Version: Dungeon Crawl Stone Soup 0.14-a0-19-g3ffea20 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-3ffea203fb -name sponge -rc /dgldir/rcfiles/crawl-git/sponge.rc -macro /dgldir/rcfiles/crawl-git/sponge.macro -morgue /dgldir/morgue/sponge/ -webtiles-socket /crawl-master/webserver/sockets/sponge:2013-09-25.18:54:17.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-git-3ffea203fb(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5f48c3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-3ffea203fb(_Z13do_crash_dumpv+0x27a) [0x5faf5a]: do_crash_dump() /usr/games/crawl-git-3ffea203fb() [0x5f4b34] /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7f37ccde44f0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f37cce80af0]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f37cce24e53]: /lib/x86_64-linux-gnu/libc.so.6(+0x72aca) [0x7f37cce24aca]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x1fe) [0x7f37cce24dbe]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x9c) [0x7f37cce1aa0c]: /usr/games/crawl-git-3ffea203fb(_Z3endibPKcz+0x20b) [0x9f06ab]: end(int, bool, char const*, ...) /usr/games/crawl-git-3ffea203fb(_Z9save_gamebPKc+0x152) [0x6a3c32]: save_game(bool, char const*) /usr/games/crawl-git-3ffea203fb() [0x7bb0a2] /usr/games/crawl-git-3ffea203fb() [0x7bbb9d] /usr/games/crawl-git-3ffea203fb(main+0x2f9) [0x4fbaa9]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f37ccdd0ead]: /usr/games/crawl-git-3ffea203fb() [0x56d74d] Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Sep 25 2013 at 06:43:35 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Icontrib/install/x86_64-linux-gnu/include -Iutil -I. -I/usr/include/lua5.1 -I/usr/include -Irltiles -I/usr/include/ncursesw -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-3ffea203fb/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-3ffea203fb/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-3ffea203fb/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 11, depth = 1 Level id: Vaults:1 Level build method = , level layout type = vaults, absdepth0 = 19 Level vaults: Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (64, 19): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found 17 poisoned needles. You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. A hippogriff, a merfolk and a mermaid come into view. The hippogriff screeches! The mermaid shouts! The mermaid chants a haunting song. You are mesmerised by the mermaid! A merfolk javelineer and a kraken come into view. Press: ? - help, v - describe, . - travel Here: a kraken (water) Some deep water. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. The mermaid chants her luring song. The merfolk throws a tomahawk. The tomahawk is repelled. You hear a splash. A merfolk comes into view. It is wielding a trident. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Tentacles burst out of the water! Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Fire Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a glowing spear and wearing a leather armour (water) You feel a strong surge of power! The bolt of fire hits the tentacle. The tentacle is almost dead. The mermaid chants her luring song. The tentacle segment is engulfed in a cloud of scalding steam. The tentacle closely misses you. A merfolk javelineer comes into view. It is wielding a glowing spear. Casting: Bolt of Fire Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Fire Press: ? - help, Shift-Dir - straight line, f - mermaid Aim: a mermaid, wielding a trident (mesmerising) You feel a strong surge of power! The bolt of fire hits the tentacle. You kill the tentacle! You break out of your daze! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Casting: Bolt of Fire Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - tentacle Aim: a tentacle You feel a strong surge of power! The fireball explodes! The fireball engulfs the tentacle. The tentacle is lightly wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a glowing trident (steam, almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a splash. Vehumet accepts your kill. You feel your power returning. Your Fire Magic skill increases to level 16! You have reached level 17! Extra life! You feel a bit more experienced. Okay, then. A merfolk aquamancer comes into view. It is wielding a runed sabre. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the hippogriff. The hippogriff is heavily wounded. The merfolk is engulfed in a cloud of scalding steam. The merfolk unwields an uncursed trident. The merfolk drops an uncursed trident. You hear a splash. The merfolk picks up a glowing trident. The merfolk wields a glowing trident. It bursts into flame! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident of flaming (steam, lightly wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk. You kill the merfolk! Vehumet accepts your kill. You hear a splash. Vehumet accepts your kill. You feel a bit more experienced. The merfolk javelineer is engulfed in a cloud of scalding steam. The merfolk javelineer throws a javelin. The javelin misses you. You hear a splash. