sosloow Level 1 of the Dungeon (0, 0, D:1) a potion of degeneration (2, 18, D:1) a +0 dagger (4, 7, D:1) 2 stones (7, 28, D:1) a +0 whip a +0 club (7, 30, D:1) a +0 short sword 3 stones (8, 5, D:1) a +0 dagger (19, -6, D:1) 6 stones (22, -23, D:1) a +0 dagger (32, 18, D:1) 8 stones (43, -11, D:1) a +0 whip 3 stones (45, 18, D:1) 5 poisoned darts (51, 10, D:1) a +0 sling (57, -14, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -7, D:2) a +0 dagger (6, 9, D:2) a +0 dagger (6, 11, D:2) a +0 dagger a +0 sling (9, -23, D:2) a +0 dagger (12, -18, D:2) a +0 long sword (13, -19, D:2) a +0 chain mail (15, -22, D:2) a +0 club (15, -15, D:2) a +0 club (18, -1, D:2) 7 stones (20, -11, D:2) a +0 spear (20, -8, D:2) a +0 leather armour (20, -7, D:2) a +0 dagger (22, -12, D:2) a +0 whip (23, -12, D:2) a +0 halberd (31, -23, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of flaming (2, -4, D:3) 7 stones (10, -7, D:3) a bat skeleton (10, -5, D:3) 5 stones (12, -9, D:3) a +0 club (12, -7, D:3) the felid skeleton of sosloow (15, -5, D:3) 4 stones (16, -27, D:3) a +0 hammer (16, -26, D:3) a +0 hammer (16, -25, D:3) a +0 hammer (16, 19, D:3) a +0 dagger (17, -27, D:3) a +3 quarterstaff of chaos a +0 cloak (17, -26, D:3) a +0 hammer (17, -25, D:3) a +0 hammer (17, -23, D:3) a +0 hammer (17, -8, D:3) a stone a +0 whip a jackal skeleton (18, -27, D:3) a +1 hammer of protection (18, -26, D:3) a +0 hammer (18, -25, D:3) a +0 hammer (18, -22, D:3) a +0 hammer (18, -21, D:3) a +0 hammer (18, -19, D:3) a +0 hammer (19, -20, D:3) the +0 hammer of the Blowfly {flame, ^Fragile rC+ rN+++} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. ^Fragile: It will be destroyed if unequipped. (19, -18, D:3) a +0 hammer (19, -7, D:3) a +0 giant club a +0 short sword an ogre skeleton (24, -18, D:3) a jackal corpse (skeletalised by now) (25, -19, D:3) a jackal corpse (skeletalised by now) (26, -17, D:3) a jackal corpse (skeletalised by now) (27, -10, D:3) a +0 ring mail (30, -15, D:3) a +0 club a goblin skeleton (31, -9, D:3) 8 gold pieces (37, -22, D:3) a +0 club (37, 19, D:3) a +0 robe (39, -14, D:3) a frilled lizard skeleton (40, -22, D:3) a +3 vampiric spear a +0 animal skin a +0 helmet (41, 9, D:3) a +0 flail a +0 ring mail (41, 11, D:3) a +0 dagger a +0 robe (42, -19, D:3) a +0 flail (42, 11, D:3) a +0 club (43, 11, D:3) a +0 club a +0 scale mail a +0 halberd (44, -14, D:3) a +0 club (45, -23, D:3) a +0 club a +0 club a +0 dagger (45, 10, D:3) a +0 whip (45, 11, D:3) a +0 halberd (46, 11, D:3) a +0 whip (48, -19, D:3) a +0 dagger (48, 18, D:3) a +0 hand axe a +0 scale mail (51, -23, D:3) a frilled lizard skeleton (51, 25, D:3) a staff of conjuration (55, 4, D:3) a book of Annihilations Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, -38, D:4) a +0 short sword (10, -33, D:4) a +0 leather armour a +0 trident (11, -33, D:4) a +0 chain mail (14, -28, D:4) a +0 ring mail a +0 mace (15, -33, D:4) a +0 leather armour a +0 falchion (15, -31, D:4) a +0 falchion a +0 ring mail a +0 hand axe (17, -19, D:4) 2 stones (17, -9, D:4) a +0 short sword (24, -32, D:4) a +0 club an orc skeleton (25, -32, D:4) a quokka skeleton (25, -31, D:4) a +0 leather armour a +0 club an orc skeleton (25, -30, D:4) a +0 short sword a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, -29, D:4) a +0 short sword a kobold corpse (skeletalised by now) (26, -32, D:4) a +0 leather armour a +0 hand axe an orc skeleton (30, -27, D:4) a +0 robe (32, -48, D:4) a ball python skeleton (33, -36, D:4) a +0 leather armour (39, -37, D:4) the felid corpse of sosloow (skeletalised by now) (40, -28, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (12, -8, D:5) 8 stones (20, -3, D:5) a +0 ring mail (22, -7, D:5) a +0 flail (26, -8, D:5) a ring of magical power (27, -8, D:5) a +0 flail (28, -9, D:5) a +0 spear (30, -14, D:5) a +0 short sword a +0 robe (31, -13, D:5) a +0 flail a +0 robe (32, -12, D:5) a +5 dagger a +0 robe (32, -11, D:5) a +0 flail a +0 robe (35, -10, D:5) a +0 mace a +0 robe (50, -30, D:5) a +1 orcbow of flaming (53, 13, D:5) 6 stones (54, -35, D:5) 7 stones (54, 2, D:5) 5 stones Level 6 of the Dungeon (0, 0, D:6) a +0 club (2, 3, D:6) 3 stones (3, -6, D:6) 6 stones (5, -6, D:6) a +0 cloak (9, -2, D:6) the +2 quarterstaff of Frustration {flame, rN++} rN++: It greatly protects you from negative energy. (11, -4, D:6) a +0 robe a +0 dagger (11, -3, D:6) a +0 club (11, -2, D:6) a +0 heavy flail (12, 35, D:6) a +0 scale mail (17, -9, D:6) +0 steam dragon scales a +0 morningstar (29, 12, D:6) a +0 giant club (34, 17, D:6) a +0 leather armour (43, 20, D:6) a +0 leather armour a +0 hand axe (49, -3, D:6) a +0 dagger a +0 robe a +1 heavy hand axe a +0 chain mail (50, -2, D:6) a +0 flail Level 7 of the Dungeon [Shop] Zuetanudd's Weapon Emporium a +0 orcbow (42 gold) the +2 rapier of Equivalence {venom, rN+ Dex+3} (387 gold) Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. a +0 great sword (78 gold) a +0 long sword (42 gold) a +1 heavy broad axe (170 gold) a +0 war axe (42 gold) 6 stones (7 gold) a +2 dagger of electrocution (204 gold) 2 stones (2 gold) a +1 arbalest of flaming (181 gold) [Shop] Gubotwo's Distillery a potion of brilliance (60 gold) [Shop] Tul Xith's Distillery a potion of enlightenment (65 gold) 2 potions of resistance (260 gold) (0, 0, D:7) a +0 flail (4, -34, D:7) a +0 leather armour (6, -20, D:7) 4 curare-tipped darts (6, 5, D:7) a +0 robe a +0 battleaxe (6, 9, D:7) a +0 whip (11, -5, D:7) a +0 robe a +2 battleaxe (11, 1, D:7) a +0 robe a +4 hand axe (12, -6, D:7) a +0 robe a +0 heavy long sword (13, -21, D:7) a scroll of noise a scroll of brand weapon (15, -34, D:7) 3 stones (16, 10, D:7) a +3 mace a +0 robe (18, -29, D:7) a +0 hand axe 3 boomerangs {@F3} (19, -29, D:7) a +0 falchion a +0 dagger 3 boomerangs {@F3} (20, -29, D:7) a +3 flail a +0 ring mail (22, -11, D:7) a staff of death (24, 8, D:7) a +0 shortbow (28, -18, D:7) a +0 dagger 5 stones a +0 short sword (28, -17, D:7) a +0 short sword 3 stones a +0 dagger (29, -11, D:7) 6 poisoned darts {@F6} a +0 club (30, -14, D:7) 3 stones a +0 whip (34, -12, D:7) a +0 dagger Level 8 of the Dungeon (10, -29, D:8) a +0 halberd (10, 2, D:8) 2 stones a +0 whip (11, 2, D:8) a +0 leather armour a +0 quarterstaff a +0 sling a -2 demon whip of venom (13, 7, D:8) a +0 club 4 stones (13, 8, D:8) a +0 war axe 2 poisoned darts {@F6} (13, 9, D:8) a +0 whip 4 boomerangs {@F3} (14, -28, D:8) a +0 whip a +0 leather armour a +0 halberd (14, -27, D:8) a +0 whip (14, -9, D:8) a +0 club (15, -28, D:8) a +0 spear (16, -28, D:8) a +0 flail (24, -16, D:8) a +0 robe a +0 morningstar (30, -4, D:8) a +0 shortbow (33, -12, D:8) a +0 robe a +0 scimitar (33, -7, D:8) a +0 whip 5 stones (39, -13, D:8) a +0 club (41, -21, D:8) a stone (43, -15, D:8) a +0 short sword (43, -14, D:8) a +0 whip (43, -13, D:8) a +0 short sword (44, -14, D:8) a +0 dagger a +0 dagger of draining 4 stones (45, -14, D:8) a +0 short sword 3 poisoned darts {@F6} Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant club (4, 8, D:9) a +0 trident (28, 34, D:9) a +0 ring mail (34, -7, D:9) a +0 club (36, 19, D:9) a +0 mace (39, 14, D:9) a +0 flail (42, -8, D:9) a +0 robe a +0 dagger (43, -10, D:9) a +0 dagger (43, -7, D:9) 3 poisoned darts {@F6} a +0 club (49, 9, D:9) 2 stones (51, 18, D:9) a +0 ring mail (51, 21, D:9) a +0 orcbow (52, -9, D:9) a +0 pair of gloves Level 10 of the Dungeon (0, 0, D:10) a +0 spear (1, 3, D:10) a +0 spear a +0 scale mail a +0 buckler (2, 2, D:10) a +0 whip (3, 2, D:10) a +0 spear (4, 1, D:10) a +0 halberd (7, -16, D:10) a +2 hand axe of electrocution (7, -15, D:10) a +0 dagger a +0 dagger a +0 robe (8, -15, D:10) a +0 short sword (9, -1, D:10) a throwing net (13, -26, D:10) 7 stones (16, 4, D:10) 4 stones (17, -1, D:10) a +0 leather armour (21, -24, D:10) a +0 scale mail (24, 10, D:10) a +0 giant spiked club a +0 giant spiked club (26, -11, D:10) 8 stones (30, -25, D:10) a +0 chain mail (30, -18, D:10) 5 stones (31, 5, D:10) 3 stones (35, 20, D:10) 6 stones (36, -6, D:10) a +0 scale mail (37, -22, D:10) a +0 leather armour (41, -10, D:10) 6 stones Level 11 of the Dungeon (0, 0, D:11) a +0 war axe (10, -21, D:11) 3 stones (13, 0, D:11) a +0 giant club a +0 giant club (27, -24, D:11) a +0 short sword a +0 leather armour a +0 war axe a +0 leather armour (27, -23, D:11) a +1 dagger of speed a +0 robe (27, 11, D:11) a +4 short sword 5 stones (27, 13, D:11) a +0 club 7 poisoned darts {@F6} (28, 12, D:11) a +0 club 6 poisoned darts {@F6} (28, 13, D:11) a +0 short sword 3 stones (34, -1, D:11) a +0 club (34, 1, D:11) a +0 dagger a +0 robe (35, -8, D:11) a +0 dagger a +0 robe (35, -1, D:11) a +0 whip a +0 leather armour (35, 0, D:11) a +0 dagger a +0 robe (35, 1, D:11) a +0 short sword (36, -10, D:11) a +0 dagger (36, -9, D:11) a +0 dagger a +0 robe (36, -8, D:11) a +0 club (37, -8, D:11) a +0 trident (40, -24, D:11) a +0 long sword (47, -13, D:11) 2 boomerangs (52, -38, D:11) a +0 cloak (55, -14, D:11) a +0 dagger (63, -38, D:11) 7 stones Level 12 of the Dungeon [Shop] Dagilaakh's Book Boutique a book of the Earth (396 gold) a book of the Tundra (484 gold) a manual of Dodging (880 gold) a book of Weapons (308 gold) Maxwell's Memoranda (462 gold) the Parchment of the Tincture and Misfortune (418 gold) Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Irradiate Conjuration/Alchemy 5 c - Fulsome Fusillade Conjuration/Alchemy 8 a book of Storms (286 gold) (0, 0, D:12) a +0 robe (13, 9, D:12) a +0 quarterstaff (18, 14, D:12) a +0 quarterstaff (18, 23, D:12) 2 scrolls of enchant armour (26, -12, D:12) 6 stones (28, -1, D:12) a blade talisman (33, -5, D:12) a +0 mace (35, 0, D:12) 4 large rocks {@F4} (50, 5, D:12) a +0 scale mail Level 13 of the Dungeon [Shop] Sidueloll's Antique Armour Shoppe a +0 chain mail (166 gold) a +0 pair of boots (166 gold) the +0 robe of the Present {Harm Dex+3} (518 gold) Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. a +0 pair of boots (166 gold) a +1 leather armour of poison resistance (407 gold) a +0 scale mail (148 gold) a +0 robe (25 gold) a +0 chain mail (166 gold) (0, 0, D:13) a +2 hat (2, -2, D:13) a +0 rapier a +0 ring mail (10, -24, D:13) a scroll of identify (10, -20, D:13) a +0 scale mail (11, -24, D:13) the +1 chain mail of the Howling Gods {Fly Will++ rCorr Slay-4} Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Will++: It greatly increases your willpower. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (11, -22, D:13) 3 gold pieces (11, -20, D:13) 3 potions of heal wounds (12, -22, D:13) 24 gold pieces (17, -9, D:13) a scroll of noise (19, -21, D:13) 5 gold pieces a +0 long sword a +0 leather armour (20, -22, D:13) 7 gold pieces a +0 glaive a +0 leather armour (23, -9, D:13) a scroll of enchant armour (25, -3, D:13) 7 poisoned darts {@F6} a +0 whip (25, -2, D:13) 3 poisoned darts {@F6} a +0 short sword (25, 9, D:13) a scroll of enchant armour (25, 10, D:13) a +0 war axe a +0 plate armour (26, -6, D:13) 5 poisoned darts {@F6} a +0 dagger a +0 short sword (26, -2, D:13) 4 poisoned darts {@F6} a +0 dagger (27, -6, D:13) a +0 dagger (27, -3, D:13) a stone a +1 short sword of speed (28, 1, D:13) a +0 robe a +0 dagger (30, 3, D:13) a curare-tipped dart {@F5} a +0 club (32, 3, D:13) a +0 chain mail a +0 long sword (32, 19, D:13) a +0 chain mail (33, 10, D:13) the +1 leather armour "Liamoi" {+Blink rC+++ Dex-3} Dex-3: It affects your dexterity (-3). rC+++: It renders you almost immune to cold. +Blink: It lets you blink. (34, 1, D:13) a +0 eveningstar a +0 plate armour (37, 10, D:13) a +2 long sword of electrocution Level 1 of the Lair of Beasts (11, -30, Lair:1) a +0 ring mail of positive energy (12, -33, Lair:1) 3 