spinkules Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 5, D:1) a +0 plate armour (12, -19, D:1) a +0 whip (20, 7, D:1) a +0 club (23, -9, D:1) a +0 dagger (27, -5, D:1) a +0 scale mail (30, -19, D:1) a +0 spear (40, -2, D:1) a cursed -1 dagger (47, -8, D:1) a cursed -3 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, -4, D:2) a +0 leather armour (9, 18, D:2) a +0 club (10, 23, D:2) a +0 club (16, -7, D:2) a +0 club (21, 20, D:2) a +0 dagger (22, 0, D:2) a +0 flail a +0 scale mail (28, -19, D:2) a cursed +0 chain mail Level 3 of the Dungeon (0, 18, D:3) a +0 leather armour of cold resistance (5, 13, D:3) a +0 helmet (6, 13, D:3) a +0 leather armour (8, 12, D:3) a +0 club (8, 37, D:3) a +0 robe (9, 33, D:3) a +0 club a +0 ring mail a +0 hand axe a +0 mace (9, 34, D:3) a +0 club (12, 13, D:3) a +0 short sword (13, 4, D:3) a +0 trident (20, 1, D:3) a +0 leather armour a +0 hand axe (20, 2, D:3) a +0 chain mail a +0 dagger (21, 1, D:3) a +0 robe a +0 dagger (23, 25, D:3) a +0 club (26, 16, D:3) a +0 dagger (27, 31, D:3) a +0 dagger (28, 6, D:3) a +0 dagger (29, 38, D:3) a +0 club (35, 16, D:3) a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 whip a +0 chain mail (36, 16, D:3) a cursed -1 flail a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 centaur barding (5, -11, D:4) a cursed +0 chain mail (15, -24, D:4) a +0 ring mail (17, -4, D:4) a +0 blowgun (18, 9, D:4) a +0 hand axe a +0 ring mail (19, 10, D:4) a +0 dagger a +0 robe (20, 11, D:4) a +0 leather armour a cursed -2 dagger a cursed +0 robe (22, 17, D:4) a +0 whip (26, -3, D:4) a +0 hand axe (38, -7, D:4) a +0 giant spiked club (45, -11, D:4) a +0 dagger (49, -21, D:4) a +0 club a +0 chain mail a +0 dagger (49, -20, D:4) a +0 flail (49, -19, D:4) a +0 hand axe (50, -19, D:4) a +0 quarterstaff Level 5 of the Dungeon (3, -21, D:5) a +5 flail of protection a +0 scale mail (6, -26, D:5) a +0 scale mail (8, -25, D:5) the +7 flail "Diedd" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (18, 2, D:5) 29 bolts (28, 14, D:5) a +0 robe (37, -37, D:5) a +0 trident (46, -36, D:5) an uncursed staff of summoning (55, -35, D:5) a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 shortbow (56, -34, D:5) a +0 ring mail a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 mace (1, 0, D:6) a +0 dagger a +0 robe (10, -9, D:6) a +0 dagger a +0 robe (13, -10, D:6) a +0 dagger (27, 30, D:6) a cursed -3 club (28, -11, D:6) a +0 flail (28, 31, D:6) a +0 halberd (52, -14, D:6) a +2 vampiric hand axe a +0 club a +0 ring mail a +0 shortbow a +0 club a +0 dagger of speed a +0 leather armour a +0 short sword (52, 12, D:6) 19 sling bullets (55, -17, D:6) a +0 leather armour (56, -23, D:6) a +0 battleaxe a +0 plate armour Level 7 of the Dungeon [Shop] Zeni's Serpentskin Sales a +2 ring mail of poison resistance (270 gold) a +0 blowgun (37 gold) a +0 blowgun (37 gold) 4 poisoned tomahawks (60 gold) a +0 blowgun (37 gold) 2 poisoned tomahawks (30 gold) 4 poisoned tomahawks (60 gold) (0, 0, D:7) a +0 giant club (2, 9, D:7) a cursed -1 blowgun a +0 dagger a +0 club a +0 blowgun a cursed -1 club (8, 9, D:7) 10 sling bullets (16, 13, D:7) a cursed +0 pair of gloves (27, -15, D:7) a +0 rapier (29, -38, D:7) 12 bolts Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 hand axe "Conservator" {freeze, rF+ MR+ Stlth+} (3780 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. the cursed +3 short sword of Mutilation {pierce, +Rage rN+ Int+3} (3750 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. the +2 robe of Xeota {*Drain rN+ MR++ Slay+2} (3310 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring "Muuschuv" {rF+ MP+9} (3400 gold) [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (0, 0, D:8) a +0 robe a cursed +2 spear (5, 34, D:8) a +0 robe a +3 great sword (21, 44, D:8) a +0 chain mail (28, -1, D:8) a +0 short sword (34, 32, D:8) a +6 ring of intelligence a +0 pair of boots a +0 plate armour (40, 41, D:8) 2 stones (41, 37, D:8) a +0 robe a +5 falchion (43, 49, D:8) a +0 leather armour (45, 26, D:8) a +0 robe a cursed +0 battleaxe (46, 2, D:8) a +0 shortbow (47, 19, D:8) a +0 trident (47, 28, D:8) a +0 robe a +4 morningstar (47, 56, D:8) a +0 club (48, 28, D:8) a +0 flail a +0 robe a +0 dagger a +0 ring mail a +0 hand axe (48, 58, D:8) a +0 giant club a +0 giant club (49, 59, D:8) a +0 ring mail a +0 hand axe a +0 falchion a +0 mace a +0 short sword (50, 44, D:8) a +0 hand axe a +0 animal skin (53, 14, D:8) a +0 dagger (59, 48, D:8) a +0 falchion Level 9 of the Dungeon (4, 0, D:9) an uncursed staff of wizardry (5, 3, D:9) a +0 short sword (6, 13, D:9) a +0 shortbow (8, 5, D:9) a +0 dagger a +0 dagger (8, 13, D:9) a +0 flail (13, 8, D:9) a +0 rapier (23, 6, D:9) a +0 giant spiked club a +0 dire flail a +0 giant club (32, -1, D:9) a +0 ring mail (35, 9, D:9) a +0 ring mail (36, 21, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a cursed +0 dagger (12, -26, D:10) a book of Geomancy (20, -23, D:10) a +0 short sword a +0 chain mail a +0 dagger a +0 chain mail (20, -19, D:10) a +2 dagger of protection a +0 robe (35, -19, D:10) an uncursed staff of poison (41, -20, D:10) a +0 dire flail a +0 plate armour (45, -37, D:10) a +0 ring mail (45, -33, D:10) a +0 leather armour (46, -25, D:10) a stone Level 11 of the Dungeon (0, 0, D:11) a +0 rapier (4, 10, D:11) a +0 flail (5, 5, D:11) a killer bee corpse (6, 4, D:11) a killer bee corpse (7, 2, D:11) a chunk of flesh (7, 3, D:11) a -1 glaive a +0 animal skin a potion of brilliance a large rock (33, 5, D:11) a +0 robe (35, 1, D:11) an adder corpse (skeletalised by now) (36, 1, D:11) a steel javelin (37, 1, D:11) a stone (37, 2, D:11) a stone (38, 1, D:11) a stone (38, 2, D:11) 2 stones (39, 1, D:11) a steel javelin (still there?) 2 stones (still there?) (40, 1, D:11) a stone (40, 3, D:11) a stone (41, 1, D:11) a large rock (still there?) 3 stones (still there?) Level 12 of the Dungeon [Shop] Coimets's Jewellery Boutique an uncursed ring of see invisible (225 gold) an uncursed ring of protection from fire (375 gold) an uncursed ring of protection from cold (375 gold) an uncursed ring of poison resistance (300 gold) an uncursed ring of protection from cold (375 gold) an uncursed amulet of regeneration (450 gold) an uncursed ring of protection from cold (375 gold) an uncursed ring of protection from magic (375 gold) (0, 0, D:12) a +0 dire flail a +0 giant club (17, 4, D:12) a large rock (17, 10, D:12) 31 stones (18, 7, D:12) a royal jelly (18, 11, D:12) 25 bolts (24, -2, D:12) a large rock (24, 0, D:12) a large rock (25, -1, D:12) a large rock (30, -2, D:12) a +5 shortbow of flaming (33, 0, D:12) a +0 flail (39, 0, D:12) a -3 ring of strength