solar Level 1 of the Dungeon [Shop] Umiunkoi's Distillery a potion of degeneration (10 gold) a potion of resistance (100 gold) 2 potions of might (80 gold) a potion of might (40 gold) 2 potions of magic (160 gold) a potion of degeneration (10 gold) a potion of might (40 gold) a potion of degeneration (10 gold) (0, 0, D:1) a +0 trident (0, 21, D:1) a +0 chain mail (11, -3, D:1) 4 stones (11, 33, D:1) a +0 club (15, 33, D:1) a +0 robe (23, 5, D:1) a +0 short sword (24, 29, D:1) a +0 dagger (27, 20, D:1) a +0 hand axe (42, 29, D:1) a +0 sling (47, 22, D:1) a +0 club (49, 4, D:1) 4 stones (49, 30, D:1) 3 stones (51, 14, D:1) a +0 whip (51, 26, D:1) a +0 dagger Level 2 of the Dungeon (1, -20, D:2) a +0 hammer (1, 0, D:2) a +0 dagger (5, 12, D:2) a +0 dagger (5, 13, D:2) a +0 short sword (7, 9, D:2) a beast talisman (9, -8, D:2) a +0 sling (12, -5, D:2) a +0 club (13, 14, D:2) a +0 whip (18, 5, D:2) 5 poisoned darts (21, 12, D:2) a +0 long sword (23, 13, D:2) a +0 dagger 3 stones (26, -4, D:2) a +0 club (27, -4, D:2) a +0 short sword 3 stones (28, 18, D:2) a +0 great sword (34, 11, D:2) a +0 mace (37, -6, D:2) a +0 rapier (39, 2, D:2) 6 stones Level 3 of the Dungeon [Shop] Ligyre's Distillery a potion of resistance (130 gold) a potion of heal wounds (65 gold) a potion of heal wounds (65 gold) 2 potions of ambrosia (208 gold) a potion of ambrosia (104 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of brilliance (52 gold) (0, 0, D:3) a +0 spear (6, 3, D:3) a +0 scale mail (7, 22, D:3) a +0 hand axe (15, -1, D:3) a +0 dagger (25, -8, D:3) a +0 ring mail (30, -18, D:3) a +0 club (50, -30, D:3) a +0 club (63, 9, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, -10, D:4) a +0 short sword (6, -9, D:4) a +0 short sword (11, -4, D:4) a +0 sling (15, -17, D:4) a +0 ring mail (17, -22, D:4) a +0 short sword (22, -11, D:4) a +0 pair of boots (29, -16, D:4) a +0 short sword a +0 dagger 3 boomerangs a +0 hand axe a +0 leather armour a +0 trident (30, -17, D:4) a +0 falchion (41, -7, D:4) a +0 dagger (43, -5, D:4) a +0 trident a +0 leather armour (44, -5, D:4) a +0 hand axe (44, -4, D:4) a +0 mace (60, -27, D:4) 6 stones (60, -6, D:4) a +1 chain mail of fire resistance Level 5 of the Dungeon (0, 0, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (9, 4, D:5) a +0 giant club (12, 22, D:5) a +0 flail a +0 whip a +0 halberd (13, 12, D:5) a staff of fire (17, 3, D:5) a +0 scale mail (20, 10, D:5) 8 stones (20, 11, D:5) a +0 sling (21, -5, D:5) a +0 giant spiked club (21, 10, D:5) a +6 ring of dexterity (22, -12, D:5) a staff of fire (36, -11, D:5) a +0 dagger (40, -7, D:5) a +0 dagger (43, -11, D:5) a +0 scale mail (53, -13, D:5) a +1 long sword of electrocution Level 6 of the Dungeon (0, 0, D:6) 6 javelins (11, 11, D:6) a +0 hand axe (13, 24, D:6) a +0 chain mail (17, 41, D:6) 5 boomerangs (19, 27, D:6) a +0 trident (20, 3, D:6) a serpent talisman (22, -12, D:6) a +0 short sword (25, 9, D:6) a +0 leather armour a +0 club (26, 9, D:6) a +0 flail (26, 10, D:6) a +0 giant club (29, 14, D:6) a +0 war axe (36, 23, D:6) 3 boomerangs (44, -2, D:6) a +0 long sword a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 scimitar (5, -13, D:7) a +0 leather armour a +0 quarterstaff a +0 sling (9, 12, D:7) +0 steam dragon scales (23, 1, D:7) a +0 war axe a +4 great sword a +0 robe a +0 great sword a +0 robe a +0 robe a +0 trident a +0 robe (28, -2, D:7) a +2 short sword a +0 robe (33, -22, D:7) a +0 dagger a +0 robe a +1 short sword of venom a +0 ring mail a +0 trident a +0 chain mail (35, -22, D:7) a +0 flail a +3 leather armour (58, -17, D:7) a +0 club Level 8 of the Dungeon (12, -2, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe a +0 hand axe a goblin corpse a goblin corpse (1, -1, D:9) a +0 hand axe a goblin corpse (2, -1, D:9) a +0 hand axe a goblin corpse (3, 0, D:9) a bullfrog corpse (22, 6, D:9) a +0 quarterstaff (23, 6, D:9) a +0 dire flail a +0 chain mail a +0 flail of protection an orc corpse (skeletalised by now) (23, 7, D:9) a +0 hand axe a +0 club a +0 robe an orc corpse (skeletalised by now) (23, 8, D:9) a +0 short sword 3 boomerangs a +0 scale mail a +0 club (24, 8, D:9) a +0 club (30, 7, D:9) a +0 orcbow a centaur corpse (skeletalised by now) (31, 8, D:9) a bullfrog corpse (skeletalised by now) (54, -35, D:9) a +0 robe the Ecumenical Temple (6, 20, Temple) a +0 club (6, 21, Temple) a +0 club a bailey (0, 0, Bailey) the ring "Lywila" {Ice Str+10} [ring of ice] Ice: It enhances your ice magic. Str+10: It affects your strength (+10). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (unseen) (1, 0, Bailey) a scroll of acquirement (2, -5, Bailey) a +0 war axe a +0 leather armour a goblin corpse (6, 13, Bailey) 2 boomerangs (7, -5, Bailey) 2 boomerangs (7, 0, Bailey) a potion of haste (8, -6, Bailey) a +0 hand axe a +0 leather armour a boomerang a gnoll corpse (8, 0, Bailey) a +4 shortbow of freezing (unseen) (9, 15, Bailey) a +0 hand axe a +0 leather armour (10, -2, Bailey) 2 boomerangs a kobold corpse (10, 15, Bailey) a +0 hand axe a +0 leather armour a gnoll corpse (13, 4, Bailey) 2 boomerangs a kobold corpse (13, 8, Bailey) a +0 hand axe a +0 leather armour (14, 2, Bailey) a +0 war axe a +0 scale mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse an orc corpse (14, 3, Bailey) a +0 war axe a +0 chain mail a boomerang an orc corpse (14, 4, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 chain mail a +0 hand axe a +0 leather armour (14, 5, Bailey) a +0 war axe a +0 scale mail an orc corpse