spanner the Dungeon (0, 5, D) the +8 battleaxe of the Pyrrhic Victory {flame, rPois MP-9 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from poison. It affects your magic capacity (-9). (0, 36, D) 3 large rocks (1, 8, D) a +1 hat of intelligence 7 steel javelins (1, 27, D) a +2 robe of the Archmagi (1, 28, D) a +0 war axe (1, 35, D) a +0 glaive a +0 chain mail (1, 37, D) a +0 glaive a cursed +0 plate armour (1, 40, D) a +0 halberd a +0 plate armour (1, 41, D) a +0 great sword a +0 plate armour (2, 9, D) an uncursed staff of poison (2, 10, D) an uncursed staff of air (2, 27, D) the amulet "Kihil" {Spirit +Inv rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. It lets you turn invisible. (2, 28, D) an uncursed staff of wizardry (2, 29, D) a +4 dagger of venom (2, 36, D) a +0 glaive a +0 plate armour (2, 37, D) a large rock a +0 war axe a +0 plate armour a scroll of holy word (2, 39, D) an uncursed staff of energy a +0 arbalest 22 bolts a +0 dire flail a +0 plate armour (2, 40, D) a +1 hat of magic resistance (2, 42, D) a +0 great sword a +0 plate armour a +1 morningstar of crushing a +0 chain mail (2, 43, D) a +1 great sword of electrocution a +0 plate armour (3, -10, D) a +2 flail of protection (3, -9, D) a +0 great sword of holy wrath (3, 10, D) a book of the Sky (3, 16, D) a +0 halberd (3, 27, D) an uncursed staff of conjuration (3, 28, D) a fan of gales (3, 29, D) the ring "Piung" {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (3, 38, D) a +0 war axe a +0 chain mail (3, 39, D) 3 large rocks (3, 40, D) 3 large rocks (3, 41, D) a +2 dire flail of holy wrath the quicksilver dragon armour of Ifys {+Fly rElec rC- MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. a +0 great sword a +0 plate armour (3, 42, D) the +2 pair of boots of Okawaru's Anger {+Inv rElec MR+++ Str-5} It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. the +0 shield of the Morning Star {Dex+2} It affects your dexterity (+2). (3, 43, D) an uncursed ring of protection from magic a cursed +0 great mace a +0 chain mail (4, -22, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -21, D) a +5 lajatang (4, -20, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -11, D) a legendary deck of wonders (4, -10, D) a +4 short sword of venom (4, -9, D) a +2 spear of freezing (4, 8, D) a +4 ring of intelligence a book of Unlife (4, 9, D) an uncursed staff of summoning (4, 27, D) an uncursed staff of fire (4, 29, D) a manual of Invocations (4, 39, D) a +0 bardiche a +0 chain mail a +0 halberd a +0 plate armour (4, 40, D) the +6 quarterstaff of Might {crush, rC+ Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It lets you see invisible. a +0 arbalest 19 bolts a +0 war axe a +1 hand crossbow of freezing a +0 plate armour (4, 41, D) a +0 halberd a +0 plate armour a +0 great mace a +3 hunting sling of flaming a +0 plate armour 6 large rocks (4, 42, D) a +0 war axe a +0 plate armour (5, -22, D) a +5 quick blade a +5 rapier a +5 dagger (5, -21, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -20, D) a +5 bardiche a +5 demon trident (5, -19, D) a +5 battleaxe a +5 broad axe (5, -16, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (5, -11, D) an uncursed staff of air (5, -10, D) an uncursed ring of resist corrosion (5, -9, D) an ornate deck of wonders (5, 8, D) a book of Misfortune (5, 9, D) the ring of Igashiaf {Ice rElec} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (5, 10, D) the +0 robe of Wrong Decisions {rF++ MR- Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. (5, 19, D) a +0 scythe of venom a +1 scythe of protection (5, 28, D) a stone of tremors (5, 29, D) a +1 scale mail of cold resistance (5, 41, D) a +0 bardiche a +0 plate armour an uncursed ring of flight (6, -11, D) a crystal ball of energy (6, -10, D) a +3 glaive of protection (6, -9, D) an uncursed staff of wizardry (6, 8, D) a plain deck of escape (6, 9, D) a +0 whip of venom (6, 10, D) a manual of Shields (6, 28, D) the +9 demon whip "With Two Names" {drain, *Rage rN+++ Int+5 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (-2). It renders you almost immune to negative energy. It may make you go berserk in combat. (6, 29, D) an uncursed ring of protection from cold (6, 33, D) the ring "Fiplecos" {rF- Str+2 Dex+2 SInv} [ring of strength] It affects your strength (+2). It affects your dexterity (+2). It makes you vulnerable to fire. It lets you see invisible. (6, 38, D) a +0 great sword a +0 blowgun of evasion a +0 plate armour (6, 39, D) a large rock the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 