stones (18, 7, Lair:1) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (27, -37, Lair:1) 8 stones (29, -22, Lair:1) 8 stones (35, -36, Lair:1) a +0 scale mail (44, -16, Lair:1) 4 boomerangs (47, 19, Lair:1) a +0 great mace (49, 7, Lair:1) a scroll of noise Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (7, -9, Lair:2) a +5 double sword 6 javelins (7, -8, Lair:2) a +0 chain mail (11, 25, Lair:2) 8 stones (14, -4, Lair:2) a +0 flail (18, 14, Lair:2) a throwing net (33, -1, Lair:2) a +0 short sword (34, 0, Lair:2) a +0 scimitar (35, 0, Lair:2) a +1 dagger of distortion 2 curare-tipped darts {@F5} (36, 0, Lair:2) a +0 short sword (45, 12, Lair:2) an amulet of faith Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (8, 9, Lair:3) a staff of cold (9, -3, Lair:3) 6 stones (12, -2, Lair:3) a +0 shortbow (12, 17, Lair:3) a +0 buckler (14, 31, Lair:3) 5 poisoned darts (19, 25, Lair:3) a +0 orcbow (24, 27, Lair:3) 5 stones (28, 25, Lair:3) a +2 spear of freezing (38, 23, Lair:3) a +0 pair of boots (40, 20, Lair:3) 4 stones (51, -3, Lair:3) a +0 dagger (58, 0, Lair:3) a +0 cloak Level 4 of the Lair of Beasts [Shop] Bunadweod's Jewellery Emporium a +5 ring of evasion (648 gold) an amulet of faith (720 gold) a ring of willpower (450 gold) a ring of wizardry (540 gold) an amulet of regeneration (540 gold) the ring "Juotoimu" {MP+9 Int+3 Dex+4 SInv} (826 gold) [ring of magical power] Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. a ring of protection from cold (450 gold) a ring of ice (450 gold) (0, 0, Lair:4) a +0 morningstar of holy wrath (8, -31, Lair:4) 6 stones (9, -17, Lair:4) 4 stones (11, -33, Lair:4) a scroll of noise (39, -33, Lair:4) a +0 great sword (45, -26, Lair:4) 9 stones (67, -34, Lair:4) a scroll of amnesia (68, -28, Lair:4) 4 stones Level 5 of the Lair of Beasts [Shop] Penev's Book Shoppe Vehumet's Treatise on Hurting (440 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Conjure Ball Lightning Conjuration/Air 6 the Thoughts on Ceraunoscopy and Remains (528 gold) Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Haunt Necromancy/Summoning 7 the Spellbook of the Panacea (528 gold) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Ignite Poison Fire/Alchemy 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 e - Hoarfrost Cannonade Ice/Alchemy 5 a book of Weapons (308 gold) the Unrestrained Analects (484 gold) a book of Winter (440 gold) (4, -2, Lair:5) 4 stones (8, 7, Lair:5) a +0 mace (10, 15, Lair:5) 7 stones (11, 6, Lair:5) 6 stones (13, 21, Lair:5) a +0 leather armour (16, 15, Lair:5) 6 stones (17, 15, Lair:5) a +0 quarterstaff (21, -10, Lair:5) a ring of protection from cold a wand of charming (1) (28, 14, Lair:5) a +0 rapier (40, -2, Lair:5) a ring of see invisible (40, 2, Lair:5) a +2 pair of boots (46, 24, Lair:5) a +0 morningstar (46, 25, Lair:5) a +0 robe (47, 24, Lair:5) a +0 plate armour (53, 39, Lair:5) a scroll of noise