spanner the Dungeon (1, 4, D) 5 scrolls of amnesia (2, 4, D) an uncursed staff of power (5, 4, D) a +2 falchion a +2 dagger of freezing (5, 8, D) a +7 antimagic lajatang (5, 14, D) a +3 chain mail (6, 4, D) a +2 mace (6, 7, D) a +0 dagger a +0 leather armour a cursed -2 club a +0 leather armour (6, 8, D) a +0 flail a +0 ring mail a +0 flail a +0 leather armour (6, 14, D) a +2 trident of piercing (7, 4, D) a +2 quarterstaff a +2 trident (7, 14, D) a +0 long sword of holy wrath (7, 15, D) a +0 mace of crushing (8, 14, D) a +2 dagger of electrocution (8, 15, D) a +1 quarterstaff of speed (8, 19, D) a +0 long sword (8, 20, D) a +0 chain mail (17, 20, D) a +3 plate armour (17, 22, D) a +1 broad axe of chopping (17, 23, D) a +2 halberd of protection (18, 19, D) the +2 rapier of Tavvugon {elec, *Drain rElec rC+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. a +0 hand axe a +1 hand axe of chopping a +2 hand axe (18, 20, D) a +4 chain mail (18, 21, D) a +4 quarterstaff of draining (18, 23, D) a +2 scimitar of flaming