soberaf Level 1 of the Dungeon (2, 1, D:1) a +0 dagger (4, -1, D:1) a +0 mace (33, 32, D:1) a +0 scale mail (35, 8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 chain mail (6, 2, D:2) a +0 club (11, 0, D:2) an orb of guile (15, 0, D:2) a +0 club (16, 21, D:2) a +0 club (19, 18, D:2) a +0 ring mail (21, 17, D:2) a +0 leather armour (29, 18, D:2) a +0 short sword (30, 19, D:2) a +0 club Level 3 of the Dungeon (18, -32, D:3) the +7 quarterstaff of Kismet {protect, Will+ Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). Will: It increases your willpower. (18, -28, D:3) a +0 hand axe (22, -3, D:3) a +0 ring mail (22, -2, D:3) a +0 trident a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail (23, -5, D:3) a +0 hand axe a +0 leather armour (23, -4, D:3) a +0 war axe (26, -8, D:3) a +0 flail (27, -33, D:3) a +0 robe (31, -28, D:3) a +0 rapier (35, -32, D:3) a +0 whip (40, -13, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (14, 2, D:4) a +0 robe (29, 15, D:4) a staff of death (32, -11, D:4) a +0 short sword a +0 scale mail (35, 9, D:4) a +0 falchion (36, -14, D:4) a +0 dagger (36, -13, D:4) a +0 robe a +0 dagger (36, 10, D:4) a +0 dagger (38, -14, D:4) a +0 dagger a +0 hand axe (42, 8, D:4) a +0 dagger (44, 12, D:4) a +0 dagger a +2 leather armour of willpower (45, 4, D:4) a +0 dagger a +0 club (45, 12, D:4) a +0 robe (46, 17, D:4) a +0 club (unseen) (52, 34, D:4) a +0 war axe (53, -11, D:4) a +0 short sword (60, -4, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 club (4, -13, D:5) a +0 club a +0 spear of venom (4, -12, D:5) a +0 trident a +0 ring mail a +0 whip (4, -11, D:5) a +0 whip (6, -24, D:5) 5 stones (6, -5, D:5) a +0 hand axe (7, -8, D:5) a +0 robe (16, -23, D:5) a +0 giant club (16, -2, D:5) a +0 falchion (28, -1, D:5) a +0 giant club (30, -7, D:5) a +0 short sword (38, -4, D:5) a +0 ring mail (41, -14, D:5) the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. the +3 dagger of the Chickpea {venom, Will+ Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Will: It increases your willpower. (47, -4, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (9, 27, D:6) a +0 flail (9, 37, D:6) a +0 ring mail (14, 42, D:6) a +0 flail (15, 30, D:6) a +0 leather armour (17, 19, D:6) a +0 robe (19, 28, D:6) +0 steam dragon scales (21, 26, D:6) a +0 giant club (21, 30, D:6) a +0 leather armour (22, 21, D:6) a +0 whip of flaming a +0 robe (27, 16, D:6) a +0 leather armour (27, 48, D:6) 6 stones a +0 dagger a +0 club a +0 club (28, 48, D:6) a +0 whip 3 stones a +0 dagger (29, 5, D:6) a +0 whip a +0 ring mail a +0 club a +0 short sword (29, 42, D:6) a +0 hand axe (29, 46, D:6) a +0 short sword (29, 61, D:6) a +0 dagger a +0 robe (30, 6, D:6) a +0 leather armour a +0 club (30, 43, D:6) a +0 flail (30, 44, D:6) a +0 robe a +0 dagger (30, 46, D:6) a +0 short sword (41, 60, D:6) a +0 short sword of venom a +0 ring mail (42, 11, D:6) a +0 club a +0 short sword a +0 chain mail a +0 dagger a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, -1, D:7) a +0 hand axe (1, 1, D:7) a +0 hand axe (2, 0, D:7) the +3 hand axe of Defence {flame, Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). (2, 5, D:7) a +0 mace (5, -8, D:7) a +0 scale mail (6, -4, D:7) a +0 shortbow (6, 26, D:7) a scroll of noise (6, 27, D:7) a scroll of noise (25, 11, D:7) a +1 dagger of speed (25, 13, D:7) a +0 club (35, 0, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (6, -21, D:8) a scarf of harm (7, 5, D:8) a +0 short sword a +0 cloak a scroll of noise (8, 2, D:8) a +0 dagger a +0 chain mail (12, -10, D:8) a +0 flail a +0 scale mail (14, 28, D:8) a +0 robe (17, -4, D:8) a +0 giant club a +0 giant club (26, 30, D:8) the +0 leather armour of the Ward {rCorr