Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 728887087749883657 64 sneaky the Conjurer (level 3, 0/28 HPs) Began as a Draconian Conjurer on May 10, 2025. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1638 turns). sneaky the Conjurer (Draconian Conjurer) Turns: 1638, Time: 00:02:50 Health: 0/28 AC: 5 Str: 9 XL: 3 Next: 91% Magic: 7/7 EV: 11 Int: 20 God: Gold: 93 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . h - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons h - a +1 dagger of draining (weapon) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of noise {unknown} d - a scroll of identify {unknown} g - a scroll of teleportation {unknown} i - a scroll of immolation {unknown} j - a scroll of blinking {unknown} Potions f - a potion of resistance {unknown} k - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 0.7 Short Blades + Level 2.3 Dodging - Level 1.7 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You feel less confused. Sigmund hits you from afar with a +0 scythe! It was a potion of heal wounds. You feel much better. Sigmund hits you from afar with a +0 scythe! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe. Unknown command. The searing ray hits Sigmund! Sigmund is almost dead. Sigmund hits you from afar with a +0 scythe. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here a ring of fire. You closely miss something. Your tail-slap misses something. Something hits you but does no damage. You barely miss something. Your tail-slap misses something. Something hits you. You closely miss something. Your tail-slap misses something. You closely miss something. Something hits you! * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Unknown command. Sorry, you're not good enough to have a special ability. Magic courses through your body. Something hits you. You die... #### .... # ..... #######.##.# #..##........... #......@{...... ##.#.#####.##.# ## #.#.####...) #.# ##.#........ .# #.## ##.#.#######. ..>##..###.#.## # #.#....#.##.# #.#.......###.# #.#.......## .> There were no monsters in sight! Vanquished Creatures Jessica (D:2) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins 7 orcs (D:2) A quokka (D:1) 3 ball pythons A frilled lizard (D:1) 2 goblins 2 kobolds 6 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sneaky the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 467 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 987 | D:2 | Noticed Jessica 993 | D:1 | Learned a level 2 spell: Searing Ray 996 | D:2 | Killed Jessica 997 | D:2 | Reached skill level 1 in Fighting 997 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/6 1618 | D:2 | Noticed Sigmund 1638 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring D:2: layout_loops_ring, dreamdust_princess_bridge, st_stairs_1, wad_orctagon, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Fighting | 1 | 1.2 Short Blades | | 0.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 17 Tailslap || 1 Cast: Magic Dart || 46 Searing Ray || 5 Use: Potion || 2 Armour: Skin || 20 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1638 | 1595 | 43 | 0 | 1428 | 2 | 819.0 | Dungeon | 1638 | 1595 | 43 | 0 | 1428 | 2 | 819.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 992 daAuts D:2: 646 daAuts