spanner the Dungeon (0, 0, D) a +1 battleaxe of chopping (-16, 1, D) 7 tomahawks of returning 2 tomahawks of dispersal (-8, 1, D) a +2 antimagic battleaxe (2, 2, D) a +1 scythe of flaming (-15, 6, D) a +2 scythe of slicing (4, 7, D) a +0 trident a +0 plate armour a +0 large shield (6, 7, D) a +2 antimagic battleaxe 6 tomahawks of returning the +12 battleaxe of the Land of Plenty {flame, +Inv rF- MR+ Stlth+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (-14, 8, D) 7 tomahawks of returning (6, 8, D) 4 steel tomahawks (6, 9, D) a +6 antimagic battleaxe (7, 10, D) a +1 battleaxe of freezing (-4, 11, D) the +7 Sceptre of Asmodeus (14, 11, D) a +0 morningstar (12, 12, D) a +0 vampiric battleaxe a +0 chain mail a +0 arbalest 18 bolts (15, 12, D) a +1 battleaxe of electrocution a +0 chain mail (12, 14, D) a cursed -3 longbow 27 arrows of frost a +0 leather armour (-31, 15, D) a +6 ring of strength a +3 plate armour of fire resistance (-29, 15, D) a +3 ring of protection a potion of brilliance the +1 cloak of the Journeyman {+Rage +Fly rPois rF+ MP-5 Str-3 Dex+4} It affects your strength (-3). It affects your dexterity (+4). It protects you from fire. It protects you from poison. It affects your magic capacity (-5). It lets you fly. It lets you go berserk. (-27, 15, D) a +0 leather armour (-24, 15, D) 24 stones (-23, 15, D) a +2 rapier of speed (9, 15, D) 4 javelins of returning 3 tomahawks of dispersal (10, 15, D) a +1 vampiric battleaxe a +0 dagger a +1 hand axe of flaming a +0 scale mail (11, 15, D) a +1 scimitar a +0 plate armour a +3 battleaxe of freezing a bolt (12, 15, D) a +0 dagger (13, 15, D) a +3 halberd of flaming a +0 mottled dragon armour (15, 15, D) 7 steel tomahawks (-30, 16, D) an uncursed ring of loudness (-29, 16, D) a +3 ring of strength a wand of magic darts (18) a +2 helmet of intelligence (-26, 16, D) a +1 battleaxe of freezing (-25, 16, D) a +0 scimitar (-30, 17, D) the +0 helmet of the Illusory Eyes {-Cast Contam +Inv} It lets you turn invisible. It prevents spellcasting. It causes magical contamination when unequipped. (-29, 17, D) the +0 hat of the Wasteland {+Fly MP+5 Str+3 Dex-4 Slay-5} It affects your strength (+3). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It affects your magic capacity (+5). It lets you fly. (-28, 17, D) a +0 cloak of poison resistance (-9, 17, D) the cursed -2 lajatang of Cheese {vamp, HP+10 Int+5 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It affects your health (+10). It enhances your eyesight. It has a curse placed upon it. a +0 chain mail (-31, 18, D) a +5 swamp dragon armour (-30, 18, D) a +5 swamp dragon armour (-29, 18, D) a +4 chain mail of poison resistance (-28, 18, D) a +3 battleaxe of electrocution (-23, 18, D) a +1 shortbow of flaming (-31, 19, D) a +6 double sword (-30, 19, D) the +3 battleaxe "Prefriapp" {elec, +Rage rF-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It lets you go berserk. (-29, 19, D) a +6 demon trident (-28, 19, D) a +3 demon trident of draining (-18, 19, D) a +5 scythe the cursed -5 chain mail of Tuirucsu {Contam +Rage rElec MP+5} It insulates you from electricity. It affects your magic capacity (+5). It lets you go berserk. It causes magical contamination when unequipped. It has a curse placed upon it. (7, 19, D) an arrow of frost (-31, 20, D) a +3 demon trident of electrocution (-30, 20, D) a +3 executioner's axe (-7, 20, D) a +1 broad axe of freezing (-6, 20, D) a storm dragon hide the +10 flail "Hearhes" {elec, Contam *Rage +Fly rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It