Dungeon Sprint DCSS version 0.24-a0-458-gfcb5e6da0e (webtiles) character file. Game seed: 12256041898484231385 0 sour the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on June 27, 2019. Was an Initiate of Vehumet. Impaled on a porcupine's spines (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:45 (128 turns). sour the Conjurer (Octopode Conjurer) Turns: 128, Time: 00:02:46 Health: -2/11 AC: 4 Str: 19 XL: 1 Next: 0% Magic: 3/3 EV: 6 Int: 29 God: Vehumet [......] Gold: 0 SH: 26 Dex: 24 Spells: 3/4 levels left rFire + . . SeeInvis . K - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . Gourm . F - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . (helmet restricted) rPois + Spirit . (no amulet) rElec + Reflect . s - +6 ring of dexterity rCorr . Harm . t - +6 ring of dexterity MR +.... NoTele + u - +6 ring of intelligence Stlth ++++...... v - +6 ring of intelligence HPRegen 0.03/turn w - +6 ring of strength MPRegen 0.08/turn x - +6 ring of strength S - ring of flight (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion, Evoke Flight You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons C - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. J - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. K - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. O - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Armour F - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves U - an uncursed staff of energy {+MP, hungerless spells, !d!a} Jewellery s - a +6 ring of dexterity (left tentacle) t - a +6 ring of dexterity (right tentacle) u - a +6 ring of intelligence (on tentacle) v - a +6 ring of intelligence (on tentacle) w - a +6 ring of strength (on tentacle) x - a +6 ring of strength (on tentacle) S - a ring of flight (on tentacle) Wands d - a wand of disintegration (7) z - a wand of iceblast (7) A - a wand of acid (7) Scrolls e - 2 scrolls of fear f - 7 scrolls of fog i - 5 scrolls of identify m - 4 scrolls of amnesia o - a scroll of holy word {!r} q - 5 scrolls of remove curse B - 4 scrolls of blinking {!r} Potions a - 2 potions of brilliance c - 10 potions of curing g - 3 potions of berserk rage {!q} h - 2 potions of invisibility j - a potion of experience k - 5 potions of agility l - 5 potions of might n - 7 potions of magic p - 4 potions of resistance r - 6 potions of haste y - 10 potions of heal wounds Miscellaneous R - a lightning rod (4/4) T - a crystal ball of energy Comestibles b - 7 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 12% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ####.. 17% 2 ##..... Dazzling Spray Conj/Hex ##.... 61% 3 ###.... Iskenderun's Mystic Bla Conj ####.... 75% 4 ####... Force Lance Conj/Tloc ##...... 95% 4 ####... Fulminant Prism Conj/Hex ##........ 95% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. An iguana and a porcupine come into view. Found a phial of floods and an uncursed ring of protection from cold. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. You feel an overwhelming desire to slay dragons! K - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} You are struck by the porcupine's spines. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.l.}.▓ ▓.....▓ ▓..r..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see an iguana (sleeping) and a porcupine. Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | sour the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 19 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 19 | D | Found the +10 dark maul {crush} 19 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 19 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 19 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 21 | D | Found the +6 shillelagh "Devastator" {shatter} 21 | D | Found the +11 plutonium sword {*Contam Stlth-} 21 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 21 | D | Found the +9 sword of Zonguldrok {reap} 21 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 21 | D | Found the +0 sword of Power 21 | D | Found the +7 mace of Variability {chain chaos} 21 | D | Found the +7 Singing Sword {slice, sonic wave} 21 | D | Found the +8 storm bow {elec, penet} 112 | D | Became a worshipper of Vehumet 125 | D | Entered arena 2. 125 | D | Noticed an iguana 125 | D | Noticed a porcupine 125 | D | Found a transporter. 128 | D | Impaled on a porcupine's spines Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 9.4 | 0.0 | 20.7 | 116.0 Dungeon | 100.0 | 100.0 | 9.4 | 0.0 | 20.7 | 116.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Lance || 1