arbalest 15 bolts a quicksilver dragon armour (7, -11, D) the ring of the Empty Page {MR+ AC+3} [ring of protection] It affects your AC (+3). It affects your resistance to hostile enchantments. (7, -10, D) a +2 great sword of holy wrath (7, -9, D) a +2 mace of crushing (7, 8, D) a +0 helmet of intelligence (7, 9, D) a +3 flail of distortion (7, 10, D) a +3 lajatang of protection (7, 28, D) the cursed +0 leather armour of the Land of Plenty {SInv} It lets you see invisible. It has a curse placed upon it. (7, 29, D) a scroll of brand weapon (8, -11, D) a box of beasts (8, -10, D) a cursed amulet of inaccuracy (8, -9, D) the +7 Sceptre of Torment (8, 8, D) a +0 arbalest of evasion (8, 9, D) a +3 plate armour of positive energy (8, 10, D) a +0 shortbow of flaming (8, 27, D) an ornate deck of summoning (8, 28, D) 2 royal jellies (9, -11, D) a scroll of brand weapon (9, -10, D) a box of beasts (9, -9, D) an uncursed staff of air (9, 8, D) a plain deck of defence (9, 9, D) a legendary deck of defence (9, 10, D) the Tome of Damage Dealing Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Throw Frost Conjuration/Ice 2 d - Force Lance Conjuration/Translocation 4 e - Lightning Bolt Conjuration/Air 5 f - Spellforged Servitor Conjuration/Summoning 7 (9, 27, D) a +2 helmet of see invisible (9, 28, D) a book of Misfortune (9, 29, D) an Akashic Record (10, -11, D) a book of Ice (10, -10, D) a +6 lightning rod (12/12) (10, -9, D) an uncursed staff of conjuration (10, 8, D) a +2 war axe of draining (10, 9, D) the Catalogue of the Scorching Frostbite Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 (10, 10, D) a book of Burglary (11, -23, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, -18, D) an uncursed staff of energy a crystal ball of energy (11, -11, D) a +3 ring mail of fire resistance (11, -10, D) a +3 leather armour of magic resistance (11, -9, D) a plain deck of war (11, 8, D) a cursed -3 ring of slaying (11, 9, D) a +1 quarterstaff of crushing (11, 10, D) a +2 quarterstaff of speed (11, 28, D) a +0 trident of flaming (12, -23, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -11, D) a +5 halberd of venom (12, -10, D) an uncursed ring of fire (12, -9, D) an uncursed amulet of faith (12, 8, D) a +3 shortbow of freezing (12, 9, D) a phial of floods (12, 10, D) a book of Party Tricks (12, 29, D) a plain deck of defence (13, -22, D) a +6 ring of intelligence (13, -11, D) a +1 chain mail of cold resistance (13, -10, D) an uncursed amulet of magic regeneration (13, -9, D) the amulet of Tanuet {Harm *Drain MR+ Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (13, 8, D) a fan of gales (13, 9, D) the cursed +0 ring mail "Odipam" {Int-4 Dex+5 Slay+6} It affects your intelligence (-4). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It has a curse placed upon it. (13, 11, D) a wand of disintegration (7/24) (13, 28, D) a cursed staff of summoning (14, 8, D) Gyulit's Grimoire of Helpful Sinister Secrets Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Shroud of Golubria Charms/Translocation 2 d - Ozocubu's Armour Charms/Ice 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 g - Excruciating Wounds Charms/Necromancy 5 (14, 9, D) a +2 chain mail of poison resistance (14, 10, D) an uncursed amulet of magic regeneration (14, 27, D) a +0 chain mail (14, 28, D) a +6 battleaxe of electrocution (14, 29, D) the +7 mace of Riwetadghae {freeze, +Inv MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you turn invisible. (15, 27, D) a +1 scale mail of cold resistance (15, 28, D) an uncursed staff of death (15, 29, D) a +1 dire flail of distortion (19, 26, D) a disc of storms (20, -23, D) an uncursed staff of fire (20, -7, D) a +2 great sword of flaming (20, -6, D) an uncursed staff of wizardry (20, 9, D) an uncursed staff of poison (20, 10, D) a +0 short sword (20, 21, D) a +0 halberd a +0 glaive (20, 25, D) an uncursed staff of wizardry (20, 26, D) a book of the Tempests (21, -23, D) a +1 broad axe of chopping (21, -22, D) a +0 long sword of freezing (21, -7, D) a +2 dagger of draining (21, -6, D) a +0 battleaxe of freezing (21, 10, D) an uncursed staff of earth (21, 21, D) a +0 halberd (21, 22, D) a +0 dire flail (22, -23, D) a plain deck of changes (22, -22, D) a +1 naga barding of stealth (22, -7, D) the +27 Lear's hauberk (22, -6, D) an uncursed staff of energy (22, 10, D) a book of Party Tricks (22, 11, D) the Guide on Frigorific Boosts Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Regeneration Charms/Necromancy 3 (22, 20, D) a +0 flail (22, 21, D) a +3 bardiche of