lets you fly. It may make you go berserk in combat. It causes magical contamination when unequipped. (6, 20, D) a +0 dagger a +0 robe (12, 20, D) a bolt (-5, 21, D) a +4 hunting sling of evasion a cursed -2 long sword a cursed +0 ring mail a +0 long sword (-4, 22, D) a +5 scimitar of holy wrath a +0 large shield (-3, 22, D) a +0 scimitar a +0 rapier a +0 rapier a +0 leather armour (-2, 22, D) a +0 long sword a +0 leather armour (8, 22, D) a +5 battleaxe of chopping 5 tomahawks of returning (-2, 23, D) a troll hide (7, 23, D) a +0 hand axe a +0 plate armour (-2, 24, D) a troll hide (0, 24, D) a +0 demon whip of venom (3, 24, D) a +5 antimagic quarterstaff a fire dragon hide a bolt a +0 robe a +0 spear a +0 scale mail a +3 short sword of draining (-26, 25, D) a +4 hand axe of freezing (0, 25, D) a +3 antimagic glaive (3, 25, D) a +3 demon blade of flaming a +0 chain mail (-26, 26, D) a +1 war axe of freezing (-25, 26, D) a +1 flail of holy wrath (0, 26, D) a +3 long sword of flaming a +0 shortbow 14 arrows a cursed +0 robe (1, 26, D) a +2 vampiric long sword (-26, 27, D) a +2 robe of cold resistance (-25, 27, D) the +3 mottled dragon armour "Mipsi" {rElec rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. (-24, 27, D) a +0 ring mail (-23, 27, D) a +0 battleaxe (2, 27, D) an arrow (24, 27, D) a +1 pair of gloves the +9 scythe of Kammuuwi {freeze, Noisy +Inv +Fly rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you turn invisible. It lets you fly. It may make noises in combat. (25, 27, D) a +7 longbow of velocity (26, 27, D) the +9 demon blade of Kurediv {flame, *Tele rF+ HP+15 MP+15 Dex+4} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from fire. It affects your health (+15). It affects your magic capacity (+15). It causes random teleportation. (27, 27, D) the +7 bardiche of Righteous Anger {venom, +Inv Str-3 SInv} It poisons the flesh of those it strikes. It affects your strength (-3). It enhances your eyesight. It lets you turn invisible. (3, 28, D) an arrow a +0 short sword a +0 mace (4, 28, D) a +0 arbalest 25 bolts (24, 28, D) a +9 demon trident of venom (25, 28, D) a +11 broad axe of electrocution (26, 28, D) a +9 double sword of holy wrath (27, 28, D) the +7 lajatang "Brix" {slice, +Inv rElec rF++ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. It lets you turn invisible. (3, 29, D) a +2 antimagic battleaxe 6 steel tomahawks a +0 rapier a +0 ring mail (8, 29, D) 3 arrows (-30, 30, D) 21 poisoned javelins (-27, 30, D) a +0 dagger (-26, 30, D) 9 exploding sling bullets (-25, 30, D) a +0 robe (-23, 30, D) a +3 battleaxe of electrocution (-2, 30, D) a +4 eveningstar of protection (2, 30, D) a bolt (18, 30, D) a bolt (24, 30, D) a +4 hat (26, 30, D) the quicksilver dragon armour of Ithoteda {rPois MR+ rCorr Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (27, 30, D) the +2 cloak of Leapfrog {rPois HP+5 Str-5 SInv} It affects your strength (-5). It protects you from poison. It affects your health (+5). It enhances your eyesight. (31, 30, D) the ring "Rerij" {+Fly rPois rF- rN++ SInv} [ring of flight] It makes you vulnerable to fire. It protects you from poison. It greatly protects you from negative energy. It enhances your eyesight. It lets you fly. (32, 30, D) the amulet "Qoarr" {rCorr +Inv rC+} [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from cold. It lets you turn invisible. (-27, 31, D) a potion of brilliance (-26, 31, D) a +0 robe (-24, 31, D) an uncursed staff of wizardry a +3 scimitar a +0 plate armour (-23, 31, D) a