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a glowing spear and wearing a leather armour (steam, moderately wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk javelineer. You kill the merfolk javelineer! Vehumet accepts your kill. You feel your power returning. You hear a splash. Unknown command. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a glowing spear and wearing a leather armour (steam, lightly wounded) Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Fire Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a glowing spear and wearing a leather armour (steam, lightly wounded) You feel a strong surge of power! The bolt of fire hits the merfolk javelineer. The merfolk javelineer is severely wounded. The merfolk javelineer unwields an uncursed glowing spear. The merfolk javelineer drops an uncursed glowing spear. You hear a splash. The merfolk javelineer picks up a glowing spear. The merfolk javelineer wields a glowing spear. Use which ability? (? or * to list) Aiming: Delayed Fireball Press: ? - help, Shift-Dir - straight line, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a glowing spear and wearing a leather armour (steam, severely wounded) The fireball explodes! The fireball engulfs the merfolk javelineer. You kill the merfolk javelineer! Vehumet accepts your kill. You feel your power returning. You hear a splash. A merfolk comes into view. It is wielding a spear. A merfolk impaler comes into view. It is wielding a glowing trident. You swap places. Your battlesphere is engulfed in a cloud of scalding steam. The merfolk throws a throwing net. The throwing net misses you. You hear a splash. The merfolk impaler unwields an uncursed glowing trident. The merfolk impaler drops an uncursed glowing trident. You hear a splash. The merfolk impaler picks up a glowing spear. The merfolk impaler wields a glowing spear. Your battlesphere is engulfed in a cloud of scalding steam. You see here a throwing net. Casting: Bolt of Fire Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a glowing spear and wearing a robe (steam, lightly wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk impaler. The merfolk impaler is moderately wounded. Your battlesphere fires! The barrage of energy hits the merfolk impaler. The merfolk impaler is moderately wounded. Your battlesphere is engulfed in a cloud of scalding steam. The merfolk throws a throwing net. The throwing net misses you. You hear a splash. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler picks up 32 javelins. Your battlesphere is engulfed in a cloud of scalding steam. Drink which item? (? for menu, Esc to quit) Magic courses through your body. The merfolk throws a throwing net. The throwing net misses you. You hear a splash. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler hits you from afar with a glowing spear. You feel your power leaking away. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding an anti-magic spear and wearing a robe (steam, heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk impaler. The merfolk impaler is almost dead. The barrage of energy hits the merfolk impaler. You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. You hear a splash. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a spear and wearing a robe You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk. The merfolk is severely wounded. The merfolk misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a spear and wearing a robe (steam, severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a splash. Your battlesphere is engulfed in a cloud of scalding steam. A harpy comes into view. The harpy screeches! The merfolk aquamancer shouts! The merfolk aquamancer casts a spell at you. The shard of ice hits your battlesphere. Your battlesphere partially resists. Your battlesphere is destroyed! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Fire Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a runed sabre and wearing a robe (water, lightly wounded) You feel a strong surge of power! The bolt of fire hits the merfolk aquamancer. The merfolk aquamancer is severely wounded. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer gestures at you while chanting. The ball of steam misses you. Casting: Bolt of Fire Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Fire Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a runed sabre and wearing a robe (steam, water, almost dead) Okay, then. Casting: Bolt of Fire Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a runed sabre and wearing a robe (steam, water, almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk aquamancer. You kill the merfolk aquamancer! Vehumet accepts your kill. You feel your power returning. You hear a splash. The harpy claws you! The harpy completely misses you. You smell something rotten. (slots c and v) You see here a hippogriff corpse. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Fire Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy You feel a strong surge of power! The harpy is engulfed in a cloud of scalding steam. Casting: Bolt of Fire Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, p - harpy You feel a strong surge of power! The fireball explodes! The fireball engulfs the harpy. You kill the harpy! Vehumet accepts your kill. You feel your power returning. Items here: %% (( ))))) [[[ Butcher a merfolk corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] Butcher a merfolk corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] You start butchering the merfolk corpse with your claws. You continue butchering the corpse. You finish ripping the merfolk corpse into pieces. You hear a splash. You start butchering the merfolk corpse with your claws. You continue butchering the corpse. You finish ripping the merfolk corpse into pieces. You hear a splash. You can't pick everything up without burdening yourself. x - a chunk of merfolk flesh Items here: %%%% (( ))))) [[[ You see here a hippogriff corpse. You can't pick everything up without burdening yourself. Items here: %%%% (( ))))) [[[ Drop what? (_ for help) (? for menu, Esc to quit) You drop 5 rotting chunks of merfolk flesh. You hear a splash. You drop a rotting chunk of siren flesh. You hear a splash. You see here a hippogriff corpse. x - 3 chunks of merfolk flesh (gained 2) x - 6 chunks of merfolk flesh (gained 3) Items here: %%%% (( ))))) [[[ You see here a hippogriff corpse. Found a barnacled rune of Zot. Things that are here: a trident; a mermaid corpse You enter the shallow water. Moving in this stuff is going to be slow. Your repel missiles spell is about to expire... You see here a barnacled rune of Zot. You pick up the barnacled rune and feel its power. You now have 2 runes. Press } to see all the runes you have collected. You start resting. Eating one of 6 chunks of merfolk flesh. This raw flesh tastes great. You continue eating. Eating one of 5 chunks of merfolk flesh. This raw flesh tastes great. You feel less protected from missiles. You continue eating. You start resting. Eating one of 4 chunks of merfolk flesh. This raw flesh tastes great. You continue eating. Eating one of 3 chunks of merfolk flesh. This raw flesh tastes great. You hear a splash. You continue eating. HP restored. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a trident; a mermaid corpse You enter the shallow water. Moving in this stuff is going to be slow. You see here a hippogriff corpse. Items here: %%%% (( ))))) [[[ Okay, then. You see here a hippogriff corpse. You enter the shallow water. Moving in this stuff is going to be slow. You see here a hippogriff corpse. You can't carry that much weight. Things that are here: a trident; a mermaid corpse Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You see here a hippogriff corpse. You see here 3 throwing nets. Things that are here: a spear; a robe; a merfolk corpse Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle You feel a strong surge of power! The fireball explodes! The fireball engulfs the snapping turtle. The snapping turtle is severely wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the snapping turtle. The snapping turtle is almost dead. The snapping turtle withdraws into its shell! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (almost dead, regenerating health quickly, protected by its shell) You feel a strong surge of power! The fireball explodes! The fireball engulfs the snapping turtle. You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the manticore. The manticore is severely wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You start resting. Eating one of 2 chunks of merfolk flesh. This raw flesh tastes great. You continue eating. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the manticore. You kill the manticore! Vehumet accepts your kill. You feel your power returning. You start resting. A merfolk comes into view. It is wielding a trident. The merfolk shouts! The merfolk throws a stone. The stone misses you. Found 2 tomahawks. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. Found an apple and 3 tomahawks. Things that are here: a trident; 30 stones You see here an apple. Found an orcish horned helmet. Found a paperback book. Found a spear. Found a short glowing staff. You enter the shallow water. Moving in this stuff is going to be slow. The smell of rotting flesh makes you sick. (slot x) You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a robe; a trident You enter the shallow water. Moving in this stuff is going to be slow. c - a book of Battle Read which item? (? for menu, Esc to quit) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Found 10 darts. Found a hardcover book. You enter the shallow water. Moving in this stuff is going to be slow. v - a book of Frost Read which item? (? for menu, Esc to quit) Drop what? (_ for help) (? for menu, Esc to quit) You drop a book of Frost. You hear a splash. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Shoals:5 @ (x,y), ? - help) What level of the Lair of Beasts? (default 6, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. A merfolk comes into view. It is wielding a trident of flaming. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk. The merfolk is almost dead. The merfolk unwields an uncursed trident of flaming. It stops flaming. The merfolk wields a bow. The merfolk shoots an arrow. The arrow hits you! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the merfolk. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a bow; an uncursed trident of flaming; 12 arrows; a leather armour (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Lair:6, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: 3 tomahawks; a runed spear Magic restored. There is a stone staircase leading up here. You climb upwards. You hear a splash. There is a stone staircase leading down here. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Lair:6, ? - help) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or t - a ring of fire > or a - the ring of Skigah {Fire +Blink} You remove the ring of Skigah {Fire +Blink}. You feel buoyant. b - a ring of flight (right paw) Use which ability? (? or * to list) You feel very buoyant. You fly up into the air. You feel somewhat less full. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or t - a ring of fire; > or b - a ring of flight You remove your ring of flight. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You feel more attuned to fire. a - the ring of Skigah (right paw) {Fire +Blink} (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Lair:6, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a potion of curing. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a runed trident. HP restored. A centaur comes into view. It is wielding a spear. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the centaur. You kill the centaur! Vehumet accepts your kill. You feel your power returning. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a robe; a glowing trident Things that are here: a spear; a glowing bow; 18 arrows; a centaur corpse You start butchering the centaur corpse with your claws. You continue butchering the corpse. Magic restored. You finish ripping the centaur corpse into pieces. v - 6 chunks of centaur flesh Things that are here: a centaur skeleton; a spear; a glowing bow; 18 arrows (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Lair:6, ? - help) Eating one of 6 chunks of centaur flesh. This raw flesh tastes great. You continue eating. You enter the shallow water. Moving in this stuff is going to be slow. You see here 4 tomahawks. There is a stone staircase leading up here. You see here 2 tomahawks. You climb upwards. There is a stone staircase leading down here. You see here a dwarven ring mail. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You see here 2 meat rations. You are being weighed down by all of your possessions. j - 3 meat rations (gained 2) Drop what? (_ for help) (? for menu, Esc to quit) You drop a rotting chunk of merfolk flesh. Your possessions no longer seem quite so burdensome. Okay, then. Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or t - a ring of fire > or a - the ring of Skigah {Fire +Blink} You remove the ring of Skigah {Fire +Blink}. w - a ring of wizardry (right paw) Okay, then. Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or t - a ring of fire; > or w - a ring of wizardry You remove your ring of wizardry. You feel more attuned to fire. a - the ring of Skigah (right paw) {Fire +Blink} (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Lair:6, ? - help) Okay, then. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Lair:6, ? - help) What level of the Vaults? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a scroll of enchant weapon III. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. Things that are here: an orcish short sword; a robe There is an open door here. Things that are here: a wand of disintegration {zapped: 3}; an orcish chain mail; an orcish hand axe a runed great sword You see here 2 large rocks. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a runed bronze wand. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a scroll of random uselessness. You smell something rotten. (slot v) Things that are here: a throwing net; a giant club You see here a large rock. A scorpion comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion You feel a strong surge of power! The fireball explodes! The fireball engulfs the scorpion. You kill the scorpion! Vehumet accepts your kill. You feel your power returning. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Vaults:1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. A brain worm comes into view. The brain worm moves out of view. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Vaults:1, ? - help) The brain worm is too close now for your liking. There is an open door here. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm You feel a strong surge of power! The fireball explodes! The fireball engulfs the brain worm. You kill the brain worm! Vehumet accepts your kill. You see here a brain worm corpse. You start butchering the brain worm corpse with your claws. You continue butchering the corpse. You finish ripping the brain worm corpse into pieces. You see here a chunk of brain worm flesh. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults Where to? (Enter - Vaults:1, ? - help) There is a staircase to the Vaults here. You climb downwards. Welcome to the Vaults! 4 slime creatures and an unseen horror come into view. Found 27 gold pieces. There is a staircase back to the Dungeon here. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the slime creature. The slime creature is severely wounded. The fireball engulfs the slime creature. The slime creature is severely wounded. The slime creature quivers. The slime creature closely misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (severely wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the slime creature. The slime creature is almost dead. The fireball engulfs the unseen horror. The unseen horror is heavily wounded. The fireball engulfs the slime creature. You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The unseen horror barely misses you. The unseen horror misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, p - slime creature You feel a strong surge of power! The fireball explodes! The fireball engulfs the unseen horror. You kill the unseen horror! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the slime creature. You kill the slime creature! Vehumet accepts your kill. The fireball engulfs the slime creature. The slime creature is severely wounded. The fireball engulfs the slime creature. The slime creature is severely wounded. The slime creature closely misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the slime creature. The slime creature is severely wounded. The fireball engulfs the slime creature. You kill the slime creature! Vehumet accepts your kill. You feel your power returning. You hear a shout! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the slime creature. You kill the slime creature! Vehumet accepts your kill. You feel your power returning. A centaur warrior opens the door. The centaur warrior wields a bow. The centaur warrior shoots an arrow of dispersal. The arrow of dispersal hits you! The centaur warrior shoots an arrow of dispersal. The arrow of dispersal misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a bow You feel a strong surge of power! The fireball explodes! The fireball engulfs the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior shoots an arrow of dispersal. The arrow of dispersal hits you! You blink. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, p - centaur warrior You feel a strong surge of power! The fireball explodes! The fireball engulfs the centaur warrior. You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. You now have 804 gold pieces (gained 27). You start resting. Your repel missiles spell is about to expire... You start resting. You feel less protected from missiles. Eat which item? (? for menu, Esc to quit) Okay, then. Things that are here: a bow; 9 arrows of dispersal You close the door. You start resting. Magic restored. You open the door. There is an open door here. A giant firefly comes into view. Press: ? - help, v - describe, . - travel Here: a giant firefly (resting) The floor. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - giant firefly Aim: a giant firefly (resting) You feel a strong surge of power! The fireball explodes! The fireball engulfs the giant firefly. You kill the giant firefly! Vehumet accepts your kill. You feel your power returning. A dragon comes into view. Press: ? - help, v - describe, . - travel Here: a dragon (hasn't noticed you) The floor. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argetting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 6 Input macro action: zc Created macro '6' => 'zc'. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f - dragon Aim: a dragon (hasn't noticed you) Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - dragon Aim: a dragon Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - dragon Aim: a dragon The orb of destruction hits the dragon. The dragon is heavily wounded. The orb of destruction hits the dragon. You blow up the dragon! Vehumet accepts your kill. You feel your power returning. All of the chunks of flesh in your inventory have completely rotted away. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You feel magically charged. You start resting. A queen bee comes into view. Press: ? - help, v - describe, . - travel Here: a queen bee (hasn't noticed you) The floor, spattered with blood. You start resting. A fire drake comes into view. Press: ? - help, v - describe, . - travel Here: a fire drake (hasn't noticed you) The floor. Casting: Delayed Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike Press: ? - help, Dir - move target cursor, f - fire drake Aim: a fire drake (hasn't noticed you) The air twists around and strikes the fire drake! The fire drake is heavily wounded. Casting: Airstrike Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike Press: ? - help, Dir - move target cursor, f/p - fire drake Aim: a fire drake (heavily wounded) The air twists around and strikes the fire drake! You kill the fire drake! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. A centaur comes into view. Casting: Airstrike Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. The centaur shouts! 2 centaurs and 2 centaur warriors come into view. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the centaur warrior. The centaur warrior is severely wounded. The fireball engulfs the centaur. You kill the centaur! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the centaur warrior. The centaur warrior is severely wounded. The fireball engulfs the centaur. You kill the centaur! Vehumet accepts your kill. You feel your power returning. The centaur warrior wields a bow. The centaur warrior shoots an arrow. The arrow misses you. 2 centaurs come into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the centaur warrior. You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the centaur. You kill the centaur! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the centaur warrior. You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the centaur. You kill the centaur! Vehumet accepts your kill. You feel your power returning. The centaur wields a bow. The centaur shoots an arrow. The arrow is repelled. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the centaur. You kill the centaur! Vehumet accepts your kill. You feel your power returning. Things that are here: a bow; 24 arrows; a centaur corpse You start butchering the centaur corpse with your claws. You continue butchering the corpse. You finish ripping the centaur corpse into pieces. v - 5 chunks of centaur flesh Things that are here: a bow; 24 arrows Things that are here: a glowing bow; 14 arrows Things that are here: a bow; 20 arrows; a centaur corpse Things that are here: a runed bow; 32 arrows; a centaur corpse You start butchering the centaur corpse with your claws. You continue butchering the corpse. You finish ripping the centaur corpse into pieces. You can't pick everything up without burdening yourself. Things that are here: a centaur skeleton; a runed bow; 32 arrows; 4 chunks of centaur flesh Eating one of 4 chunks of centaur flesh. This raw flesh tastes great. You continue eating. Magic restored. You continue eating. Eating one of 3 chunks of centaur flesh. This raw flesh tastes great. You continue eating. Eating one of 2 chunks of centaur flesh. This raw flesh tastes great. You continue eating. Things that are here: a bow; a centaur corpse; a bow; 40 arrows Things that are here: a bow; 13 arrows of frost; a centaur corpse >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sponge] Species: Felid Job: Fire Elementalist class_name: Fire Elementalist HP: 74/74; mods: 0/8 MP: 38/38; mods: 0/2 Stats: 4 (4) 22 (22) 18 (18) Position: (48, 48), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 11 | 3450 | 0/750 Short Blades | | 0 | 0 | 0 | 0 | 0/1410790144 Long Blades | | 0 | 0 | 0 | 0 | 0/1410790144 Axes | | 0 | 0 | 0 | 0 | 0/1410790144 Maces & Flails | | 0 | 0 | 0 | 0 | 0/1410790144 Polearms | | 0 | 0 | 0 | 0 | 0/1410790144 Staves | | 0 | 0 | 0 | 0 | 0/1410790144 Slings | | 0 | 0 | 0 | 0 | 0/1410790144 Bows | | 0 | 0 | 0 | 0 | 0/1410790144 Crossbows | | 0 | 0 | 0 | 0 | 0/1410790144 Throwing | | 0 | 0 | 0 | 0 | 0/1410790144 Armour | | 0 | 0 | 0 | 0 | 0/1410790144 Dodging | X | 0 | 0 | 14 | 3601 | 34/624 Stealth | X | 0 | 0 | 2 | 127 | 52/75 Stabbing | | 0 | 0 | 0 | 0 | 0/29 Shields | | 0 | 0 | 0 | 0 | 0/1410790144 Traps | | 0 | 0 | 0 | 0 | 0/35 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 100 | 13 | 7020 | 1015/1130 Conjurations | X | 0 | 0 | 16 | 10151 | 400/1487 Hexes | | 0 | 0 | 0 | 0 | 0/25 Charms | X | 0 | 0 | 5 | 530 | 0/212 Summonings | X | 0 | 0 | 1 | 140 | 90/100 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 7 | 710 | 10/200 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 16 | 9961 | 210/1487 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 4 | 740 | 146/297 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #21: 134 Attributes: #5: 1 #12: 3928 #13: 3144 #27: 332462 #28: 17 Mutations: fangs: 3 (innate) thin metallic scales: 1 acute vision: 1 (innate) carnivorous: 3 (innate) cold resistance: 1 fast: 1 (innate) shaggy fur: 3 (innate) slow metabolism: 1 (innate) Inventory bugs: Equipment: eq slot #7, inv slot #19: ring of fire eq slot #8, inv slot #0: ring of Skigah {Fire +Blink} eq slot #9, inv slot #5: amulet of conservation }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ASSERT(element_colours[element]) in 'colour.cc' at line 633 failed. Recursive crash.