venom a +0 cloak a +0 short sword a +1 antimagic dire flail (22, 22, D) a cursed -1 trident (22, 25, D) a +3 war axe of chopping (22, 26, D) a fan of gales (22, 27, D) a cursed staff of fire (23, -6, D) a plain deck of changes (23, 9, D) a plain deck of defence (23, 10, D) a +0 rapier (23, 11, D) a +0 flail (23, 20, D) a cursed +0 dire flail the ring "Raqug" {Wiz Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). (23, 25, D) a +1 mace of crushing (23, 27, D) a sack of spiders {used: 1} a plain deck of war (24, -23, D) a +1 centaur barding of cold resistance (24, -22, D) 2 royal jellies (24, -6, D) an uncursed staff of wizardry (24, -5, D) a +5 falchion of flaming (24, 11, D) a +0 battleaxe (24, 25, D) a cursed amulet of inaccuracy (24, 26, D) a plain deck of changes (24, 27, D) the Collected Works on the Compass and Flames Spells Type Level a - Apportation Translocation 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Recall Summoning/Translocation 3 f - Teleport Other Translocation 3 g - Fireball Conjuration/Fire 5 (25, -23, D) an uncursed ring of wizardry an uncursed staff of earth (25, -22, D) a +3 giant club (25, -7, D) an uncursed staff of cold (25, -5, D) a +1 ring mail of poison resistance (25, 10, D) a book of the Warp (25, 11, D) the +6 whip of Profit {freeze, MR+ Str-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your resistance to hostile enchantments. It lets you see invisible. (25, 22, D) a +4 long sword of holy wrath (25, 26, D) an uncursed staff of cold (25, 27, D) a book of Ice (26, -23, D) a +6 dagger of speed (26, -22, D) a plain deck of summoning (26, -7, D) the +3 warlock's mirror {reflect} a Young Poisoner's Handbook the Handbook of Cloudy Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Silence Hexes/Air 5 a book of the Sky (26, -5, D) an uncursed ring of ice 3 fruits (26, 9, D) a +0 rapier (26, 11, D) a +1 cloak of poison resistance (26, 27, D) a +2 spear of freezing (26, 38, D) a +0 great mace a +0 plate armour (26, 41, D) a +0 halberd (26, 42, D) an uncursed ring of magical power the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 robe a cursed +0 battleaxe a +0 robe (27, -23, D) an uncursed ring of wizardry (27, -22, D) Vagycuts's Handbook of the Aerial Glacier Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Ozocubu's Refrigeration Ice 6 (27, -6, D) an uncursed staff of conjuration (27, 9, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (27, 10, D) a +0 dire flail (27, 11, D) an uncursed staff of air (27, 26, D) a Grand Grimoire (27, 27, D) a plain deck of defence (27, 40, D) a +0 hand axe a cursed +2 halberd a +0 robe (27, 41, D) a +4 vampiric spear a +0 halberd (27, 42, D) 2 needles of sleeping a +1 war axe of draining a +0 plate armour a cursed +0 battleaxe a +1 hunting sling of evasion a +0 robe (27, 43, D) a +0 dagger a +0 robe a cursed -1 hand axe the +1 scale mail of Greater Demons {MR++ Int-4} It affects your intelligence (-4). It affects your resistance to hostile enchantments. a +0 war axe a +0 robe (28, -23, D) a +3 chain mail of poison resistance (28, -22, D) a book of Enchantments (28, -6, D) a plain deck of destruction (28, 5, D) a +2 glaive of freezing a large rock (28, 9, D) the +3 leather armour of the Comet {rCorr} It protects you from acid and corrosion. (28, 10, D) a cursed staff of death (28, 20, D) a +0 glaive of venom (28, 21, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (28, 22, D) an uncursed staff of poison a +0 cloak (28, 26, D) a +2 pair of gloves of archery (28, 39, D) a cursed -2 war axe (28, 41, D) a cursed -3 long sword a cursed -1 chain mail an uncursed ring of flight (28, 42, D) a +0 great sword a +0 robe the +11 morningstar "Rigroi" {venom, +Fly rN+ Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from negative energy. It lets you fly. It makes you more stealthy. a +0 plate armour (28, 43, D) a +1 battleaxe the +2 hand crossbow of Infinity {penet, rF- MR+ Str+7 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 chain mail (29, -23, D) a +2 hand axe of venom (29, -22, D) a disc of storms (29, -13, D) the +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. (29, -7, D) the +9 triple crossbow of World Downfall {penet, rElec rF- rC++ Int+8} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+8). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (29, 5, D) a large rock a +0 great mace a +0 dire flail a +6 great sword of draining a cursed -2 giant club a +0 great sword of flaming (29, 9, D) an uncursed staff of air (29, 10, D) a +1 mace of crushing (29, 15, D) a +2 scimitar of freezing the +6 shortbow of Fragile Peace {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). a +0 cloak (29, 26, D) a stone of tremors (29, 42, D) a +0 long sword a +0 dagger a +0 robe a +0 long sword a +0 great sword a +3 morningstar of draining a cursed +0 robe (29, 43, D) a +3 dagger a +0 robe a +2 quarterstaff of protection a +2 leather armour of positive energy a +6 mace of crushing a +0 robe (30, -23, D) the ring "Hero's Friend" {Fragile rPois Int+9 Dex-3 Stlth+} [ring of poison resistance] It affects your intelligence (+9). It affects your dexterity (-3). It protects you from poison. It will be destroyed if unequipped. It makes you more stealthy. (30, -22, D) a +2 spear of venom (30, -7, D) a cursed staff of earth (30, -6, D) a +3 blowgun (30, 2, D) 2 large rocks (30, 4, D) 2 large rocks (30, 5, D) a +2 great sword of flaming a +0 giant club 10 large rocks (30, 9, D) a +0 hand axe (30, 10, D) a book of Party Tricks (30, 15, D) a +0 mace (30, 20, D) a +3 war axe of draining a +0 cloak a +0 war axe (30, 21, D) a +0 scimitar (30, 22, D) a +4 flail of holy wrath (30, 26, D) an uncursed staff of power (30, 27, D) a book of Cantrips (30, 39, D) a +2 great sword a +0 robe a scroll of brand weapon (30, 41, D) a +0 halberd a +1 plate armour of cold resistance (30, 42, D) a +1 trident of distortion a +0 plate armour an uncursed ring of flight (31, 3, D) a +0 giant spiked club a +1 battleaxe of freezing a +0 battleaxe of freezing 6 large rocks (31, 4, D) a +2 battleaxe of freezing a +4 battleaxe of freezing an uncursed ring of see invisible (31, 5, D) 3 large rocks a +0 giant spiked club a +1 battleaxe of freezing (31, 19, D) a +0 war axe (31, 20, D) a +0 cloak of poison resistance a +1 ring of slaying a +5 halberd of chopping the +3 chain mail "Uniakem" {Dex+5} It affects your dexterity (+5). (31, 21, D) a +0 war axe an uncursed ring of see invisible a +0 glaive (31, 25, D) a book of the Earth (31, 26, D) an uncursed amulet of guardian spirit (31, 27, D) 3 royal jellies (32, 1, D) a +0 giant club a +0 dire flail a +0 dire flail (32, 3, D) a +2 dire flail of crushing a +0 dire flail (32, 16, D) the +9 trident of Owaur {vamp, MP+9 Str+8} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+8). It affects your magic capacity (+9). (32, 19, D) a +0 halberd a +0 flail an uncursed ring of flight (32, 20, D) a +0 broad axe of chopping a cursed -1 scimitar (32, 21, D) a +0 flail (32, 25, D) a plain deck of summoning (32, 26, D) a scroll of brand weapon (32, 27, D) a +1 leather armour of magic resistance (33, 25, D) a plain deck of summoning (33, 27, D) an ornate deck of summoning (34, 26, D) the amulet "Xuttoq" {Inacc Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). (34, 27, D) a +0 cloak of invisibility (35, 25, D) a book of the Dragon (35, 27, D) a disc of storms (36, -23, D) an uncursed staff of conjuration (36, -9, D) a +0 fire dragon armour (36, -8, D) a +1 scale mail of cold resistance (36, 5, D) a +1 glaive of venom (36, 6, D) a book of Frost (37, -23, D) an uncursed staff of earth (37, -22, D) an uncursed staff of air (37, -9, D) an uncursed ring of positive energy (37, -8, D) a Grand Grimoire (37, 5, D) the +7 short sword of Saltpetre {flame, rC+ Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It lets you see invisible. (38, -8, D) a +1 ring mail of cold resistance (38, 6, D) a +2 battleaxe of flaming (39, -23, D) a +1 arbalest of flaming (39, -22, D) the cursed +0 hand crossbow of the Vine {penet, rF+ rN+ MP+9 Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (39, -9, D) a book of Spatial Translocations (39, -8, D) the +3 hand crossbow of Ru's Displeasure {velocity, Fragile Str-4 Int+8 Stlth+} Any bolt fired from it inflicts extra damage. It affects your strength (-4). It affects your intelligence (+8). It will be destroyed if unequipped. It makes you more stealthy. (39, 5, D) a fan of gales (39, 6, D) a +1 dagger of protection (39, 25, D) an uncursed staff of wizardry (39, 26, D) a sack of spiders (39, 27, D) the cursed +0 greatsling of Defiance {freeze, Int+3 Dex+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (40, -9, D) an uncursed ring of positive energy (40, -8, D) the +3 robe "Hiyz" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (40, 5, D) an uncursed staff of wizardry (40, 6, D) a +2 buckler of protection (40, 25, D) the +6 chain mail of Uxkaomoo {MP+9 Int+3} It affects your intelligence (+3). It affects your magic capacity (+9). (40, 26, D) the +7 dire flail "Jousod" {pain, *Confuse rElec rC+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It