Dungeon Crawl Stone Soup version 0.31-a0-1002-g8e65716e6e (webtiles) character file. Game seed: 14964968317478645912 416 stendehmen the Magician (level 7, -16/45 HPs) Began as a Djinni Conjurer on Nov 9, 2023. Demolished by an ice beast (19 damage) ... on level 5 of the Dungeon. The game lasted 00:32:33 (4055 turns). stendehmen the Magician (Djinni Conjurer) Turns: 4055, Time: 00:32:34 Health: -16/45 AC: 3 Str: 6 XL: 7 Next: 15% Gold: 332 EV: 13 Int: 22 God: SH: 0 Dex: 11 rFire + + . q - +0 short sword (protect) rCold x . . (no shield) rNeg . . . (no body armour) rPois ∞ e - +0 helmet rElec . c - +0 cloak rCorr . n - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-17 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 332 gold pieces. Inventory: Hand Weapons q - a +0 short sword of protection (weapon) Missiles r - 10 poisoned darts Armour a - a +0 robe c - a +0 cloak (worn) e - a +0 helmet (worn) n - a +0 pair of gloves (worn) w - a +2 ring mail of poison resistance Scrolls p - a scroll of vulnerability s - 2 scrolls of revelation x - a scroll of immolation Potions b - 2 potions of magic f - 3 potions of brilliance {unknown} h - a potion of berserk rage {unknown} k - a potion of heal wounds {unknown} l - a potion of enlightenment {unknown} m - 4 potions of curing {unknown} o - a potion of ambrosia {unknown} u - a potion of might {unknown} v - a potion of mutation {unknown} Skills: - Level 1.1 Armour + Level 4.3 Dodging + Level 3.2 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes Level 0.0 Charms * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Transmutations * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Dazzling Flash Conj/Hex 54% N/A 4% 3 d - Fulminant Prism Conj/Hex 13% 3d8 13% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 13% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 g - Ensorcelled Hibernat Hex/Ice 54% N/A 1% 2 h - Sigil of Binding Hex 27% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Okawaru Uskayaw Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast, p - hound Aim: an ice beast (ally target, not susceptible) The ice beast is unaffected. Your bat closely misses the ice beast. The ice beast completely misses your bat. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (ally target, 79% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) Your bat hits the ice beast but does no damage. The searing ray hits the ice beast but does no damage. The ice beast is lightly wounded. Your bat closely misses the ice beast. The searing ray hits the ice beast! The ice beast is heavily wounded. Your bat barely misses the ice beast. The ice beast closely misses you. Your magical contamination has completely faded away. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The hound pauses to sniff the ground. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits your bat! You kill your bat! Your bat's corpse disappears in a puff of smoke! The mystic blast hits the ice beast but does no damage. The ice beast is heavily wounded. * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! You feel a terrible chill! You die... ##### ##.... #.....#### ......^..######### .........^......># .....#.#.#######.# .......§Y@# #.# #.....h...# #.# ..........######.# ....#............# ... #......#####.# .. ......#.......# . .##....#.#####.# ##...#.# ##.# . .####.. #.# #..# You could see an ice beast and a hound. Vanquished Creatures An ogre (D:5) A jelly (D:5) 2 orc priests A hound (D:5) 3 iguanas (D:5) An orc wizard (D:5) 2 adders 3 worms 5 orcs 9 endoplasms A giant cockroach (D:1) 12 goblins 3 hobgoblins 6 jackals 2 quokkas 13 ball pythons 3 bats 3 frilled lizards 8 kobolds 11 rats A fulminant prism (D:5) 91 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms (D:5) 6 creatures vanquished. Grand Total: 97 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stendehmen the Djinni Conjurer began the quest for the Orb. 0 | D:1 | stendehmen set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 207 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 327 | D:1 | Reached skill level 1 in Armour 572 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 572 | D:1 | Learned a level 1 spell: Summon Small Mammal 652 | D:1 | Found Heneu's General Store. 1218 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1353 | D:2 | Found a faded altar of an unknown god. 1759 | D:3 | Found a broken altar of Ashenzari. 1818 | D:3 | Found a hide-covered altar of Uskayaw. 2893 | D:4 | Reached XP level 5. HP: 3/35 MP: 0/0 2893 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 3529 | D:5 | Entered Level 5 of the Dungeon 3630 | D:5 | Found an iron altar of Okawaru. 3693 | D:5 | Noticed an ogre 3704 | D:5 | Killed an ogre 3705 | D:5 | Reached XP level 6. HP: 26/40 MP: 0/0 3785 | D:5 | Reached XP level 7. HP: 7/45 MP: 0/0 3785 | D:5 | Learned a level 3 spell: Sigil of Binding 4055 | D:5 | Demolished by an ice beast Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring, serial_shops, shop, minmay_tall_x D:2: layout_rooms, shapermc_ecumenical_altar_flowoftime, feat_on_display D:3: layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, mainiacjoe_overflow_brackets D:4: layout_basic, nicolae_kikubaaqudgha_miasma_corner D:5: layout_basic, kennysheep_okawaru_gauntlet, mainiacjoe_overflow_boulevard, minmay_temple_entry_wispy, hangedman_abyss_or_decor_jellyfish_corner Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Armour | 1 | 1.1 Dodging | 3 4 | 4.3 Stealth | 2 3 | 3.2 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Transmutations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Poison Magic | 4 | 4.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | 12 | || 13 Cast: Magic Dart | 84 | 93 | 3 || 180 Summon Small Mamm | 4 | 2 | 1 || 7 Searing Ray | | 5 | 1 || 6 Fulminant Prism | | 6 | 1 || 7 Sigil of Binding | | | 3 || 3 Ensorcelled Hiber | | | 2 || 2 Iskenderun's Myst | | | 1 || 1 Use: Scroll | 4 | 8 | || 12 Armour: Robe | 1 | 4 | || 5 Skin | | 3 | 2 || 5 Dodge: Dodged | 2 | 7 | 1 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4053 | 3849 | 204 | 67 | 3103 | 5 | 810.6 | Dungeon | 4053 | 3849 | 204 | 67 | 3103 | 5 | 810.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1154 daAuts D:1: 905 daAuts D:3: 775 daAuts D:2: 692 daAuts D:5: 525 daAuts