Dungeon Crawl Stone Soup version 0.31-a0-1008-g5b978dac0e (webtiles) character file. Game seed: 760596888408324024 284 stendehmen the Magician (level 6, -6/44 (46) HPs) Began as a Djinni Conjurer on Nov 13, 2023. Killed by an exploding fulminant prism (19 damage) ... on level 4 of the Dungeon. The game lasted 00:09:13 (2855 turns). stendehmen the Magician (Djinni Conjurer) Turns: 2855, Time: 00:09:14 HP: -6/44 (46) AC: 3 Str: 9 XL: 6 Next: 55% Gold: 208 EV: 12 Int: 22 God: SH: 5 Dex: 11 rFire + + . v - +7 demon trident of Duty {drain, rElec rCorr Str+3 Stlth+} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + n - +0 cloak rCorr + (no gloves) SInv . (boots unavailable) Will ..... e - amulet of reflection Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: reflection, infuse magic (-7 HP) @: flying, lightly drained A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 208 gold pieces. Inventory: Hand Weapons m - a +2 quarterstaff of chaos v - the +7 demon trident of Duty (weapon) {drain, rElec rCorr Str+3 Stlth+} (You took it off an orc on level 3 of the Dungeon) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) n - a +0 cloak (worn) q - a +2 scale mail of poison resistance Jewellery e - an amulet of reflection (around neck) u - an amulet of faith Wands k - a wand of mindburst (5) p - a wand of charming (12) Scrolls c - 3 scrolls of teleportation {unknown} d - a scroll of noise {unknown} f - a scroll of fog {unknown} g - a scroll of immolation {unknown} i - 5 scrolls of vulnerability {unknown} o - 3 scrolls of identify {unknown} s - a scroll of enchant armour {unknown} Potions b - a potion of mutation {unknown} h - a potion of berserk rage {unknown} j - 2 potions of might {unknown} l - a potion of heal wounds {unknown} r - 2 potions of enlightenment {unknown} t - a potion of brilliance {unknown} w - a potion of magic {unknown} x - a potion of curing {unknown} Skills: + Level 3.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes Level 0.0 Charms * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Transmutations * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Dazzling Flash Conj/Hex 54% N/A 3% 3 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 12% 4 f - Kiss of Death Conj/Necr 100% 2d13 1% 1 g - Wereblood Tmut 27% N/A 1% 2 s - Fulminant Prism Conj/Hex 13% 3d9 12% 4 z - Searing Ray Conj 54% 2d6 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Gozag Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The searing ray hits the sleepcap! You destroy the sleepcap! (Press . to maintain the ray.) Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Searing Ray Adjust to which letter? z - Searing Ray An endoplasm comes into view. There is a stone staircase leading up here. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The endoplasm quivers. * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. The endoplasm hits your fulminant prism but does no damage. Your fulminant prism crackles loudly. Okay, then. Okay, then. The endoplasm hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the endoplasm!! You kill the endoplasm! The blast of energy engulfs you!! You die... #...... .#.....$. ........ #.....# ... ..... #.... ...###.)... ##......... ##..#....... ##.@[#....# . #....$.†.# ... #....##.†...##...# ....####........... ..............!.... ...#.....#...#...#. .. ##......#.†.#... ......$###.## .. .#...... ..# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An iguana (D:4) Crazy Yiuf (D:2) A sleepcap (D:4) Jessica (D:3) Ijyb (D:3) 5 adders A dart slug (D:1) 4 orcs (D:3) 8 endoplasms 5 giant cockroaches 6 goblins 6 hobgoblins 4 quokkas 8 ball pythons 8 bats 4 frilled lizards 6 kobolds 4 rats (D:1) 75 creatures vanquished. Vanquished Creatures (others) 15 fulminant prisms 15 creatures vanquished. Grand Total: 90 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stendehmen the Djinni Conjurer began the quest for the Orb. 0 | D:1 | stendehmen set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 253 | D:1 | Found a faded altar of an unknown god. 297 | D:1 | Reached skill level 1 in Fighting 523 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 523 | D:1 | Learned a level 1 spell: Kiss of Death 895 | D:1 | Found Yveovile's Antique Weapon Emporium. 1099 | D:2 | Found a runed translucent door. 1100 | D:2 | Noticed Crazy Yiuf 1477 | D:2 | Reached XP level 4. HP: 27/29 MP: 0/0 1590 | D:2 | Killed Crazy Yiuf 1671 | D:3 | Found a broken altar of Ashenzari. 1785 | D:3 | Noticed Ijyb 1811 | D:3 | Killed Ijyb 1812 | D:3 | Reached XP level 5. HP: 14/22 MP: 0/0 1812 | D:3 | Learned a level 2 spell: Wereblood 1996 | D:3 | Found an opulent altar of Gozag. 2068 | D:3 | Noticed Jessica 2075 | D:3 | Killed Jessica 2154 | D:3 | Identified the +7 demon trident of Duty {drain, rElec rCorr | Str+3 Stlth+} 2567 | D:3 | Reached XP level 6. HP: 24/38 MP: 0/0 2835 | D:4 | Reached skill level 5 in Spellcasting 2835 | D:4 | Reached skill level 5 in Conjurations 2835 | D:4 | Reached skill level 5 in Hexes 2835 | D:4 | Reached skill level 5 in Summonings 2835 | D:4 | Reached skill level 5 in Necromancy 2835 | D:4 | Reached skill level 5 in Translocations 2835 | D:4 | Reached skill level 5 in Transmutations 2835 | D:4 | Reached skill level 5 in Fire Magic 2835 | D:4 | Reached skill level 5 in Ice Magic 2835 | D:4 | Reached skill level 5 in Air Magic 2835 | D:4 | Reached skill level 5 in Earth Magic 2835 | D:4 | Reached skill level 5 in Poison Magic 2855 | D:4 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, chequers_ecumenical_altar_simple_redux, serial_shops, nicolae_shop_crystal, minmay_misc_feat_doors, minmay_heptomino_o4 D:2: layout_rooms, grunt_decor_clamped, uniq_crazy_yiuf_cottage D:3: layout_basic, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_six_doors_small, uniq_jessica, uniq_ijyb D:4: layout_cave_pools, minmay_misc_feat_four_crosses Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.2 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Transmutations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Poison Magic | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | | 1 || 1 Demon trident | | 11 || 11 Cast: Magic Dart | 57 | 3 || 60 Searing Ray | 11 | 11 || 22 Kiss of Death | 2 | 4 || 6 Dazzling Flash | 1 | || 1 Fulminant Prism | | 15 || 15 Stab: Sleeping | | 1 || 1 Armour: Robe | 2 | 13 || 15 Dodge: Dodged | 5 | 7 || 12 Block: Other | | 7 || 7 Reflection | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2856 | 2758 | 98 | 0 | 2392 | 4 | 714.0 | Dungeon | 2856 | 2758 | 98 | 0 | 2392 | 4 | 714.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1137 daAuts D:1: 969 daAuts D:2: 693 daAuts D:4: 56 daAuts