may confuse you when you take damage. (40, 27, D) the Incunabulum of a Thousand Wars Spells Type Level a - Summon Small Mammal Summoning 1 b - Song of Slaying Charms 2 c - Repel Missiles Charms/Air 2 d - Swiftness Charms/Air 2 e - Regeneration Charms/Necromancy 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 g - Summon Mana Viper Hexes/Summoning 5 (41, -23, D) an uncursed amulet of harm (41, -22, D) a +1 long sword of flaming (41, -9, D) a +2 short sword of venom (41, -8, D) a lamp of fire (41, 5, D) a plain deck of wonders (41, 6, D) a +3 spear of venom (41, 25, D) a lamp of fire (41, 26, D) a scroll of brand weapon (41, 27, D) a book of Minor Magic (42, -22, D) a +3 leather armour of poison resistance (42, -9, D) the Compendium of the Ashen Blaze Spells Type Level a - Passwall Transmutation/Earth 2 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Fire Conjuration/Fire 6 (42, -8, D) an uncursed staff of earth (42, -1, D) an uncursed ring of positive energy (42, 5, D) the +3 spear "Dustioma" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (42, 6, D) the Grimoire of Unstable Aid Spells Type Level a - Swiftness Charms/Air 2 b - Blade Hands Transmutation 5 c - Deflect Missiles Charms/Air 6 d - Hydra Form Transmutation 6 (42, 25, D) a +2 large shield of fire resistance (42, 26, D) a book of Fire (43, -23, D) a cursed -2 ring of evasion (43, -22, D) a legendary deck of changes (43, -13, D) a +0 great sword of flaming (43, -12, D) a +0 scimitar of flaming (43, -9, D) a lamp of fire (43, -8, D) an uncursed staff of wizardry (43, 6, D) a book of Maledictions (43, 16, D) a large rock (43, 25, D) the +3 shield "Yfev" {MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. (43, 26, D) an uncursed staff of death (43, 27, D) an uncursed ring of ice (43, 43, D) a wolf corpse (skeletalised by now) (44, -24, D) a +0 cloak (44, -13, D) an uncursed ring of resist corrosion a +3 great sword of flaming (44, -9, D) a +1 greatsling of flaming (44, -8, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (44, 5, D) an uncursed staff of conjuration (44, 6, D) the +10 long sword "Roempila" {freeze, rElec rN++ Str+3 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It greatly protects you from negative energy. It makes you less stealthy. (44, 25, D) a crystal ball of energy (44, 26, D) the cursed +0 robe of Insatiable Hunger {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (44, 27, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (44, 36, D) a komodo dragon corpse (skeletalised by now) (45, -13, D) a +3 scimitar of flaming (45, 5, D) 3 royal jellies (45, 25, D) an uncursed staff of earth (45, 26, D) a +0 spear of piercing (45, 27, D) a book of the Earth (45, 28, D) a +1 great sword of freezing (46, 6, D) 2 potions of invisibility an uncursed amulet of dismissal 2 scrolls of brand weapon (46, 13, D) a large rock (46, 15, D) 2 large rocks (46, 16, D) a book of Clouds a book of Beasts 2 curare-tipped needles 5 large rocks a +1 executioner's axe of freezing (46, 25, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (46, 26, D) a book of Necromancy (46, 27, D) a +1 war axe of chopping (46, 28, D) a Young Poisoner's Handbook (46, 37, D) a polar bear corpse (skeletalised by now) (47, 25, D) the ring "Coekoi" {+Inv Str+5 Dex+6 Stlth-} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+6). It lets you turn invisible. It makes you less stealthy. (47, 26, D) an uncursed staff of poison (47, 27, D) a book of Unlife (47, 28, D) a book of Geomancy (48, -14, D) a curare-tipped needle a +6 blowgun (48, 25, D) an uncursed staff of poison (48, 26, D) a lamp of fire (48, 27, D) a +2 robe of resistance (48, 28, D) the +7 shortbow "Lifebane" {velocity, Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). (48, 38, D) a hydra corpse (skeletalised by now) (48, 39, D) a hydra corpse (skeletalised by now) (49, -14, D) a +5 war axe of electrocution (49, -11, D) a +0 war axe of freezing (49, 25, D) a +4 rod of ignition (11/11) (49, 26, D) a +1 long sword of electrocution (49, 27, D) the ring "Veppa" {rCorr MP+9} [ring of resist corrosion] It affects your magic capacity (+9). (49, 28, D) a +3 plate armour of magic resistance (49, 38, D) a catoblepas corpse (skeletalised by now) (still there?) a river rat corpse (skeletalised by now) (still there?) (49, 39, D) a crocodile corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (49, 42, D) a yak corpse (skeletalised by now) (50, -23, D) a book of Transfigurations (50, -22, D) an uncursed ring of poison resistance (50, -20, D) a +0 pair