soyboy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 33, D:1) a +0 hand axe (14, 22, D:1) a +0 short sword (15, 28, D:1) a +0 club (23, 18, D:1) a +0 robe (26, -2, D:1) a +0 dagger a +0 whip a +0 dagger (30, 16, D:1) a +0 scale mail (47, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (5, -8, D:2) a +0 dagger (9, -6, D:2) a +0 club (13, -14, D:2) a +0 club a +0 robe (35, 6, D:2) a +0 club (36, 10, D:2) a +0 club (40, -22, D:2) a +0 leather armour (42, 20, D:2) 8 gold pieces (43, -15, D:2) a +0 halberd (43, 19, D:2) 14 gold pieces (43, 20, D:2) 9 gold pieces (43, 24, D:2) a wand of paralysis (8) (44, -13, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 24, D:3) a +0 robe a cursed +0 dagger (6, 25, D:3) a +0 leather armour a +0 flail (10, 5, D:3) 17 bolts (12, 30, D:3) a cursed +0 buckler (14, 32, D:3) a +0 flail (19, -6, D:3) a +0 robe (19, 23, D:3) 24 sling bullets (22, 22, D:3) a +0 war axe (23, 24, D:3) a +0 giant spiked club (24, -1, D:3) a +0 chain mail (26, 25, D:3) a +0 dagger (27, 4, D:3) a +0 spear (33, 23, D:3) a +0 whip (40, 22, D:3) 4 large rocks Level 4 of the Dungeon (1, -4, D:4) 5 javelins (4, 15, D:4) a +0 hand axe (16, 32, D:4) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. (18, 17, D:4) a +0 whip (22, 22, D:4) a +0 hunting sling (26, -5, D:4) a +0 chain mail (28, 34, D:4) a +0 dagger (30, 31, D:4) a +0 club a +0 chain mail (31, -2, D:4) a +0 whip Level 5 of the Dungeon (16, 2, D:5) a +0 flail (23, -23, D:5) a +0 shortbow (27, -5, D:5) a +0 ring mail (28, -5, D:5) a +0 spear (31, -17, D:5) a +0 whip (37, 3, D:5) a +0 leather armour (38, -12, D:5) a +0 leather armour (40, 5, D:5) an uncursed staff of cold (42, -15, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 leather armour (1, -6, D:6) a +4 rapier (still there?) a +0 leather armour (still there?) (2, -33, D:6) a +0 hand axe (5, -6, D:6) a scroll of remove curse (6, 0, D:6) a +0 club a cursed -1 chain mail (7, -5, D:6) 25 stones (8, -3, D:6) a +0 shortbow 24 arrows a scroll of identify 321 gold pieces a centaur corpse (skeletalised by now) (8, 0, D:6) a +0 dagger (12, -12, D:6) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (12, -10, D:6) an arrow (14, 1, D:6) a +0 scale mail (22, -43, D:6) a cursed -2 whip (25, -45, D:6) a +0 scale mail (31, -12, D:6) a +0 scale mail (35, -36, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (2, 12, D:7) a +0 flail (4, -4, D:7) 23 arrows (7, 2, D:7) a +0 rapier (8, -2, D:7) 19 bolts (12, 2, D:7) a +0 shortbow (13, -7, D:7) a +0 short sword (13, 3, D:7) a +1 whip of electrocution a +0 robe (15, -16, D:7) a +0 quarterstaff (17, -21, D:7) a +0 shortbow (17, -20, D:7) an arrow (19, -13, D:7) the cursed +1 flail "Embalmer" {freeze, rElec rN+++ Str-3 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It insulates you from electricity. It renders you almost immune to negative energy. It makes you less stealthy. It has a curse placed upon it. (21, -12, D:7) a +0 robe (28, -21, D:7) 21 stones (29, -21, D:7) 29 bolts (31, -23, D:7) a +0 spear (35, -21, D:7) a +0 trident (38, -21, D:7) a +0 scale mail a +0 mace a +0 short sword (41, -19, D:7) a +0 chain mail a +0 dire flail Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (1, -6, D:8) a +0 leather armour a +0 ring mail a +0 hand axe (18, 0, D:8) 16 stones (20, -9, D:8) 13 gold pieces (30, -5, D:8) 13 stones