Dex+2} Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (28, 7, D:8) 6 stones (30, 11, D:8) a scroll of noise (35, -13, D:8) a +0 short sword (36, -13, D:8) a +0 trident (36, -12, D:8) a +0 whip of flaming a +0 flail (37, -13, D:8) a +0 club a boomerang of dispersal a +0 short sword a +0 ring mail (45, 3, D:8) a +3 dagger a +0 robe (46, 2, D:8) a +0 flail (46, 3, D:8) a +0 mace (52, -4, D:8) a +0 short sword a +0 scale mail (55, 20, D:8) a +0 hand axe (55, 22, D:8) a +0 dagger a +0 robe (56, 19, D:8) a +1 war axe of electrocution Level 9 of the Dungeon (0, 0, D:9) a +2 dagger of holy wrath a +0 robe a +0 shortbow (6, 31, D:9) a +0 robe (13, 26, D:9) a +0 whip 5 stones (20, 25, D:9) a +0 robe a +0 dagger (20, 26, D:9) a +0 chain mail a +0 flail (20, 28, D:9) a +0 dagger (21, 24, D:9) a +0 mace (22, 24, D:9) a +0 war axe (22, 26, D:9) a +0 short sword a +0 hand axe (23, 22, D:9) a +1 dagger of draining (26, 28, D:9) a +0 trident of venom a +0 chain mail (29, 23, D:9) a +0 chain mail a +0 club (30, 25, D:9) 4 stones (32, 22, D:9) a +0 dagger a +0 robe (33, 23, D:9) a +0 club (34, 25, D:9) 5 stones (35, 21, D:9) a +0 robe (still there?) a +0 club (still there?) (35, 22, D:9) a +0 falchion a +0 flail a +0 chain mail (37, 23, D:9) a +0 club a +0 dagger a scroll of noise (39, 13, D:9) a +0 leather armour of fire resistance Level 10 of the Dungeon (1, 3, D:10) 6 javelins (1, 5, D:10) a potion of mutation (3, 34, D:10) a +0 dagger a +0 robe a +0 flail (4, 33, D:10) a +0 hand axe a +0 chain mail (5, 34, D:10) a +0 hand axe a +0 scale mail (6, 14, D:10) 4 javelins (9, 28, D:10) 4 stones (18, 23, D:10) a +0 long sword a +0 chain mail (19, 25, D:10) a curare-tipped dart (19, 26, D:10) a curare-tipped dart (20, 27, D:10) a +0 shortbow (22, 28, D:10) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (24, 11, D:10) a +0 shortbow (26, 30, D:10) a +0 dagger (27, 20, D:10) a +0 robe a +0 rapier (29, 22, D:10) a +0 rapier a +0 robe (30, 18, D:10) a +0 leather armour a +0 whip a +0 short sword a +0 buckler a +0 robe a +0 rapier (31, -11, D:10) a +0 short sword a +0 robe (31, 17, D:10) a +0 club a +0 robe a +0 dagger a +0 buckler a +0 robe a +0 short sword (33, -18, D:10) a +0 sling (33, 16, D:10) a +0 robe a +0 dagger a +0 buckler a +0 robe a +0 dagger (39, -6, D:10) a +0 pair of boots (45, 34, D:10) a +6 ring of dexterity (47, 6, D:10) a +0 ring mail Level 11 of the Dungeon (14, 8, D:11) a +4 broad axe of electrocution 4 javelins a +0 scale mail (14, 16, D:11) a poisoned dart (15, 8, D:11) a +0 dire flail a +0 giant club (22, -3, D:11) a +0 rapier (23, 27, D:11) a +0 shortbow (28, -17, D:11) a +0 trident Level 12 of the Dungeon (0, 0, D:12) 6 stones (13, -2, D:12) 2 large rocks (17, -4, D:12) a +0 short sword (17, -3, D:12) a +0 giant spiked club a +0 dire flail (23, -2, D:12) a +0 shortbow (28, -1, D:12) a +0 shortbow (30, -2, D:12) a +0 shortbow a +0 shortbow (35, 4, D:12) a +0 flail (36, 4, D:12) a +2 vorpal mace (43, 28, D:12) a +0 mace (54, 24, D:12) a +0 scale mail (58, 17, D:12) a lightning rod (3/4) the Ecumenical Temple Level 1 of the Lair of Beasts (4, 9, Lair:1) a +0 war axe (8, 17, Lair:1) 6 large rocks (9, 2, Lair:1) a +0 short sword (13, 20, Lair:1) a hydra corpse (skeletalised by now) (29, 38, Lair:1) a +0 halberd of flaming (35, 2, Lair:1) 3 stones (36, 15, Lair:1) a bullfrog corpse (skeletalised by now) (46, 30, Lair:1) a komodo dragon corpse (skeletalised by now) (55, 25, Lair:1) a +3 scale mail a volcano (0, 0, Volcano) a +1 spear of flaming a +1 robe of fire resistance (1, 1, Volcano) a +1 great mace of flaming a +1 great mace of flaming a +0 giant club of flaming a +0 giant club of flaming a +0 giant club of flaming a +2 great mace of flaming a two-headed ogre corpse