Dungeon Crawl Stone Soup version 0.30-a0-967-g9b59a09336 (webtiles) character file. Game seed: 2624929687647096921 109 soepkip the Conjurer (level 4, 0/24 HPs) Began as a Tengu Conjurer on Mar 31, 2023. Asphyxiated ... in a sewer. The game lasted 00:23:17 (2108 turns). soepkip the Conjurer (Tengu Conjurer) Turns: 2108, Time: 00:23:18 Health: 0/24 AC: 6 Str: 8 XL: 4 Next: 90% Magic: 12/17 EV: 10 Int: 20 God: Gold: 177 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . a - +4 flail rCold + . . Faith . (no shield) rNeg + . . Spirit . d - +1 ring mail {rN+} rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth + e - amulet of regeneration HPRegen 1.04/turn g - ring of magical power MPRegen 0.15/turn o - ring of protection from cold @: lethally poisoned (0 -> -6), slowed, very slow A: beak, talons 3 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 177 gold pieces. Inventory: Hand Weapons a - a +4 flail (weapon) (You found it on level 1 of the Dungeon) l - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) t - a +0 sling (You took it off a goblin on level 2 of the Dungeon) Missiles q - 17 stones Armour d - a +1 ring mail of positive energy (worn) (You found it on level 1 of the Dungeon) h - a +0 robe v - a +0 ring mail (You found it on level 3 of the Dungeon) w - a +0 ring mail (You took it off an orc on level 3 of the Dungeon) x - a +0 leather armour (You found it on level 3 of the Dungeon) y - a +0 leather armour (You took it off an orc on level 3 of the Dungeon) Magical Staves b - a staff of cold (You found it on level 1 of the Dungeon) Jewellery e - an amulet of regeneration (around neck) (You found it on level 1 of the Dungeon) g - a ring of magical power (left hand) (You found it on level 1 of the Dungeon) i - a ring of protection from fire (You found it on level 2 of the Dungeon) o - a ring of protection from cold (right hand) (You found it on level 1 of the Dungeon) Scrolls f - 8 scrolls of identify {unknown} k - 2 scrolls of fog {unknown} n - 2 scrolls of teleportation {unknown} p - a scroll of magic mapping {unknown} u - a scroll of poison {unknown} Potions c - a potion of magic j - 2 potions of curing {unknown} m - 2 potions of mutation {unknown} r - a potion of degeneration {unknown} s - a potion of invisibility {unknown} Skills: + Level 0.3 Fighting + Level 0.2 Maces & Flails + Level 4.3 Armour - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting + Level 5.3 Conjurations + Level 0.2 Hexes + Level 0.5 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 4% 1 s - Searing Ray Conj 46% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 38% 3 Summon Small Mammal Summ 8% N/A 41% 1 Hailstorm Conj/Ice 12% 3d5 41% 3 Vhi's Electric Charge Tloc/Air 6% N/A 75% 3 Summon Guardian Golem Hex/Summ 2% N/A 77% 3 Call Canine Familiar Summ 2% N/A 78% 3 Fulminant Prism Conj/Hex 6% 3d6 80% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 82% 4 Ice Form Ice/Tmut 2% N/A 99% 4 Arcjolt Conj/Air 6% 1d16 98% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16006 Sewer (1/1) Zot: 5861 Altars: Zin Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You enter the shallow water. Moving in this stuff is going to be slow. A jackal comes into view. The jackal barks! Aim: a jackal (100% to hit) The magic dart hits the jackal. A kobold comes into view. It is wielding a +0 club. Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold. You kill the kobold! You hear a splash. A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! You hear a splash. x2 Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You start resting. A jackal comes into view. Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal barks! A kobold comes into view. It is wielding a +0 club. Aim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! You hear a splash. A kobold brigand comes into view. It is wielding a +0 dagger and quivering curare-tipped darts. Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold brigand but does no damage. The kobold brigand shouts! Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (100% to hit) The magic dart hits the kobold brigand but does no damage. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. * * * LOW HITPOINT WARNING * * * You feel extremely sick. You feel very sick. You feel very sick. You feel very sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. You die... ≈~.# ≈~.# ~≈~.. ≈≈~.# .~≈~.# #.~≈~~# #####################..~≈~~. ..~~~~~~~~~~~~~~@~~~~~~~≈~.. #####################K~~≈~~~ ..~≈~.. ~~~≈~~. ~~≈≈≈~~ .~≈≈≈~. ~~≈≈≈~. ~.~K~). You could see a kobold brigand. Vanquished Creatures 2 river rats (Sewer) 2 adders (D:2) A dart slug (D:1) 3 orcs (D:3) An endoplasm (D:3) 3 giant cockroaches 5 goblins 4 hobgoblins 8 jackals 11 kobolds 4 quokkas 4 ball pythons 3 bats 3 frilled lizards 12 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | soepkip the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 97 | D:1 | Reached skill level 1 in Armour 337 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 852 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/7 990 | D:2 | Found a faded altar of an unknown god. 1012 | D:2 | Found a glowing silver altar of Zin. 1349 | D:2 | Reached XP level 4. HP: 18/24 MP: 8/8 1720 | D:3 | Learned a level 2 spell: Searing Ray 1974 | D:3 | Found a glowing drain. 1987 | Sewer | Entered a sewer 2102 | Sewer | Noticed a kobold brigand 2108 | Sewer | Asphyxiated Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_cross D:2: layout_loops_ring, basic_altar, ebering_ecumenical_altar_abandoned D:3: layout_basic, portal_sewer_entry_f Sewer: sewer_kobolds Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 2 3 4 | 4.3 Fighting | | 0.3 Maces & Flails | | 0.2 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 5.3 Hexes | | 0.2 Air Magic | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 17 | 2 || 19 Peck | 2 | || 2 Kick | 1 | || 1 Cast: Magic Dart | 56 | 33 || 89 Searing Ray | | 4 || 4 Armour: Ring mail | 21 | 3 || 24 Dodge: Dodged | 18 | 3 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2129 | 2077 | 52 | 244 | 1467 | 4 | 532.2 | Dungeon | 1993 | 1941 | 52 | 173 | 1430 | 3 | 664.3 | Sewer | 136 | 136 | 0 | 71 | 37 | 1 | 136.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 921 daAuts D:2: 768 daAuts D:3: 303 daAuts Sewer: 136 daAuts