solar Level 1 of the Dungeon (0, 0, D:1) a +0 whip (20, 3, D:1) a +0 dagger Level 2 of the Dungeon (10, -25, D:2) a +0 club (12, 11, D:2) a +0 hand axe (13, 17, D:2) a +0 club (23, -7, D:2) a +0 robe (31, -32, D:2) a +0 dagger (35, -32, D:2) a +0 hand axe (36, -5, D:2) a +0 hammer (41, -17, D:2) a +0 leather armour (42, -23, D:2) a +0 scythe a +0 robe (46, -18, D:2) a +0 animal skin Level 3 of the Dungeon (19, -11, D:3) a +0 mace (32, 24, D:3) a +0 leather armour (35, 1, D:3) a +0 war axe (38, 36, D:3) a +0 flail (39, 36, D:3) a +0 flail (39, 38, D:3) a +0 spear (40, 36, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 3, D:4) a +0 dagger (1, 13, D:4) a +0 club (2, 7, D:4) a +0 club (2, 8, D:4) a +0 dagger a +0 dagger (2, 13, D:4) a +0 dagger a +0 club (3, 8, D:4) a +0 club a +0 club (3, 9, D:4) a +0 dagger (9, -24, D:4) a +0 leather armour (14, 4, D:4) a +0 dagger (19, -3, D:4) a +0 dagger a +0 club a +0 sling (19, -1, D:4) a +0 dagger a +0 animal skin a +0 helmet a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club (24, 4, D:4) a +0 chain mail (27, -18, D:4) a +0 flail a +0 club a +0 leather armour (28, -19, D:4) a +0 spear (28, -18, D:4) a +0 spear (30, 11, D:4) a +0 dagger (34, 0, D:4) a +1 dagger of speed (37, 3, D:4) a +0 long sword (41, -30, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 5 scrolls of vulnerability (6, 6, D:5) a +0 dagger (8, 5, D:5) a +0 dagger a +2 robe of cold resistance (10, 4, D:5) a +0 dagger a +0 leather armour (10, 52, D:5) a +0 giant club (19, 46, D:5) a +0 hand axe a +0 trident a +0 leather armour (19, 47, D:5) a +0 flail a +0 club a +0 ring mail (25, 22, D:5) a +0 dagger a +0 leather armour (26, 23, D:5) a +0 club a +0 club a +0 dagger a +0 robe (39, 13, D:5) a +0 giant club (51, 49, D:5) a +0 short sword (57, 50, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (58, 50, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Qonwutum's Weapon Shoppe a +5 flail of venom (405 gold) the +1 shortbow of the Pits of Slime {freeze, rF+ rN+ MP+9} (617 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). 3 poisoned darts (15 gold) a +1 trident of venom (145 gold) 7 stones (9 gold) a +5 hand axe of freezing (421 gold) 6 stones (7 gold) a +0 spear (39 gold) a +0 quarterstaff (52 gold) a +0 dagger (26 gold) (0, 0, D:6) a +0 leather armour (12, -16, D:6) a +0 spear (13, -16, D:6) a +0 whip a +0 spear (14, -16, D:6) a +0 whip (18, -35, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +5 hand axe a +0 robe (0, 4, D:7) a +2 morningstar a +0 robe (1, 4, D:7) a +0 scimitar a +0 robe a +0 flail of protection a +0 robe (3, 4, D:7) a +2 dire flail a +0 robe (4, -5, D:7) a scroll of fear (5, 4, D:7) a +0 robe (13, 39, D:7) a +0 flail a +0 ring mail (13, 40, D:7) a +0 mace a +0 leather armour (13, 41, D:7) a +0 trident (14, 39, D:7) a +0 hand axe (15, 6, D:7) a +0 shortbow (15, 44, D:7) a +0 halberd (15, 45, D:7) a +0 hand axe a +0 leather armour a +0 hand axe a +0 mace a +0 ring mail a +0 hand axe (16, 37, D:7) a +0 falchion (17, 18, D:7) 21 gold pieces (17, 20, D:7) 13 gold pieces (18, 18, D:7) a staff of conjuration (unseen) (18, 20, D:7) 6 stones (21, 22, D:7) a +0 ring mail (28, 19, D:7) a wand of flame (11) Level 8 of the Dungeon (0, 0, D:8) a +0 trident (16, 6, D:8) a +0 club (16, 7, D:8) a +0 chain mail (17, 6, D:8) a +0 mace of protection a +0 plate armour (25, 13, D:8) a +0 long sword a +0 robe (26, 11, D:8) a +2 scimitar a +0 robe of willpower a +0 war axe a +0 robe a +3 dire flail a +0 robe (26, 12, D:8) a +2 hand axe of flaming a +0 robe (29, -2, D:8) a +0 leather armour (36, 15, D:8) a +0 dagger (54, -7, D:8) a +0 hand axe a +0 ring mail a +0 club (54, -6, D:8) a +0 short sword (54, -5, D:8) a +0 dagger a +0 robe (57, 8, D:8) a +0 long sword