sour Level 1 of the Dungeon (0, 0, D:1) a +0 club (32, -22, D:1) a +0 leather armour (37, 25, D:1) a +0 hunting sling (39, -1, D:1) a +0 ring mail (51, 13, D:1) a +0 club (52, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 14, D:2) a +2 dagger of draining (27, 1, D:2) a +0 club (29, -9, D:2) a +0 halberd (31, -11, D:2) a +0 spear (31, 18, D:2) a +0 club (35, -15, D:2) a +0 short sword (39, 24, D:2) a +0 club (48, 25, D:2) a +0 short sword (52, -11, D:2) a +0 ring mail (55, 2, D:2) a +0 short sword (60, -20, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -10, D:3) a +0 spear (8, -10, D:3) 35 bolts (9, 4, D:3) a +0 ring mail a +0 leather armour a +0 whip a +0 mace (11, 10, D:3) a +0 ring mail a cursed -1 flail a +0 leather armour a +0 falchion a +0 leather armour a +0 flail (17, -2, D:3) a +0 hunting sling (23, 24, D:3) a +0 great mace (26, 12, D:3) a +0 dagger (56, -7, D:3) an uncursed ring of attention a +3 quarterstaff of chaos (57, -10, D:3) a +0 mace Level 4 of the Dungeon [Shop] Jeah's Book Boutique a book of Minor Magic (260 gold) a book of Battle (520 gold) a book of Minor Magic (260 gold) a book of Misfortune (260 gold) a book of Frost (455 gold) a book of Cantrips (260 gold) a book of Minor Magic (260 gold) a book of Callings (390 gold) a book of Maledictions (325 gold) the Collected Works on Supportive Flight (819 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Tornado Air 9 (23, -18, D:4) a +0 centaur barding (23, 26, D:4) a +0 short sword (24, 8, D:4) a +0 dagger a +0 club a +2 dagger of venom (25, 9, D:4) a +0 dagger a +0 hunting sling (26, 9, D:4) a +1 vampiric dagger {!w} a +0 club (26, 25, D:4) a cursed -2 dagger (26, 26, D:4) a +0 falchion (27, 9, D:4) a +0 trident a +0 animal skin a +0 helmet (27, 26, D:4) a +0 robe a +0 dagger (29, 9, D:4) a +0 club (32, 8, D:4) a +1 whip of electrocution a cursed +0 robe (43, 9, D:4) a +0 hand axe (48, 20, D:4) a +0 leather armour (48, 29, D:4) a potion of mutation (49, 10, D:4) a +0 club a +0 club (49, 30, D:4) 7 gold pieces (50, 11, D:4) a cursed -3 club (54, -1, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Gatekk's Antique Weapon Emporium a +0 dagger (52 gold) a +1 dagger of electrocution (312 gold) a +0 morningstar (104 gold) a +0 whip (65 gold) a +0 quarterstaff (104 gold) a +3 great sword of holy wrath (746 gold) a +0 dagger (52 gold) the +1 long sword of Unreason {flame, rC+ MR++} (876 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. (6, -9, D:5) a +0 war axe (11, -6, D:5) 13 arrows (12, -6, D:5) a +0 club (28, 17, D:5) a +0 giant spiked club (30, 37, D:5) a +0 leather armour (35, -2, D:5) a +0 robe of positive energy {rN+} a +0 dagger (37, -6, D:5) a +0 mace a +0 chain mail a cursed +0 leather armour (37, -5, D:5) a +0 leather armour a +0 mace (43, -11, D:5) a +0 halberd (43, -8, D:5) a cursed -2 spear (44, 16, D:5) a +3 flail of protection a +0 chain mail (45, 31, D:5) 19 arrows (47, 30, D:5) a +0 giant club (51, -15, D:5) a +0 leather armour a +0 whip (56, -18, D:5) 28 arrows a cursed -2 shortbow (59, -15, D:5) a +0 giant club Level 6 of the Dungeon (4, 3, D:6) a +0 rapier a cursed +0 robe (6, 8, D:6) a +0 dagger (8, -13, D:6) 19 poisoned darts (16, -9, D:6) a +0 robe (22, -19, D:6) a +0 ring mail (28, -26, D:6) 23 arrows a +0 shortbow (45, -14, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (7, -39, D:7) a +0 leather armour (16, -19, D:7) a +0 club a book of Conjurations (22, -3, D:7) 18 sling bullets (25, -17, D:7) a +2 short sword of flaming (26, 4, D:7) a +0 hand axe (28, -3, D:7) 27 sling bullets (29, -1, D:7) a +0 leather armour (32, -35, D:7) a +0 hand axe a +0 animal skin (32, -25, D:7) a +0 hunting sling (32, -20, D:7) 18 arrows a +0 shortbow (33, -43, D:7) a +0 ring mail (35, -3, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 mace a +0 leather armour (0, 5, D:8) a +0 giant club a +0 giant club (3, 4, D:8) the cursed +0 ring mail of the Peculiar Queens {MR- Regen+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (10, -8, D:8) a +0 rapier (15, -1, D:8) a +0 war axe (18, 4, D:8) a +0 trident a +0 scale mail (18, 22, D:8) 21 arrows (26, 24, D:8) a +0 club (27, 23, D:8) a +0 whip a +0 whip (27, 24, D:8) a +0 dagger (27, 34, D:8) a scroll of identify (28, 22, D:8) a +0 dagger