spinkules Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -3, D:1) a +0 hunting sling (4, 16, D:1) a +0 hand axe (5, 0, D:1) a +0 whip (5, 1, D:1) 5 stones (10, 0, D:1) a stone (10, 1, D:1) a stone (14, -8, D:1) a +0 club (18, 2, D:1) a cursed -1 club (19, 2, D:1) a +0 club (19, 15, D:1) 26 stones (26, -9, D:1) a +0 leather armour (31, -10, D:1) 20 stones (36, 1, D:1) 20 stones (42, 7, D:1) a +0 robe (43, 22, D:1) a +0 club 3 stones (44, 22, D:1) a +0 club (45, 21, D:1) a stone (48, 20, D:1) a stone (50, 3, D:1) a cursed +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 short sword (10, -40, D:2) 23 bolts (14, -31, D:2) a +0 leather armour (28, -15, D:2) a +0 club (30, -29, D:2) 27 arrows (30, 9, D:2) a +0 club (36, -30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (17, 0, D:3) 24 bolts (17, 2, D:3) a +0 flail (28, -8, D:3) a +0 club (29, 13, D:3) a +0 dagger (34, 29, D:3) a poisoned dart (34, 30, D:3) a poisoned dart (34, 34, D:3) a +0 whip 4 poisoned darts (45, 36, D:3) a +0 hunting sling (50, -13, D:3) an uncursed staff of power Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (13, 5, D:4) a cursed +0 flail (15, 4, D:4) a +0 halberd (16, 3, D:4) a +0 halberd (16, 25, D:4) a +0 giant club a +0 short sword a +0 chain mail (17, 25, D:4) a +0 short sword a +0 leather armour (17, 26, D:4) a +1 dagger of draining (22, 17, D:4) a +0 scale mail (24, 0, D:4) a +0 trident (26, 21, D:4) 13 sling bullets (29, 36, D:4) a cursed +0 rapier (30, -9, D:4) a +0 hunting sling (30, 37, D:4) a +0 giant club (32, 33, D:4) a cursed -1 club Level 5 of the Dungeon [Shop] Catyi's Antique Armour Emporium a +0 scale mail (96 gold) a +0 robe (16 gold) a cursed +0 leather armour (24 gold) a +2 helmet (396 gold) a +1 pair of gloves of dexterity (396 gold) a +0 scale mail (96 gold) a +0 robe (16 gold) the +1 robe of the Devil {rF+ Int+2} (573 gold) It affects your intelligence (+2). It protects you from fire. (0, 0, D:5) the +6 dagger of Glory {freeze, *Rage +Fly Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It lets you fly. It may make you go berserk in combat. (2, -2, D:5) the +5 dagger of Viycs {pierce, rElec MR++ Int-5 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (4, -13, D:5) a +0 quarterstaff (10, 10, D:5) a +0 hand axe (12, -18, D:5) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 flail a +0 leather armour (15, 2, D:5) a +0 robe (19, -1, D:5) a cursed -2 war axe a +0 ring mail a +0 flail of crushing a +0 leather armour a +1 dagger of holy wrath a +0 robe a +0 mace (21, -10, D:5) a +0 long sword (23, -13, D:5) the +7 hand axe of the Badger {venom, rC+ MP+9} It poisons the flesh of those it strikes. It protects you from cold. It affects your magic capacity (+9). (29, 20, D:5) a +0 dagger a +0 robe (29, 23, D:5) a +0 ring mail a +0 dagger (35, 29, D:5) a +0 falchion (39, 15, D:5) a +0 leather armour (55, 1, D:5) 18 bolts Level 6 of the Dungeon (0, 0, D:6) 20 stones (1, -5, D:6) a +0 ring mail (7, -16, D:6) 15 stones (9, -9, D:6) an adder skeleton (14, -23, D:6) a +0 broad axe (19, -3, D:6) a cursed +0 robe a +0 dagger (20, -3, D:6) a +0 leather armour a +0 hand axe (21, -4, D:6) a +0 dagger a +0 robe (21, -3, D:6) a +0 robe a +0 dagger