srt19170 Level 1 of the Dungeon (0, 0, D:1) a +0 spear (-28, 4, D:1) a +0 dagger (0, 9, D:1) a +0 dagger (-27, 13, D:1) a +0 club (-42, 29, D:1) a +0 hand axe (-13, 35, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (-12, 5, D:2) a +0 club (21, 9, D:2) a +0 club (-19, 10, D:2) a +0 dagger (-30, 16, D:2) a +0 robe (-7, 24, D:2) a +0 ring mail (-40, 26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (34, 5, D:3) a +0 club (-5, 7, D:3) a +0 club (4, 7, D:3) a cursed -1 trident (22, 7, D:3) a +0 scale mail (29, 7, D:3) a +0 leather armour (44, 7, D:3) a +0 club (31, 8, D:3) a cursed +0 quarterstaff (18, 12, D:3) a +0 club a +0 flail a +0 hand axe a +0 short sword (19, 13, D:3) a cursed +0 trident (21, 13, D:3) a +0 dagger (-3, 22, D:3) a +0 ring mail a +0 dagger a +0 club a +0 robe (0, 25, D:3) a +0 scythe (6, 37, D:3) a +0 flail (-2, 38, D:3) a +0 flail Level 4 of the Dungeon [Shop] Goci's Assorted Antiques a potion of curing (51 gold) a scroll of teleportation (17 gold) a +0 hand axe (51 gold) a scroll of torment (17 gold) a scroll of teleportation (17 gold) a scroll of identify (34 gold) a +2 chain mail of poison resistance (76 gold) a +0 falchion (51 gold) a +0 robe (11 gold) a crystal ball of energy (340 gold) a +3 chain mail of fire resistance (76 gold) a +2 plate armour of cold resistance (391 gold) a potion of heal wounds (15 gold) (0, 0, D:4) a +0 giant club (8, 15, D:4) a +0 spear (10, 15, D:4) a +0 leather armour (12, 27, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon [Shop] Orchofem's Antique Weapon Emporium a +3 dagger of distortion (44 gold) the +6 hand axe of Inconvenience {chop, rElec} (176 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 short sword (66 gold) a +0 hunting sling (33 gold) a +0 hunting sling (33 gold) a +3 giant spiked club (41 gold) a +0 hand axe of flaming (66 gold) a +0 mace of draining (66 gold) a +2 war axe of chopping (77 gold) a +0 whip (55 gold) a +0 mace of holy wrath (66 gold) a +2 broad axe of flaming (88 gold) a +0 short sword (66 gold) (0, 0, D:5) a +0 dagger (-30, 6, D:5) a +0 quarterstaff (-46, 11, D:5) a +0 flail a +0 scale mail (-20, 19, D:5) a +0 robe (-28, 26, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Xisuq's Antique Weapon Shop a +0 dagger (58 gold) a +3 long sword of electrocution (101 gold) a +0 quarterstaff (116 gold) a +0 spear (87 gold) a +0 war axe (101 gold) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} (1870 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. the +11 flail of the Hidden Nights {freeze, -Tele Str+2 Dex+4 SInv} (246 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It lets you see invisible. It prevents most forms of teleportation. a +0 greatsling (435 gold) a +0 short sword (87 gold) a +2 morningstar of protection (116 gold) a +0 arbalest (130 gold) a +0 flail (101 gold) a +0 blowgun of evasion (72 gold) a +0 scimitar (116 gold) a +0 flail (101 gold) [Shop] Ejiyrairr's Book Shoppe a book of the Warp (990 gold) a book of Alchemy (825 gold) the Tome of the Rocks (550 gold) Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 a book of Conjurations (330 gold) a Young Poisoner's Handbook (440 gold) a book of Party Tricks (550 gold) a book of Frost (385 gold) a book of Air (385 gold) a book of Beasts (605 gold) a book of Clouds (495 gold) (19, 12, D:6) a poisoned needle (14, 14, D:6) 21 bolts (0, 15, D:6) the +6 lightning scales {run, rElec} It insulates you from electricity. a +0 falchion (26, 30, D:6) an arrow (29, 30, D:6) an adder corpse (still there?) a giant frog corpse (still there?) (28, 32, D:6) 3 arrows (29, 35, D:6) an arrow (20, 36, D:6) 15 arrows of dispersal