a +0 club (29, 21, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 club (7, -9, D:9) an arrow (9, -22, D:9) a +0 scimitar (12, -3, D:9) a +0 shortbow 12 arrows (12, 1, D:9) a +0 giant club a cursed -2 robe (13, 27, D:9) a +0 giant club (25, -1, D:9) a +0 leather armour (30, -11, D:9) a +0 whip (30, -10, D:9) a +0 whip (31, -8, D:9) a +0 flail of crushing (31, 10, D:9) a +4 dagger of chaos a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow 12 arrows (1, 4, D:10) an arrow (1, 25, D:10) a +0 scale mail (25, -17, D:10) a +0 whip (25, -16, D:10) a +0 club (27, 4, D:10) a +0 war axe (28, -17, D:10) a +2 whip of venom (30, -17, D:10) a +0 club 4 poisoned darts (33, 7, D:10) a +0 trident 4 silver boomerangs a +0 chain mail (34, 7, D:10) a +0 dagger a +0 robe a +0 flail (37, -6, D:10) a +0 falchion (38, 8, D:10) a +0 short sword (41, 8, D:10) a +0 whip 4 boomerangs of dispersal {=f} a +0 scale mail (42, -6, D:10) a +0 long sword (49, 0, D:10) a +0 ring mail (60, 10, D:10) a +0 plate armour a cursed +0 war axe Level 11 of the Dungeon (0, 0, D:11) a +0 war axe a +0 chain mail a +0 dagger of venom a +0 ring mail (0, 2, D:11) a +0 whip (0, 3, D:11) a +0 dagger a +0 robe (0, 5, D:11) a +0 falchion a +1 chain mail of magic resistance {MR+} (6, 51, D:11) a +0 leather armour (11, 36, D:11) a +0 war axe (15, 31, D:11) a +0 hand axe a +0 chain mail (17, 32, D:11) a +0 flail a +0 scale mail (17, 34, D:11) a +0 dagger a +0 ring mail (22, 24, D:11) a +0 dagger (22, 26, D:11) a +0 short sword (22, 27, D:11) a +0 dagger (22, 29, D:11) a poisoned dart (22, 31, D:11) a +0 leather armour (23, 23, D:11) 4 poisoned darts (23, 25, D:11) a +0 whip (27, 1, D:11) a +0 short sword a cursed +0 leather armour (33, 39, D:11) a +0 chain mail a +0 eveningstar (34, 39, D:11) a +0 plate armour a +0 halberd (34, 40, D:11) a +2 robe of cold resistance {rC+} a +0 dagger (35, 39, D:11) a +3 leather armour a +0 club (36, 35, D:11) a +0 robe a +0 dagger (36, 36, D:11) a +0 ring mail a +0 flail (39, 43, D:11) a +0 leather armour a +0 morningstar (40, 44, D:11) an uncursed amulet of magic regeneration a +0 war axe (40, 46, D:11) a +0 dagger a +0 robe (43, 50, D:11) a +2 dagger of venom a +0 robe (47, 21, D:11) a +0 halberd a +0 chain mail (47, 22, D:11) a +0 short sword a +0 chain mail (48, 22, D:11) a +0 club a +0 leather armour (49, 23, D:11) a cursed -2 dagger a +0 robe (55, 17, D:11) a +0 flail a +0 leather armour (58, 52, D:11) an uncursed ring of see invisible (60, 52, D:11) a +1 dagger of electrocution the +8 scimitar of Blind Justice {antimagic, rC++ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It greatly protects you from cold. the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (14, -8, Lair:1) a +1 flail of holy wrath (21, 2, Lair:1) a +0 helmet (32, -20, Lair:1) a cursed -3 quarterstaff (37, -17, Lair:1) a +0 club (40, 11, Lair:1) a scroll of noise {!r} (42, -14, Lair:1) 21 arrows (49, -16, Lair:1) 23 arrows (54, 29, Lair:1) 20 poisoned darts (58, 5, Lair:1) a +0 long sword (61, -23, Lair:1) a +0 longbow (61, -8, Lair:1) a +0 club (62, 1, Lair:1) a +0 ring mail (70, -19, Lair:1) 18 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) 15 arrows (13, 0, Lair:2) a scroll of random uselessness (21, -4, Lair:2) a +0 ring mail (24, 5, Lair:2) 17 bolts (32, 20, Lair:2) a +0 hand axe (34, 16, Lair:2) 15 sling bullets (34, 31, Lair:2) a +0 dagger of distortion {!w} (40, 0, Lair:2) 25 arrows (41, 36, Lair:2) an uncursed ring of magical power {MP+9} an uncursed ring of magical power {MP+9} a cursed amulet of inaccuracy a cursed amulet of inaccuracy (44, 4, Lair:2) a +2 hat Level 3 of the Lair of Beasts (0, 0, Lair:3) 23 arrows (12, 7, Lair:3) a +0 leather armour (21, -13, Lair:3) a +0 leather armour (26, 0, Lair:3) a potion of berserk rage {!q} (27, 19, Lair:3) a +0 arbalest (38, -13, Lair:3) 5 datura-tipped darts (46, 15, Lair:3) a +0 ring mail (50, -6, Lair:3) a +0 scale mail (50, -1, Lair:3) 24 sling bullets (55, 21, Lair:3) a cursed -1 robe (58, -19, Lair:3) a +0 leather armour (66, -18, Lair:3) a cursed -3 flail (66, 3, Lair:3) a +0 spear Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of blinking (4, 30, Lair:4) a +0 war axe (26, 50, Lair:4) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken.