 971 | 2 | 702.5 | Dungeon | 1405 | 1281 | 124 | 28 | 971 | 2 | 702.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1107 daAuts D:2: 298 daAuts