of boots of stealth (50, 1, D) an uncursed staff of conjuration (50, 13, D) a cursed ring of loudness (50, 25, D) an uncursed ring of flight (50, 26, D) a +1 dagger of holy wrath (50, 27, D) a +1 scimitar of slicing (50, 36, D) a hippogriff corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (50, 38, D) a river rat corpse (skeletalised by now) (50, 39, D) a hippogriff corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (50, 40, D) a water moccasin corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (50, 41, D) an elephant corpse (skeletalised by now) an elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (50, 43, D) a water moccasin corpse (skeletalised by now) (51, -11, D) the +1 leather armour of Yshigytug {Int+3 Dex+2 Stlth+} It affects your intelligence (+3). It affects your dexterity (+2). It makes you more stealthy. (51, -10, D) a +2 hunting sling of freezing (51, 1, D) a +1 helmet of intelligence (51, 2, D) an uncursed staff of power (51, 13, D) the cursed +2 shortbow of the Undead {speed, MP+9 Str+5 Int+4 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (+4). It affects your dexterity (+2). It affects your magic capacity (+9). It has a curse placed upon it. (51, 14, D) an uncursed ring of flight (51, 25, D) 3 royal jellies (51, 26, D) an uncursed ring of sustain attributes (51, 27, D) the +1 leather armour of Inviolability {Str+6} It affects your strength (+6). (51, 40, D) a crocodile corpse (skeletalised by now) (51, 41, D) a hydra corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (51, 42, D) the +7 battleaxe of Summertime {flame, Int+2 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+2). It makes you more stealthy. 8 needles of paralysis (52, -22, D) a +5 ring of protection (52, -11, D) the cursed +1 shortbow "Secret Weapon" {flame, MP+9 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (52, -10, D) a +0 dagger of venom (52, 14, D) a +2 scale mail of poison resistance (52, 25, D) the Disquisition on Earthen Ice Spells Type Level a - Petrify Transmutation/Earth 4 b - Lee's Rapid Deconstruction Earth 5 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 (52, 26, D) a fan of gales (52, 27, D) a +1 chain mail of poison resistance (52, 39, D) an elephant corpse (skeletalised by now) (52, 41, D) a hydra corpse (skeletalised by now) a hydra corpse (skeletalised by now) (52, 42, D) a river rat corpse (skeletalised by now) (53, -23, D) the cursed +0 ring mail of Trog's Generosity {*Drain rF+ MR+ Regen+} It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. (53, -22, D) a +1 leather armour of magic resistance (53, -17, D) the ring of Siejok {rC- Int+5 Dex+5} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+5). It makes you vulnerable to cold. an uncursed ring of flight a +4 ring of dexterity (53, -11, D) 3 royal jellies (53, -10, D) an uncursed staff of cold (53, 2, D) the cursed +1 quarterstaff of Evisceration {crush, Fragile +Inv rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It lets you turn invisible. It will be destroyed if unequipped. It has a curse placed upon it. (53, 13, D) the +1 leather armour of Spite {+Inv rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It lets you turn invisible. (53, 14, D) a +4 dire flail of crushing (53, 25, D) a +2 arbalest of flaming (53, 26, D) an uncursed staff of conjuration (53, 27, D) a book of Beasts (54, -22, D) a +2 long sword of freezing (54, -21, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (54, -17, D) a +0 robe a +2 demon trident of electrocution (54, -15, D) a +0 spear a +2 arbalest of freezing a +3 leather armour (54, -14, D) a cursed -3 trident (54, -10, D) a +0 whip (54, 1, D) an uncursed staff of earth (54, 2, D) a +4 short sword of speed (54, 13, D) an uncursed staff of death (54, 25, D) the +5 plate armour of Zitzud {Str+3 Stlth+} It affects your strength (+3). It makes you more stealthy. (54, 26, D) the +8 shortbow "Ysmoa" {flame, Fragile rN+++ MP+9 Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It renders you almost immune to negative energy. It affects your magic capacity (+9). It will be destroyed if unequipped. (54, 27, D) an uncursed amulet of guardian spirit (55, -22, D) a +2 leather armour of cold resistance (55, -17, D) a +0 robe a +1 rapier of speed a cursed ring of loudness (55, -15, D) a +1 trident of piercing a +0 robe an uncursed ring of sustain attributes (55, -11, D) an uncursed staff of poison (55, 1, D) an uncursed staff of conjuration (55, 2, D) an uncursed ring of see invisible (55, 25, D) a +4 chain mail of fire resistance (55, 