soonmide Level 1 of the Dungeon (0, 0, D:1) 19 sling bullets (4, -7, D:1) a +0 club (5, 48, D:1) a +0 chain mail (15, 40, D:1) a +0 whip (25, 31, D:1) 29 arrows (26, 25, D:1) a +0 robe (34, -10, D:1) a +0 dagger a stone (35, -1, D:1) a +0 leather armour (35, 43, D:1) 29 bolts (40, 36, D:1) a cursed -2 mace (54, -8, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (14, 19, D:2) a +0 hunting sling (16, -6, D:2) 21 arrows (18, -25, D:2) a +0 club a +0 dagger (29, -27, D:2) a +0 club (30, -34, D:2) a +0 robe (32, -29, D:2) 13 arrows (40, -11, D:2) a +0 club (42, -29, D:2) a +0 club (46, -29, D:2) a cursed -1 club (55, -39, D:2) a +0 dagger (58, 2, D:2) 23 bolts (59, -20, D:2) a +0 ring mail (60, -24, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (15, -4, D:3) 20 stones (20, 14, D:3) a +0 dagger (22, 11, D:3) a +0 robe (22, 15, D:3) a +0 dagger (28, -1, D:3) a cursed +0 falchion (30, -3, D:3) a +0 flail (30, 5, D:3) a +0 hand axe (32, 7, D:3) a +0 plate armour (40, 7, D:3) 13 bolts (43, -2, D:3) 11 stones (44, 10, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 14 bolts (0, 2, D:4) a +0 giant spiked club (14, 5, D:4) a +0 hand axe (19, 2, D:4) 19 bolts (23, 18, D:4) 22 sling bullets (26, -4, D:4) a +0 dagger (26, 3, D:4) 23 arrows (41, 20, D:4) a +0 buckler (46, -1, D:4) 10 poisoned needles (54, 9, D:4) 23 sling bullets (59, 11, D:4) a +0 robe (60, -6, D:4) a +0 falchion 24 stones a +0 leather armour (61, -6, D:4) a +0 hand axe (64, -11, D:4) a +0 mace a +0 chain mail (64, -9, D:4) a +0 hand axe a +0 club (70, 39, D:4) 18 stones Level 5 of the Dungeon [Shop] Haluumyu's Gadget Shoppe a wand of confusion (24/48) (273 gold) a lightning rod (4/4) (560 gold) a wand of iceblast (14/15) (252 gold) a wand of digging (14/24) (504 gold) a phantom mirror (420 gold) a wand of confusion (26/48) (294 gold) a wand of acid (9/15) (364 gold) a wand of random effects (23/48) (175 gold) a wand of digging (16/24) (560 gold) a wand of scattershot (5/9) (378 gold) [Shop] Gidghaliph's Assorted Antiques a scroll of identify (56 gold) a potion of flight (84 gold) a scroll of enchant weapon (210 gold) a potion of ambrosia (224 gold) a scroll of random uselessness (28 gold) a +0 dagger (56 gold) a scroll of identify (56 gold) a +0 leather armour (56 gold) [Shop] Pixzy's Book Shop a book of Misfortune (220 gold) a book of Minor Magic (220 gold) a book of Changes (275 gold) a book of the Earth (715 gold) a book of Necromancy (330 gold) a book of Power (495 gold) a book of Conjurations (330 gold) a book of Minor Magic (220 gold) the Reference Book on the Gliding Mountains (673 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 a book of Necromancy (330 gold) a book of Death (770 gold) a book of Necromancy (330 gold) [Shop] Xaseyfroy's Weapon Emporium a +0 rapier (44 gold) a +0 dagger of venom (48 gold) a +0 hand axe (33 gold) a +0 glaive (71 gold) a +0 mace (33 gold) the +7 lajatang of Grandeur {flame, rElec rPois MR- Str-2 Int+2} (836 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +2 rapier of flaming (211 gold) a +1 rapier of venom (129 gold) 22 sling bullets (121 gold) (0, 0, D:5) a +0 rapier (1, -3, D:5) a +0 cloak (9, -52, D:5) a +0 giant club (13, -45, D:5) a +0 chain mail a tomahawk a +0 leather armour a +0 dagger a +0 robe (13, -44, D:5) a +0 short sword (14, -46, D:5) a tomahawk (15, -17, D:5) a cursed -3 club (15, -16, D:5) a +0 dagger a +0 dagger a +0 scale mail a +0 flail a +0 leather armour (16, -17, D:5) a +0 dagger (18, -12, D:5) a +0 dagger (35, -49, D:5) 13 stones (58, -13, D:5) 19 stones Level 6 of the Dungeon (20, -22, D:6) a +0 robe (21, -28, D:6) a +0 robe a +0 dagger (22, -29, D:6) a +0 leather armour a +0 trident (22, -28, D:6) a +0 plate armour a +0 hand axe (31, -25, D:6) an arrow (32, -26, D:6) an arrow (34, -27, D:6) 13 arrows a +0 shortbow (43, -23, D:6) the +3 long sword of the Shrike {slice, rN+ Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. (44, -39, D:6) a +0 dagger (44, -14, D:6) a +0 leather armour (49, -37, D:6) 22 stones (50, -46, D:6) an arrow (50, -16, D:6) a +0 helmet (51, -45, D:6) 2 arrows (52, -47, D:6) an arrow (55, -47, D:6) a +0 shortbow 16 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 rapier (14, -20, D:7) 18 stones (15, -35, D:7) a +0 war axe a +0 trident a +0 chain mail (15, -34, D:7) a +0 robe a +0 dagger a +0 flail (15, -13, D:7) a +0 flail (15, -12, D:7) a +0 whip (17, -12, D:7) a +0 flail (18, -12, D:7) a +0 club (18, -11, D:7) a +1 spear of venom a +0 scale mail (22, -22, D:7) a +0 scale mail (26, -45, D:7) a +0 giant club (26, -37, D:7) a +0 whip (29, -3, D:7) a potion of degeneration (30, -1, D:7) a +0 giant club (31, -23, D:7) a +0 chain mail (34, -21, D:7) a +0 helmet (36, 0, D:7) 19 arrows (39, -43, D:7) a +0 dagger (42, -30, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) 23 bolts (14, 8, D:8) a cursed +0 robe a +2 hand axe (16, 4, D:8) a +0 robe (16, 9, D:8) a +0 robe a cursed +3 dagger (19, -2, D:8) a +0 short sword a +0 leather armour a cursed -3 short sword a +0 falchion (20, -3, D:8) a +0 ring mail a +0 trident (27, -1, D:8) 23 arrows (28, 14, D:8) 17 stones (30, 7, D:8) a cursed +0 long sword a +0 robe (35, -15, D:8) a +0 hand axe (35, 0, D:8) 17 stones (36, -27, D:8) 16 stones (38, -29, D:8) an uncursed ring of see invisible (42, 3, D:8) a +0 falchion (43, -18, D:8) a +0 robe (48, -21, D:8) a +0 scythe (48, -19, D:8) a +0 giant club a +0 giant spiked club (59, -13, D:8) a scroll of random uselessness an uncursed ring of teleportation a scroll of noise Level 9 of the Dungeon (0, 0, D:9) a +0 buckler (1, 10, D:9) a +0 quarterstaff (1, 12, D:9) +0 steam dragon scales a +0 robe (6, 27, D:9) a +0 hand axe (9, -6, D:9) a scroll of noise (14, 22, D:9) a potion of degeneration (17, 22, D:9) a +0 short sword (19, 28, D:9) a +0 robe (19, 34, D:9) a +0 mace (19, 35, D:9) a +0 whip (19, 36, D:9) a +0 shortbow (19, 39, D:9) a +0 mace of holy wrath (22, 22, D:9) a potion of degeneration (24, 6, D:9) a +0 morningstar (31, -12, D:9) an arrow (33, -10, D:9) an arrow (34, -10, D:9) an arrow (35, -11, D:9) an arrow (37, -11, D:9) a +0 shortbow 4 arrows (48, 37, D:9) 6 javelins (53, 24, D:9) 16 arrows Level 10 of the Dungeon (0, 0, D:10) an uncursed ring of positive energy (0, 38, D:10) 21 stones (2, 35, D:10) a +0 great mace (4, -2, D:10) a +0 robe (7, 28, D:10) a +0 battleaxe of electrocution (13, 22, D:10) a +0 chain mail (14, 14, D:10) a +0 scale mail (14, 16, D:10) an arrow (15, 17, D:10) 2 arrows (15, 18, D:10) an arrow (16, 18, D:10) 3 arrows (16, 19, D:10) 2 arrows (16, 28, D:10) the +7 hand axe "Miygef" {chaos, rPois rC+ rN++ Str-4} Each time it hits an enemy it has a different, random effect. It affects your strength (-4). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. (18, -1, D:10) a +0 whip (28, 30, D:10) 19 stones (31, 4, D:10) 2 arrows (32, 39, D:10) 21 poisoned needles (34, 11, D:10) an arrow (35, 13, D:10) 3 arrows (35, 22, D:10) a +0 mace (36, 13, D:10) 2 arrows (37, 13, D:10) a +0 shortbow 18 arrows (38, 11, D:10) an arrow (38, 12, D:10) an arrow (38, 13, D:10) a +0 shortbow 11 arrows (38, 14, D:10) an arrow Level 11 of the Dungeon (0, 0, D:11) 16 bolts (0, 7, D:11) 28 stones (3, 21, D:11) 18 arrows (6, -12, D:11) an uncursed ring of protection from cold (6, 12, D:11) an electric eel skeleton (7, 2, D:11) a +0 giant club (10, -8, D:11) 20 gold pieces (11, 1, D:11) a hippogriff skeleton (12, -20, D:11) 17 arrows (17, 25, D:11) a large rock (18, 26, D:11) a large rock (26, 24, D:11) 16 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 exploding tomahawks (5, -5, Lair:1) a scroll of remove curse (5, -3, Lair:1) a porcupine corpse (7, -3, Lair:1) a porcupine corpse (9, 1, Lair:1) 11 gold pieces (10, -3, Lair:1) a +0 robe (10, -1, Lair:1) a +0 arbalest