scroll of immolation (-5, 31, D) a +0 dire flail a +0 dire flail (-3, 31, D) an arrow (-2, 31, D) a cursed -1 long sword a +0 buckler (0, 31, D) a +1 falchion of holy wrath a +0 robe (3, 31, D) a cursed -2 great sword a +2 triple crossbow of flaming a cursed +0 plate armour an uncursed ring of wizardry (16, 31, D) a +0 short sword a cursed -1 short sword a +0 leather armour (17, 31, D) a +0 rapier of electrocution a +0 cloak a +0 pair of gloves a +2 long sword of freezing a +0 ring mail (18, 31, D) a +0 great sword of flaming (24, 31, D) a +8 chain mail of fire resistance (25, 31, D) a +2 cloak of poison resistance (26, 31, D) a +5 large shield (27, 31, D) a +12 plate armour (30, 31, D) the ring of Fedhas' Displeasure {rPois MP+9 Str-4} [ring of magical power] It affects your strength (-4). It protects you from poison. It affects your magic capacity (+9). (31, 31, D) the ring "Aqeehoq" {rPois rF+ rN+ MR+ MP+15 Dex+4} [ring of protection from magic] It affects your dexterity (+4). It protects you from fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+15). (32, 31, D) the amulet of Diasino {Gourm +Blink +Fly HP+5 Str+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+5). It affects your health (+5). It lets you fly. It lets you blink. the ring of Blasa {+Blink rElec Stlth+} [ring of stealth] It insulates you from electricity. It lets you blink. It makes you more stealthy. the ring "Afoitaro" {rPois Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from poison. the amulet "Liumpon" {Gourm rPois rC+ MP+5 Str+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It protects you from cold. It protects you from poison. It affects your magic capacity (+5). (35, 31, D) a +2 demon whip of freezing a +0 robe (-28, 32, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (-27, 32, D) an uncursed staff of earth a +0 robe (-26, 32, D) a +0 dagger a +0 robe the +6 hunting sling of Mana {freeze, MP+15 Dex+5 SInv} It turns projectiles fired from it into bolts of frost. It affects your dexterity (+5). It affects your magic capacity (+15). It enhances your eyesight. (-25, 32, D) a +0 dagger a +0 robe (-24, 32, D) a +1 battleaxe of draining a cursed +0 chain mail a +0 dagger a +0 robe (-4, 32, D) a +0 longbow 25 arrows a +0 leather armour a +0 battleaxe (9, 32, D) a large rock (12, 32, D) a bolt a +1 cloak a +0 mace (16, 32, D) a +1 antimagic battleaxe (34, 32, D) a +2 battleaxe of chopping (-27, 33, D) a +0 dagger a +0 robe (-26, 33, D) an uncursed staff of conjuration a +0 robe a +3 war axe of flaming a +0 plate armour a +0 dagger a +0 robe a manual of Summonings (-25, 33, D) a +4 scimitar of slicing a +0 plate armour a +0 dagger a +0 robe (-23, 33, D) 9 poisoned needles (-11, 33, D) a +0 cloak a +3 plate armour an arrow a +4 antimagic battleaxe (-9, 33, D) an ornate deck of changes (-3, 33, D) a +1 antimagic executioner's axe 5 arrows (5, 33, D) a +0 whip a +0 robe (6, 33, D) a large rock (12, 33, D) a bolt 4 arrows a large rock (13, 33, D) a +2 halberd of protection a +1 morningstar of crushing a +2 whip of holy wrath a +0 robe the +1 battleaxe "Duaq" {chop, +Rage rElec rC+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It lets you go berserk. a large rock (14, 33, D) a +7 antimagic battleaxe a cursed -3 flail a +0 robe a large rock (24, 33, D) a bolt (31, 33, D) a +0 battleaxe (32, 33, D) a +4 antimagic battleaxe a +0 morningstar (33, 33, D) an arrow (-30, 34, D) a +0 great sword a +0 chain mail an uncursed staff of earth (-27, 34, D) 2 potions of brilliance a +0 dagger a +0 