solaroid Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -11, D:1) a +0 dagger (17, 9, D:1) a +0 short sword 4 stones (23, -1, D:1) a +0 leather armour (28, 23, D:1) 21 stones (61, -22, D:1) a +0 halberd Level 2 of the Dungeon (0, 7, D:2) a +0 whip (4, 16, D:2) a +0 whip (4, 40, D:2) a +0 dagger 4 stones (9, -4, D:2) 21 stones (13, 7, D:2) a +0 dagger 2 stones (31, 19, D:2) a +0 whip 4 stones (31, 33, D:2) a +0 dagger (34, 26, D:2) a +0 mace (43, 5, D:2) a +0 hunting sling Level 3 of the Dungeon [Shop] Pekhlut's Antique Weapon Shop a +0 hunting sling (34 gold) a +0 spectral quarterstaff (276 gold) a +0 great mace of protection (225 gold) a +0 vorpal mace (149 gold) a +0 great sword (149 gold) a +0 war axe (80 gold) a +0 club (23 gold) a +0 fustibalus of flaming (667 gold) the +7 hand crossbow of Distraction {vorpal, Fly Str-4 SInv Stlth-} (1005 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (-4). SInv: It lets you see invisible. Fly: It grants you flight. Stlth: It makes you less stealthy. (0, 0, D:3) a +0 dagger (7, 17, D:3) a +0 hand crossbow (7, 19, D:3) 13 stones a +0 dagger a +0 hunting sling (8, 30, D:3) a +0 dagger (10, 28, D:3) a +0 ring mail a +0 morningstar (19, 15, D:3) a +0 short sword (20, 15, D:3) a +0 hand axe (32, 12, D:3) a +0 halberd (42, 28, D:3) a +0 whip (42, 29, D:3) a +0 mace 5 curare-tipped darts a +0 leather armour (42, 33, D:3) a staff of air (44, 23, D:3) a +0 dagger (46, 0, D:3) a +0 dagger a +0 leather armour (48, 5, D:3) a +0 war axe 8 stones a +0 chain mail (50, 11, D:3) a +0 flail (51, 42, D:3) 16 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 flail