Dungeon Crawl Stone Soup version 0.25-a0-190-g27fffb8c76 (webtiles) character file. Game seed: 16667337037397015826, levelgen mode: deterministic 46 speedrun the Skirmisher (level 3, 0/24 HPs) Began as a Gargoyle Monk on Nov 30, 2019. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:35 (755 turns). speedrun the Skirmisher (Gargoyle Monk) Turns: 755, Time: 00:00:36 Health: 0/24 AC: 5 Str: 15 XL: 3 Next: 68% Magic: 3/3 EV: 12 Int: 10 God: Gold: 9 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Comestibles c - 9 chunks of flesh z - a ration Skills: + Level 4.2 Fighting + Level 3.4 Axes - Level 2.4 Dodging - Level 2.1 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you but does no damage. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There is a stone staircase leading up here. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. You slash the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... ####... #.....# #.....# #....## #.....# #.÷...###### ######........... .......g......... #######@......... ##........... ## #........### # #≈ ##.....#.# #.#≈##....#.#.# #.#≈≈#....#.# # #.≈≈≈.....#.# #.≈≈≈....##.# #.≈≈..≈..<#'#.### You could see a gnoll. Vanquished Creatures 2 gnolls An ooze A worm A dart slug 2 leopard geckos 2 goblins 3 jackals 2 frilled lizards 4 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | speedrun the Gargoyle Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 303 | D:2 | Reached skill level 3 in Axes 303 | D:2 | Reached XP level 2. HP: 7/19 MP: 2/2 583 | D:2 | Reached skill level 4 in Fighting 583 | D:2 | Reached XP level 3. HP: 13/24 MP: 3/3 755 | D:2 | Slain by a gnoll Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring D:2: layout_basic, lemuel_round_altar, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, first_ration D:3: layout_loops_ring, uniq_ijyb, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Axes | 3 | 3.4 Fighting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.1 Action || total -------------------------++------- Melee: Hand axe || 77 Stab: Sleeping || 1 Armor: Robe || 15 Dodge: Dodged || 48 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 67 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 D:2 | 30 | 0 | 0.0 | 12 | 0 | 0.0 D:3 | 29 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------