26, D) a +1 hunting sling of evasion (55, 27, D) a +2 dagger of venom (56, -23, D) a cursed -3 ring of dexterity (56, -16, D) a +2 leather armour of cold resistance a +1 demon trident of flaming an uncursed ring of resist corrosion (56, -11, D) a +2 arbalest of freezing (56, -10, D) a +1 hand axe of flaming (56, 1, D) a book of Clouds (56, 15, D) a manual of Unarmed Combat a +6 ring of strength a manual of Crossbows a +6 ring of dexterity a +5 executioner's axe a +2 rod of shadows (12/12) the +0 crystal plate armour "Baupeici" {Str+3} It affects your strength (+3). The Foundations of Spellcasting Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Gell's Gravitas Hexes/Translocation 3 d - Call Canine Familiar Summoning 3 e - Teleport Other Translocation 3 (57, -5, D) a +0 flail a +0 robe (58, -3, D) a +0 spear a +0 robe (58, -2, D) a +2 long sword of draining a +0 robe (59, 24, D) a +0 mace of venom (59, 25, D) an uncursed staff of air (59, 26, D) a plain deck of summoning (60, 24, D) a +1 vampiric falchion (60, 25, D) a +4 scale mail of cold resistance (60, 26, D) a +3 ring of strength (61, -23, D) a +3 shield a +3 large shield a +5 ice dragon armour a +0 scale mail a +0 shield (61, -18, D) a +1 hand axe of venom (61, -5, D) a +6 ring of intelligence a +6 ring of dexterity 2 potions of brilliance 4 scrolls of amnesia 7 potions of magic (61, 13, D) a +0 scale mail of poison resistance (61, 14, D) a plain deck of changes (61, 15, D) an uncursed staff of earth (61, 24, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (61, 25, D) the +1 pair of gloves of Analysis {rC++} It greatly protects you from cold. (61, 26, D) a +3 hand axe of flaming (62, -15, D) a +2 mace of holy wrath (62, -7, D) a +3 leather armour of cold resistance (62, 14, D) the Volume of Heat and Stones Spells Type Level a - Sandblast Earth 1 b - Throw Flame Conjuration/Fire 2 c - Passwall Transmutation/Earth 2 d - Inner Flame Hexes/Fire 3 e - Shatter Earth 9 (62, 24, D) a book of Debilitation (62, 25, D) an uncursed ring of sustain attributes (62, 26, D) a +2 chain mail of cold resistance (62, 41, D) a wolf spider corpse (63, -22, D) a +2 morningstar of venom (63, -7, D) the +9 quarterstaff of Urhawenk {vamp, -Tele rC++ rN+ Int+8} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+8). It greatly protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. (63, -6, D) a book of Power the Almanac of the Engineer Spells Type Level a - Sublimation of Blood Necromancy 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Cigotuvi's Embrace Necromancy 5 d - Death Channel Necromancy 6 a book of the Earth (63, 3, D) a +0 pearl dragon armour (63, 4, D) a +1 ring mail of cold resistance (63, 13, D) the cursed +1 flail of Brutal Revenge {elec, rC+ MR+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (63, 14, D) a +0 helmet of intelligence (63, 24, D) a fan of gales (63, 25, D) the Disquisition on the Evil Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Lightning Spire Summoning/Air 4 d - Aura of Abjuration Summoning 5 e - Simulacrum Ice/Necromancy 6 (63, 26, D) a +4 hand axe of electrocution (63, 40, D) a wasp corpse (63, 41, D) a torpor snail corpse (63, 42, D) a jumping spider corpse a wasp corpse (63, 43, D) an orb spider corpse (64, -15, D) an uncursed staff of conjuration (64, -6, D) a +0 war axe (64, -2, D) a +2 vampiric trident a +0 chain mail (64, 3, D) a +2 longbow of evasion (64, 4, D) a +0 centaur barding of stealth (64, 14, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (64, 24, D) a disc of storms (64, 25, D) the +4 buckler of Qecyrus {rF- rC- Regen+ Str+9} It affects your strength (+9). It makes you vulnerable to fire. It makes you vulnerable to cold. It increases your rate of regeneration. (64, 26, D) a plain deck of changes (64, 27, D) a +1 hand crossbow of flaming (64, 36, D) a moth of wrath corpse (64, 37, D) a tarantella corpse (64, 38, D) a moth of wrath corpse (64, 40, D) a demonic crawler corpse a hornet corpse a ghost moth corpse (64, 41, D) a demonic crawler corpse a wolf spider corpse a wolf spider corpse (64, 42, D) a demonic crawler corpse (64, 43, D) the +4 war axe of the Swamp {chop, Fragile Str+5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+4). It will be destroyed if unequipped. a hornet corpse (65, -1, D) a +0 hand axe a cursed -1 whip a +0 scale mail (65, 0, D) a +0 dagger (65, 25, D) a +3 scimitar of electrocution (65, 26, D) an uncursed ring of wizardry (65, 27, D) a phial of floods (65, 38, D) a hornet corpse (65, 40, D) a hornet corpse (65, 41, D) a hornet corpse (still