spinagon Level 1 of the Dungeon [Shop] Axosk's Antique Weapon Shop a +0 long sword (87 gold) a +2 whip of flaming (412 gold) a +4 long sword of holy wrath (707 gold) a +0 short sword (75 gold) a +0 dagger (50 gold) a +0 club (25 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (1855 gold) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Zin disapproves of the use of such an item. a +0 club (25 gold) a +0 broad axe of electrocution (300 gold) a +0 club (25 gold) a +0 club (25 gold) a +0 dagger (50 gold) (0, 0, D:1) 16 stones (4, -22, D:1) 16 stones (14, -2, D:1) a +0 trident (17, -13, D:1) a +0 robe (20, -20, D:1) 19 stones (37, -21, D:1) a +0 dagger (57, 0, D:1) a +0 short sword 2 stones Level 2 of the Dungeon [Shop] Gipt's Antique Armour Shoppe a +0 plate armour (529 gold) a +0 leather armour (46 gold) a +0 scale mail (92 gold) a +0 ring mail (92 gold) a +0 scale mail (92 gold) a +0 robe (16 gold) a +0 robe (16 gold) a +0 robe (16 gold) (0, 0, D:2) 25 stones a +0 leather armour (0, 17, D:2) a +0 dagger (1, 0, D:2) a +0 club (3, -1, D:2) a +0 club a +0 dagger (5, -2, D:2) a +0 club a +0 club a +0 dagger a +0 dagger (7, -2, D:2) a +0 dagger (7, 1, D:2) a +0 club (8, -2, D:2) a +0 club a +0 animal skin a +0 mace (14, 11, D:2) a +0 leather armour (23, 18, D:2) a +0 robe (33, 2, D:2) a +0 whip (34, -1, D:2) a +0 war axe (41, 2, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) 25 stones (17, 35, D:3) a +0 dagger (20, -18, D:3) a ring of poison resistance (37, -3, D:3) a +0 club (52, -4, D:3) 3 boomerangs Level 4 of the Dungeon (0, 0, D:4) a ring of protection from fire (1, -2, D:4) 13 stones (14, -10, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 mace (0, 1, D:5) a +1 mace of protection (0, 2, D:5) a +0 mace (2, 0, D:5) a +0 mace (3, 3, D:5) a +0 mace (4, 2, D:5) a +0 mace (5, 3, D:5) a +0 mace (6, 2, D:5) a +0 mace (8, 1, D:5) a +0 mace (9, 1, D:5) a +2 quarterstaff of chaos a +0 cloak (10, 0, D:5) a +0 mace (10, 1, D:5) a +0 mace (10, 2, D:5) a +0 mace (11, 0, D:5) a +0 mace (11, 1, D:5) a +0 mace (11, 2, D:5) a +0 mace (12, -35, D:5) the +11 spear of Wahatoapn {pain, Fragile rElec Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. Zin disapproves of the use of such an item. (12, 0, D:5) a +0 mace (12, 2, D:5) a +0 mace (13, -29, D:5) a +0 hand axe (16, -31, D:5) a +0 dagger (17, -21, D:5) a potion of mutation a +1 helmet (30, -9, D:5) a +1 mace (36, -43, D:5) a poisoned dart (36, -38, D:5) a +0 short sword (still there?) a +0 leather armour (still there?) (36, -33, D:5) a quokka corpse