robe a cursed -1 great sword a +1 hunting sling of velocity a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (-26, 34, D) a +0 dagger 25 stones a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (-8, 34, D) a +0 long sword (-6, 34, D) a +0 short sword a +0 leather armour (13, 34, D) a +2 battleaxe of freezing a +0 longbow 33 arrows a cursed +0 leather armour a +3 antimagic battleaxe 2 large rocks (14, 34, D) a +0 arbalest 17 bolts a +2 glaive of protection a +0 flail (15, 34, D) a +0 spear (19, 34, D) a +2 plate armour of cold resistance a +2 cloak (-31, 35, D) a +2 vampiric battleaxe the +3 broad axe of the Forsaken Mice {chop, -Cast +Twstr +Blink +Inv rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you turn invisible. It lets you blink. It prevents spellcasting. It can be evoked to create a twister. a +1 antimagic battleaxe a +1 battleaxe of venom a +4 battleaxe of distortion a +4 executioner's axe of venom a +4 antimagic battleaxe 3 tomahawks of returning (-30, 35, D) a +0 plate armour a +5 long sword a +0 plate armour a +3 longbow of flaming a +5 greatsling of evasion 6 tomahawks of returning (-29, 35, D) a +0 dagger a +0 robe a +0 short sword a +0 war axe a cursed +0 chain mail a +0 shield a +0 dagger a +0 robe a +2 scimitar of flaming a +0 chain mail a +0 dagger a +0 robe a +5 halberd of venom a +0 plate armour a +0 long sword a +0 chain mail a +2 great sword a +0 chain mail a +0 bardiche a +0 plate armour a +0 great sword a +0 chain mail a +0 dire flail a cursed +0 chain mail a +0 battleaxe of freezing a +0 plate armour a +0 war axe a +0 plate armour a +1 dagger of venom a +0 robe 5 stones (-28, 35, D) a +0 dagger a +2 robe of positive energy a +0 short sword a +0 robe a cursed -3 dagger a +0 robe 10 stones (-27, 35, D) an uncursed staff of fire a +0 broad axe (-26, 35, D) a +0 dagger (-23, 35, D) a scroll of immolation (-11, 35, D) a crystal ball of energy (-9, 35, D) a +0 short sword (-7, 35, D) 19 stones (-3, 35, D) a +0 long sword (11, 35, D) 3 large rocks a +0 dire flail a +0 dire flail (12, 35, D) a +1 shortbow of freezing a +0 rapier a +2 robe of cold resistance (-31, 36, D) a +6 ring of strength a tome of Destruction a tome of Destruction 4 potions of magic (-30, 36, D) a +4 long sword a +0 chain mail a +0 great mace a +0 chain mail (-28, 36, D) a +0 war axe a +0 robe a +2 glaive a +0 plate armour the +7 flail of Twilight {pain, +Blink +Inv Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It lets you turn invisible. It lets you blink. a +0 robe (-27, 36, D) a +0 hunting sling (-25, 36, D) 21 stones (-23, 36, D) a +0 dagger (12, 36, D) a +0 halberd a +0 robe a +5 lajatang of distortion a cursed -1 robe (-28, 37, D) a +0 dagger (-26, 37, D) a potion of brilliance (-24, 37, D) a potion of degeneration (7, 37, D) a +0 spear a +0 robe (13, 37, D) a +3 executioner's axe of distortion (20, 37, D) a +3 demon blade of distortion a +0 chain mail (-1, 38, D) a +0 dagger (12, 38, D) a +0 spear a +0 robe (14, 38, D) a +1 war axe of chopping a +0 chain mail (15, 38, D) a +4 antimagic battleaxe a +0 dire flail a +0 plate armour (19, 38, D) a +0 long sword a +0 buckler (20, 38, D) a +5 arbalest of flaming (24, 38, D) a bolt a +0 chain mail (25, 38, D) a +0 scimitar a +0 leather armour (26, 38, D) a +0 dire flail a +0 arbalest 20 bolts a +0 plate armour (28, 38, D) a +0 scimitar a +0 leather armour (40, 38, D) a cursed -3 dagger a +0 robe (41, 38, D) a +3 battleaxe of venom a +1 battleaxe of freezing (42, 38, D) a +0 battleaxe a +0 robe a +0 flail a +0 robe a +0 long sword a +0 rapier a +0 leather armour (-3, 39, D) a +3 antimagic glaive (-2, 39, D) a +0 long sword a cursed +0 ring mail a +4 dagger of speed a +2 antimagic glaive 8 poisoned tomahawks (5, 39, D) a +0 scale mail of cold resistance (12, 39, D) a +0 short sword a +0 buckler a +0 battleaxe a +0 plate armour (28, 39, D) a +0 scimitar a +0 robe (43, 39, D) a +0 robe a +0 short sword a +0 ring mail a +0 hand axe (44, 39, D) a +0 battleaxe a +0 robe (-2, 40, D) a +0 dagger a +0 ring mail a +0 long sword a +0 leather armour (5, 40, D) an uncursed staff of death (14, 40, D) a +5 broad axe (15, 40, D) a +3 great mace (16, 40, D) a +1 bardiche (18, 40, D) a +1 mace of draining (20, 40, D) 50 arrows (35, 40, D) 50 bolts (37, 40, D) a +2 hat (39, 40, D) a +4 ring mail (40, 40, D) a +4 ring mail (41, 40, D) a +7 scale mail (6, 41, D) an uncursed ring of positive energy (12, 41, D) a +0 battleaxe a +0 plate armour (14, 41, D) a +3 great sword (16, 41, D) a +3 arbalest (18, 41, D) a +6 great mace (20, 41, D) 50 arrows (27, 41, D) a bolt (35, 41, D) 50 bolts (37, 41, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (39, 41, D) a +2 gold dragon armour (41, 41, D) a +2 gold dragon armour (5, 42, D) a +4 antimagic executioner's axe a +3 battleaxe of draining 7 steel tomahawks 13 tomahawks of returning (12, 42, D) a +2 scimitar of flaming (14, 42, D) a +0 club (15, 42, D) a +3 giant spiked club (16, 42, D) a +3 demon blade of flaming (18, 42, D) the +8 quarterstaff "Fru Wulu" {vamp, +Inv +Fly rElec MP+5 Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It insulates you from electricity. It affects your magic capacity (+5). It lets you turn invisible. It lets you fly. (20, 42, D) 50 arrows (30, 42, D) a +0 great sword a +0 plate armour (35, 42, D) 50 bolts (37, 42, D) a +4 plate armour of poison resistance (39, 42, D) a +3 storm dragon armour (41, 42, D) a +1 broad axe of flaming 10 stones a +1 antimagic battleaxe a +0 pair of gloves a +2 robe of fire resistance (-29, 43, D) a +2 trident (-28, 43, D) a +2 mace (-7, 43, D) a cursed +0 great mace (12, 43, D) a +0 glaive a +0 plate armour (18, 43, D) a +9 scythe (20, 43, D) 50 arrows (27, 43, D) a +1 halberd of freezing (35, 43, D) 50 bolts (-29, 44, D) a +2 falchion (-28, 44, D) a +2 quarterstaff (-27, 44, D) a +2 dagger (-23, 44, D) 2 scrolls of vulnerability 5 scrolls of amnesia (-22, 44, D) an uncursed staff of energy (-7, 44, D) the +8 rapier "Khotto Roxko" {antimagic, rF+ Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It protects you from fire. a +0 shortbow 24 arrows (14, 44, D) a +2 rapier of speed (15, 44, D) a +0 hand crossbow (16, 44, D) a +3 lajatang (23, 44, D) a +0 plate armour a +0 demon trident of flaming a +0 plate armour (28, 44, D) a +0 scimitar (39, 44, D) a +6 chain mail (40, 44, D) a +2 mottled dragon armour (41, 44, D) a +4 ice dragon armour (14, 45, D) a +5 quick blade (16, 45, D) a +3 double sword (22, 45, D) a +0 dire flail a +0 plate armour a +0 dagger a +0 robe a +2 great mace of crushing a +0 plate armour a +0 chain mail (39, 45, D) a +2 mottled dragon armour (-23, 46, D) a +0 robe (-22, 46, D) a +0 mace a +1 halberd a +0 animal skin (-21, 46, D) a +4 antimagic short sword a +0 mace (-15, 46, D) a cursed +0 trident (14, 46, D) a +3 great sword (15, 46, D) a +5 dire flail (16, 46, D) a +5 quick blade (23, 46, D) a +0 war axe a +0 chain mail (39, 46, D) a +4 ring mail (41, 46, D) a +1 large shield (43, 46, D) a +1 vampiric long sword (-12, 47, D) a +0 shortbow 26 arrows (5, 47, D) a +2 antimagic battleaxe