soonmide Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, 4, D:1) a +0 mace (2, 8, D:1) a +0 mace (2, 9, D:1) a +0 club (17, 11, D:1) a +0 club (26, 14, D:1) a +0 club (6, 15, D:1) a +1 dagger of holy wrath (21, 19, D:1) a +0 whip (22, 21, D:1) a +0 dagger (28, 22, D:1) a cursed -1 dagger (28, 23, D:1) a +0 club (33, 27, D:1) 21 sling bullets (3, 41, D:1) a +0 club Level 2 of the Dungeon (-2, 6, D:2) a +0 club (3, 7, D:2) a +0 short sword (31, 8, D:2) a +0 club (5, 10, D:2) a +0 leather armour (23, 10, D:2) a +0 club (9, 18, D:2) a +0 leather armour (-6, 30, D:2) a +0 robe (-2, 31, D:2) 22 stones (17, 39, D:2) a +0 club (18, 39, D:2) 6 sling bullets of flame (-11, 43, D:2) a +0 mace (28, 43, D:2) 16 stones (22, 46, D:2) a +0 ring mail (7, 49, D:2) 14 bolts Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hand axe of Autumn {chop, *Rage +Inv rElec SInv} (6260 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. It may make you go berserk in combat. the +4 whip of the Salmon {holy, rElec} (3850 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. the +6 short sword "Impslayer" {freeze, -Cast +Blink rElec MR+} (5500 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It prevents spellcasting. the +3 plate armour of Vlad {+Blink +Inv MR- MP+5 SInv} (5900 gold) It affects your resistance to hostile enchantments. It affects your magic capacity (+5). It enhances your eyesight. It lets you turn invisible. It lets you blink. (0, 0, D:3) a stone (-5, 2, D:3) a +0 robe (0, 3, D:3) a +0 dagger 2 stones (-15, 4, D:3) 3 stones (-11, 4, D:3) a stone (-8, 4, D:3) a +0 hunting sling a +0 dagger 71 stones (-30, 6, D:3) a +0 club (-13, 9, D:3) a +0 robe (-4, 9, D:3) 16 arrows (-37, 10, D:3) a +0 club (-37, 12, D:3) a +0 dagger (-55, 15, D:3) a +0 robe (-5, 20, D:3) a +1 mace a +0 leather armour a +0 dagger a +0 robe (-4, 20, D:3) a cursed -1 short sword a +0 chain mail a +0 trident (-2, 20, D:3) a +0 whip a +0 leather armour a +0 club (-3, 23, D:3) a +0 hunting sling (-40, 24, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe (-39, 24, D:3) a +2 mace of protection a +0 leather armour (-49, 33, D:3) a +0 dagger (-37, 38, D:3) 2 stones (-3, 39, D:3) a +0 whip a +0 falchion a +0 ring mail a +0 club (-36, 40, D:3) a stone (-18, 40, D:3) a +0 chain mail of fire resistance a cursed +0 dagger a +0 club a +0 robe (0, 49, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (6, 4, D:4) a +1 dagger of venom a +0 ring mail (7, 4, D:4) a +0 animal skin (4, 8, D:4) a +0 dagger a +0 robe (-3, 9, D:4) a +0 club (2, 9, D:4) a +0 short sword a +0 ring mail (25, 13, D:4) a +0 rapier (38, 17, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 short sword (10, 19, D:4) a +1 whip of freezing a +0 robe (10, 21, D:4) a +0 scythe a +0 robe (16, 28, D:4) a +0 leather armour (17, 31, D:4) a +0 spear (18, 32, D:4) a +0 club a +0 club a +0 leather armour (28, 38, D:4) a +0 club (-12, 47, D:4) a +0 mace (-8, 52, D:4) 21 arrows (-14, 54, D:4) 23 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (-14, 12, D:5) a +0 leather armour (28, 28, D:5) a +3 flail of crushing Level 6 of the Dungeon [Shop] Meosk's Jewellery Emporium an uncursed amulet of clarity (220 gold) the amulet "Thaorchary" {Clar +Twstr Slay+3 SInv} (481 gold) [amulet of clarity] It provides mental clarity. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It enhances your eyesight. It can be evoked to create a twister. an uncursed amulet of faith (440 gold) an uncursed ring of protection from magic (275 gold) a cursed -2 ring of protection (22 gold) an uncursed ring of magical power (220 gold) the ring of Odibusargh {*Rage +Fly HP-10 Stlth+} (269 gold) [ring of stealth] It affects your health (-10). It lets you fly. It may make you go berserk in combat. It makes you more stealthy. the ring "Phyt" {+Twstr rPois Slay+4} (481 gold) [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. It can be evoked to create a twister. an uncursed ring of magical power (220 gold) a +3 ring of protection (231 gold) an uncursed ring of see invisible (165 gold) a +2 ring of evasion (110 gold) an uncursed amulet of regeneration (330 gold) the ring "Jougesh" {+Fly rC+ Str+4 Dex+5} (554 gold) [ring of flight] It affects your strength (+4). It affects your dexterity (+5). It protects you from cold. It lets you fly. a cursed amulet of inaccuracy (22 gold) (0, 0, D:6) a +0 whip (-27, 2, D:6) a +0 trident (-28, 4, D:6) a +0 flail a +0 leather armour (-6, 4, D:6) 13 arrows (10, 4, D:6) a +0 club a +0 dagger a +0 robe a +0 club a +0 ring mail (-28, 6, D:6) a +0 ring mail (-28, 10, D:6) a cursed -3 dagger (-28, 11, D:6) a +0 dagger a +0 robe a +0 dagger (0, 21, D:6) a +0 trident (14, 23, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (14, 1, D:7) a +0 dagger a +0 hand axe a +0 leather armour (13, 2, D:7) a +0 club (14, 2, D:7) a +0 hand axe a +0 plate armour a +0 falchion a +0 ring mail (27, 2, D:7) a +0 ring mail (11, 6, D:7) a stone (12, 6, D:7) a stone (11, 9, D:7) a stone (39, 19, D:7) a +0 leather armour (33, 20, D:7) 19 stones (8, 31, D:7) 26 arrows a +0 shortbow (40, 32, D:7) a +0 giant club (40, 33, D:7) a +0 flail a +0 scale mail (41, 33, D:7) a +0 dagger a +0 robe (42, 33, D:7) a +2 short sword of distortion (4, 34, D:7) an arrow (42, 34, D:7) a +0 dagger (25, 37, D:7) a +0 club (25, 38, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (10, 43, D:7) an uncursed ring of teleportation (10, 45, D:7) a +0 whip of holy wrath a +0 leather armour (9, 46, D:7) a +0 hunting sling (43, 49, D:7) 14 stones (13, 52, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 falchion of electrocution (-48, 2, D:8) a +0 leather armour a +0 dagger a +0 rapier a +0 leather armour a +0 battleaxe a +0 plate armour (-39, 2, D:8) a +0 longbow (0, 2, D:8) a +0 mace (-49, 4, D:8) a +0 scale mail a +0 mace (-41, 4, D:8) a +0 vampiric battleaxe a +0 flail a +0 ring mail a +0 dagger a +0 robe a +0 chain mail a +0 rapier a +0 hand axe a +0 ring mail a +0 whip a +0 chain mail (-44, 8, D:8) 18 stones (-24, 9, D:8) a +0 dagger a +0 robe (-23, 9, D:8) a cursed -3 club a +0 club (-25, 10, D:8) a +0 mace (-2, 10, D:8) 6 stones (-40, 11, D:8) a +0 trident (-39, 14, D:8) a +0 longbow (3, 14, D:8) 10 stones (-38, 17, D:8) a +1 hand axe of flaming (-32, 17, D:8) a +0 scale mail a +0 club (-42, 23, D:8) a +0 war axe (-43, 24, D:8) a +0 robe a +0 dagger (-22, 26, D:8) a -3 ring of intelligence (-32, 29, D:8) a +0 hand axe a +0 morningstar a +0 ring mail a +0 leather armour (-31, 30, D:8) 3 tomahawks a +1 animal skin a +0 dagger (-50, 31, D:8) a +0 leather armour a +0 hand axe (-15, 32, D:8) the +0 scale mail of Mirth {+Fly rF+ Int-6 Dex+3} It affects your intelligence (-6). It affects your dexterity (+3). It protects you from fire. It lets you fly. (-21, 36, D:8) 21 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (33, 0, D:9) a +0 club (38, 3, D:9) a poisoned needle (28, 6, D:9) 21 sling bullets (21, 7, D:9) a +0 giant club (15, 13, D:9) a +0 giant club (25, 17, D:9) a lamp of fire (14, 28, D:9) a stone (22, 28, D:9) a +0 club 4 stones (23, 39, D:9) a +0 mace a +0 scale mail (32, 39, D:9) the +9 greatsling "Xilefaykej" {velocity, *Tele rElec Int-5 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (-5). It insulates you from electricity. It enhances your eyesight. It causes random teleportation. a +0 glaive a +0 chain mail (33, 39, D:9) a +0 war axe a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (-12, 11, D:10) 23 stones (-5, 15, D:10) a +0 giant club (still there?) 3 large rocks (still there?) (-41, 21, D:10) a +0 hunting sling (-25, 27, D:10) 22 bolts (-37, 34, D:10) a +0 short sword a +0 chain mail (-37, 36, D:10) a +0 war axe a +0 falchion (-24, 44, D:10) 11 stones