sosloow Level 1 of the Dungeon [Shop] Wedu Naa's Antique Armour Shoppe a +0 pair of gloves (94 gold) the +0 pair of boots of True Grit {rElec} (388 gold) rElec: It insulates you from electricity. a +0 scale mail (84 gold) a +0 cloak (94 gold) a +0 leather armour (42 gold) a +0 pair of boots (94 gold) a +0 ring mail (84 gold) a +0 chain mail (94 gold) the +4 chain mail "Beib" {rElec rPois Int+3} (1029 gold) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison [Shop] Jupuub's General Store 6 stones (8 gold) a scroll of acquirement (728 gold) a +0 sling (21 gold) a staff of fire (350 gold) a +0 leather armour (28 gold) 4 stones (5 gold) [Shop] Arghel's Book Emporium a book of Callings (286 gold) a book of Scorching (390 gold) a book of the Tundra (390 gold) a book of Frost (260 gold) a book of Storms (338 gold) the Unrestrained Analects (572 gold) a book of Conjurations (260 gold) (0, 0, D:1) 5 boomerangs (3, 3, D:1) a +0 sling (6, -7, D:1) a +0 dagger (7, -15, D:1) a +0 sling (8, -14, D:1) a +0 dagger (9, 1, D:1) 6 stones (13, 3, D:1) a +0 club (13, 7, D:1) a +0 dagger (16, -5, D:1) a +0 short sword 5 stones (17, 0, D:1) a +0 club (18, 16, D:1) a +0 whip (20, -7, D:1) a +0 hand axe (28, 6, D:1) a +0 robe (30, 3, D:1) a +0 dagger (36, 0, D:1) a +0 leather armour (36, 10, D:1) a +0 dagger (40, 14, D:1) a +0 club (40, 19, D:1) a +0 club (51, 25, D:1) 6 poisoned darts Level 2 of the Dungeon [Shop] Taphaj's Antique Weapon Shop a +0 whip (77 gold) a +3 falchion of electrocution (759 gold) a +0 flail (108 gold) a +0 long sword (108 gold) a +0 trident (108 gold) a +0 long sword (108 gold) a +0 heavy orcbow (257 gold) a +0 long sword of electrocution (331 gold) a +0 shortbow (93 gold) a +0 long sword (108 gold) (0, 10, D:2) a +0 club (12, 7, D:2) 3 large rocks (18, 1, D:2) a +0 scale mail (19, 36, D:2) 4 atropa-tipped darts (20, -15, D:2) a +0 dagger (21, -26, D:2) a +0 leather armour (25, 22, D:2) a +0 sling (34, 5, D:2) a +0 club (34, 6, D:2) a +0 club (35, -10, D:2) a +0 dagger (36, 5, D:2) a +0 sling (46, 4, D:2) a +0 leather armour (51, 11, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) the +1 leather armour "Goabit" {Rampage Regen+ Int+3 Dex-5} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (3, 5, D:3) a +0 club a +0 club a +0 flail (10, -2, D:3) a potion of degeneration (17, -1, D:3) a +0 ring mail (17, 23, D:3) a +0 dagger (19, 20, D:3) a +0 spear (19, 22, D:3) a +0 leather armour (19, 23, D:3) a +0 club (24, -25, D:3) a +0 long sword (25, -24, D:3) a +0 helmet (25, -23, D:3) a +0 hand axe a +0 ring mail the human corpse of Terence (skeletalised by now) (25, -22, D:3) a +0 short sword (29, 17, D:3) a +0 ring mail a +0 hand axe a +0 chain mail a +0 hand axe a +0 club a +0 leather armour a +0 short sword (29, 19, D:3) a +0 club a +0 club a +0 club a +0 sling (30, 19, D:3) a +0 dagger a +0 club (34, 9, D:3) a +0 dagger (38, 15, D:3) a +0 sling a staff of death a +0 animal skin (39, -14, D:3) a +0 whip (44, 20, D:3) a +0 flail (45, 16, D:3) a +0 leather armour (55, 3, D:3) a rat corpse (skeletalised by now) (57, 3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 spear (1, 2, D:4) the orb of the Hall of Blades {light, Harm rN++} rN++: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. (2, -1, D:4) a +0 spear a gnoll corpse (19, 18, D:4) a jackal corpse