a +3 battleaxe of chopping (6, 47, D) a +0 battleaxe a +0 plate armour a +0 halberd a +0 plate armour (7, 47, D) a +0 broad axe a +0 chain mail (-22, 48, D) a +3 chain mail (-11, 48, D) an arrow (-5, 48, D) a +4 battleaxe of distortion (-4, 48, D) a +0 plate armour a +0 great mace a +2 war axe of chopping a +3 antimagic broad axe a +0 plate armour a +0 battleaxe (38, 48, D) a +0 great mace a +0 plate armour (43, 48, D) a +0 leather armour a +0 long sword a +0 scimitar a +4 antimagic battleaxe (-23, 49, D) a +1 dagger of venom (-22, 49, D) a +1 long sword of flaming (43, 49, D) a +2 great sword of flaming (-31, 50, D) a +0 giant spiked club (-23, 50, D) a +2 quarterstaff of protection (-22, 50, D) a +0 trident of piercing (-10, 50, D) a cursed -2 dagger a +0 robe an arrow (-23, 51, D) a +2 hand axe of freezing (-22, 51, D) a +1 flail of protection (-7, 51, D) a +2 broad axe of freezing a +3 chain mail a cursed -2 long sword a +0 chain mail (-5, 51, D) a +2 gold dragon armour (11, 51, D) a +0 ring mail (12, 51, D) a +0 leather armour (23, 51, D) a +3 ring of intelligence a +1 robe of magic resistance a +7 antimagic quick blade the +2 hand crossbow "Roqetat" {venom, rElec Int+3 Dex+4} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. 8 potions of curing a +1 longbow of freezing (28, 51, D) a +0 trident (32, 51, D) a +2 vampiric battleaxe (33, 51, D) the ring "Muagax" {Fire +Fly} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It lets you fly. (34, 51, D) the ring "Nupsa" {Wiz rC- MR+ Int+4 SInv} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (35, 51, D) the ring of Cloih Ceq {MR+ MP-10 SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It affects your magic capacity (-10). It enhances your eyesight. (36, 51, D) the ring of Notuut {+Inv SInv} [ring of invisibility] It enhances your eyesight. It lets you turn invisible. (37, 51, D) the ring "Wuid" {rPois SInv} [ring of see invisible] It protects you from poison. It enhances your eyesight. (38, 51, D) the ring of Rixzapor {+Fly Dex+6} [ring of dexterity] It affects your dexterity (+6). It lets you fly. (39, 51, D) the ring "Thrisoops" {Ice rElec MR+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (42, 51, D) a +0 long sword a +0 cloak a +0 robe (-7, 52, D) a +0 great sword a +0 arbalest 11 silver bolts a +0 chain mail (-6, 52, D) a +4 antimagic battleaxe a cursed -1 battleaxe (22, 52, D) a +3 demon whip of electrocution (23, 52, D) the cursed -2 chain mail of Voasan {+Inv rC+} It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (29, 52, D) a +0 dagger (33, 52, D) the ring "Forget-Me-Not" {+Fly rN++ Str+6} [ring of strength] It affects your strength (+6). It greatly protects you from negative energy. It lets you fly. (34, 52, D) the ring "Pilupyru" {rF+ Str+3 Stlth++} [ring of protection from fire] It affects your strength (+3). It protects you from fire. It makes you much more stealthy. (35, 52, D) the ring of Ylefohuarph {Wiz rN++ HP-5 Dex-5 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-5). It greatly protects you from negative energy. It affects your health (-5). It makes you less stealthy. (36, 52, D) the ring "Vyfygafi" {rPois MP+5 Dex-4} [ring of poison resistance] It affects your dexterity (-4). It protects you from poison. It affects your magic capacity (+5). (37, 52, D) the ring "Behih" {Str+6 Stlth+} [ring of strength] It affects your strength (+6). It makes you more stealthy. (38, 52, D) the ring "Crywariff" {Fire *Tele +Fly Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It lets you