there?) a wolf spider corpse (still there?) (65, 42, D) a wolf spider corpse (still there?) a demonic crawler corpse (still there?) (65, 43, D) a ghost moth corpse a demonic crawler corpse a hornet corpse a wolf spider corpse (66, -1, D) a cursed +0 falchion a +5 great mace of protection (66, 24, D) a +2 mace of pain (66, 25, D) an uncursed staff of wizardry (66, 26, D) a +4 plate armour of magic resistance (66, 27, D) the cursed -2 pair of boots "Fomeott" {Dex+6 Stlth-} It affects your dexterity (+6). It makes you less stealthy. It has a curse placed upon it. (66, 37, D) a moth of wrath corpse (66, 38, D) an entropy weaver corpse (66, 40, D) an orb spider corpse (66, 41, D) a tarantella corpse (still there?) a jumping spider corpse (still there?) (67, -23, D) a +6 long sword of protection (67, 0, D) a +0 dagger a +0 robe (67, 25, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of positive energy] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (67, 26, D) the +1 leather armour "Dafoun" {rC+ rN+ Int+4 Dex+4 Slay-6} It affects your intelligence (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It protects you from negative energy. (67, 27, D) a +2 chain mail of cold resistance (67, 28, D) an uncursed staff of power (67, 40, D) a wasp corpse (68, -23, D) a +0 hand axe a +0 club a +0 short sword (68, 10, D) the +8 longbow "Xebbin" {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (68, 15, D) a +6 ring of strength (68, 24, D) the ring of Kasch {rPois Str+10} [ring of poison resistance] It affects your strength (+10). It protects you from poison. (68, 25, D) an uncursed ring of see invisible (68, 26, D) a +10 plate armour of ponderousness (68, 27, D) an Akashic Record (68, 35, D) a moth of wrath corpse (68, 41, D) an orb spider corpse (69, -23, D) a +3 buckler (69, 24, D) a +0 halberd of venom (69, 25, D) a +0 double sword of slicing (69, 26, D) a +5 hand crossbow of flaming (69, 27, D) the +7 blowgun "Imeon" {evade, rN+ MP+9} It affects your evasion (+5 to EV). It protects you from negative energy. It affects your magic capacity (+9). (70, -23, D) the +1 plate armour of Mental Paralysis {rC+ Str-4 Dex+2} It affects your strength (-4). It affects your dexterity (+2). It protects you from cold. (70, -2, D) a +0 scythe a +0 robe (70, 0, D) a +0 short sword (70, 13, D) a +2 shortbow of velocity (70, 24, D) a book of the Warp (70, 25, D) a +3 leather armour of poison resistance (70, 26, D) a +3 giant spiked club (70, 27, D) a +2 shield of poison resistance (71, -13, D) a +3 trident of piercing a +0 arbalest 11 bolts (71, 13, D) a cursed amulet of inaccuracy (71, 14, D) a plain deck of wonders (71, 24, D) a +2 ring mail of poison resistance (71, 25, D) an uncursed staff of air (71, 26, D) an ornate deck of wonders (72, -11, D) an arrow a bolt (72, -6, D) a +2 robe of fire resistance (72, -2, D) a +0 dagger a +0 robe (72, -1, D) a +0 dire flail a +0 robe a +2 quarterstaff of chaos (72, 0, D) a +0 robe (72, 3, D) a +5 giant club (72, 13, D) a fan of gales (72, 24, D) an uncursed amulet of guardian spirit (72, 25, D) a +0 scale mail of cold resistance (72, 26, D) the +1 robe of Weim {rCorr Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It protects you from acid and corrosion. (73, -14, D) an uncursed amulet of magic regeneration (73, -13, D) the cursed +2 scimitar "Geridy" {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. It has a curse placed upon it. a +0 arbalest 26 bolts an uncursed staff of wizardry a +0 shortbow (73, -12, D) 2 bolts (73, -7, D) 49 arrows a +0 shortbow the +8 dagger of Responsibility {freeze, rN+ MR- Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (73, -6, D) a disc of storms (73, 4, D) a cursed -3 ring of dexterity (73, 13, D) a disc of storms (73, 24, D) a +2 rod of shadows (10/10) (73, 25, D) a book of Cantrips (74, -20, D) a +0 dagger a +0 robe (74, -13, D) an uncursed staff of wizardry a +0 shortbow (74, 3, D) an uncursed staff of cold (74, 4, D) a +0 spear (74, 9, D) a +0 spear (74, 13, D) a disc of storms (74, 14, D) a book of Death (74, 24, D) a manual of Maces & Flails (74, 25, D) an uncursed staff of cold (74, 26, D) a +2 whip of venom (75, 24, D) a +0 rapier of speed (75, 25, D) an uncursed staff of poison (75, 26, D) a +0 short sword of protection (76, 9, D) a +0 short sword a +0 robe a +0 dagger of venom a +0 blowgun (76, 24, D) a +5 shortbow (76, 25, D) Iceuxon's Collected Works on Ensnaring Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Invisibility Hexes 6 d - Discord Hexes 8 (76, 26, D) a +2 broad axe of venom