spica Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 10, D:1) a staff of death (26, 24, D:1) a scroll of magic mapping (26, 26, D:1) a +6 ring of dexterity (29, 0, D:1) a +0 dagger (29, 6, D:1) a book of Cantrips (34, 37, D:1) a +0 ring mail (40, 14, D:1) a +0 dagger a +0 hand axe (49, 30, D:1) a +0 whip (52, 31, D:1) 17 bolts Level 2 of the Dungeon (3, 21, D:2) a +0 whip (12, 11, D:2) a +0 hand axe (13, 35, D:2) a +0 club (20, 23, D:2) 4 poisoned darts (22, 0, D:2) a +0 dagger (23, -1, D:2) a +0 club a +0 animal skin (23, 1, D:2) a +0 animal skin (24, -1, D:2) a +0 club (24, 1, D:2) a +0 club (25, 3, D:2) 17 stones (30, 40, D:2) a +0 scale mail (33, 27, D:2) a +0 ring mail (44, 3, D:2) a +0 club Level 3 of the Dungeon [Shop] Zaenneul's Antique Weapon Emporium a +0 quarterstaff (104 gold) a +4 trident of flaming (735 gold) a +0 short sword (78 gold) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (2176 gold) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a +0 short sword (78 gold) a +0 mace (78 gold) a +0 hunting sling (39 gold) a +0 hand axe (78 gold) [Shop] Iceaj's Antique Weapon Boutique a +0 dagger (64 gold) a +0 whip (80 gold) a +1 dagger of speed (416 gold) a +1 long sword of freezing (425 gold) the +10 battleaxe "Qusytaff" {holy, Dex+3} (2400 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+3). a +0 short sword (96 gold) a +0 spear (96 gold) a +0 shortbow (96 gold) a +1 vorpal trident (390 gold) a +0 dagger (64 gold) a +0 quarterstaff (128 gold) [Shop] Meusihag's Distillery 2 potions of curing (72 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of degeneration (12 gold) 2 potions of attraction (72 gold) a potion of flight (36 gold) a potion of heal wounds (60 gold) [Shop] Tauful Zuasm's Antique Armour Emporium a +0 pair of gloves (112 gold) a +0 ring mail (100 gold) a +0 ring mail (100 gold) a +1 chain mail of willpower (412 gold) a +0 robe (17 gold) a +0 leather armour (50 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (732 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (1180 gold) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. a +0 leather armour (50 gold) (0, 0, D:3) a +0 dagger of venom (5, -7, D:3) a +0 club (8, -31, D:3) a +0 dagger (10, -4, D:3) a +0 hand axe a +0 chain mail (24, -16, D:3) a +0 club (26, -26, D:3) a +0 club 3 poisoned darts (30, -20, D:3) a +0 robe a +4 club (35, -9, D:3) 16 stones (36, -39, D:3) a +0 leather armour (37, -38, D:3) a +0 dagger (38, -40, D:3) 16 stones (40, -24, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a book of Alchemy (2, 13, D:4) a +0 short sword (3, -7, D:4) a +0 short sword (3, -3, D:4) a +0 club (13, -4, D:4) 29 sling bullets (20, 10, D:4) a +0 whip (22, -17, D:4) a +0 club (33, -14, D:4) a +0 plate armour (34, 4, D:4) a +0 spear (35, 0, D:4) a +0 short sword (39, -11, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, 23, D:5) a +0 dagger (still there?) a howler monkey corpse (still there?) (2, 24, D:5) a +0 war axe (still there?) a potion of heal wounds (still there?) an orc corpse (still there?) (10, 7, D:5) a howler monkey corpse (skeletalised by now) (43, -7, D:5) 14 arrows