fly. It causes random teleportation. (-7, 53, D) a +0 quarterstaff a +0 leather armour (26, 54, D) a manual of Stealth (35, 54, D) a +0 dagger a +0 robe (38, 54, D) a +0 great mace (43, 55, D) a cursed staff of energy (-5, 56, D) a +0 leather armour a +0 club a +0 club (-1, 56, D) a +0 club a +0 whip (44, 56, D) a crystal ball of energy (-30, 57, D) a +0 dagger (1, 57, D) a +6 giant spiked club a +0 robe (7, 57, D) a +0 giant spiked club (11, 57, D) an arrow (13, 57, D) a +0 shortbow 6 arrows (43, 57, D) an uncursed staff of power (44, 57, D) a wand of magic darts (11) (11, 58, D) 4 arrows (35, 58, D) an uncursed amulet of warding (-13, 59, D) a +5 ring mail (27, 59, D) a +3 antimagic battleaxe 7 tomahawks of dispersal (35, 59, D) 10 javelins of returning (-15, 60, D) a +0 battleaxe a +2 hand axe a +0 animal skin a +0 hand axe (7, 60, D) 2 arrows (27, 60, D) a +3 battleaxe of freezing the +9 whip "Etyicefe" {slash, rC++ MR- SInv} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. a +2 war axe of flaming a +6 battleaxe of freezing (-14, 61, D) a +2 rapier of distortion (-13, 61, D) a +2 dire flail of crushing (33, 61, D) the amulet of Kuduomo {Noisy +Blink +Rage +Inv MR-} [amulet of rage] It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. It lets you go berserk. It may make noises in combat. (36, 61, D) the amulet of Eternal Night {Gourm rPois} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from poison. (-14, 62, D) the +2 halberd of the Sky {chop, rPois rF+ MP-10 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from poison. It affects your magic capacity (-10). (-13, 62, D) the +4 quarterstaff "Leviticus" {drain, -Cast +Inv rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It lets you turn invisible. It prevents spellcasting. (29, 62, D) a +1 hand axe of flaming (32, 62, D) the amulet of the Little Devil {rMut *Rage rC+ rN+ MR++} [amulet of resist mutation] It protects you from mutation. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (33, 62, D) the amulet "Throeczia" {Faith +Inv HP+5 Dex+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It affects your health (+5). It lets you turn invisible. (34, 62, D) the ring "Koxt" {Slay+5 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It enhances your eyesight. (35, 62, D) the ring "Plurchera" {+Rage rF+ rN++ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It greatly protects you from negative energy. It lets you go berserk. (36, 62, D) the ring "Xyunguits" {+Inv HP+5 Dex+1} [ring of dexterity] It affects your dexterity (+1). It affects your health (+5). It lets you turn invisible. (37, 62, D) the amulet "Phe Gen" {Ward rN+ MR+ MP+5 Int-3} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+5). (-14, 63, D) a +1 broad axe of freezing (33, 63, D) the amulet of the Seven Nights {Faith +Fly rF++ SInv} [amulet of faith] It allows you to gain divine favour quickly. It greatly protects you from fire. It enhances your eyesight. It lets you fly. (34, 63, D) the ring "Juzauj" {+Inv +Fly rN+ MR+ Int+4 SInv Stlth++} [ring of intelligence] It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It lets you fly. It makes you much more stealthy. (35, 63, D) the ring of the Evening {rPois rN++ Str-3} [ring of poison resistance] It affects your strength (-3). It protects you from poison. It greatly protects you from negative energy. (36, 63, D) the amulet "Kakheuf" {rCorr +Fly MR++ Str+5 Int-5} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+5). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you fly.