Dungeon Crawl Stone Soup version 0.31-a0-1009-g454b1f1e0a (webtiles) character file. Game seed: 3909485785794003021 15 stendehmen the Magician (level 2, -1/21 HPs) Began as a Djinni Ice Elementalist on Nov 16, 2023. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (835 turns). stendehmen the Magician (Djinni Ice Elementalist) Turns: 835, Time: 00:01:32 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 65% Gold: 37 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 ring mail of positive energy Jewellery i - a ring of ice Scrolls d - a scroll of fear {unknown} e - a scroll of blinking {unknown} h - a scroll of brand weapon {unknown} j - a scroll of fog {unknown} Potions b - a potion of mutation {unknown} c - a potion of curing {unknown} f - a potion of degeneration {unknown} k - a potion of haste {unknown} Skills: + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Transmutations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm is moderately wounded. The ball python is no longer moving slowly. The endoplasm barely misses you. You freeze the endoplasm. You kill the endoplasm! The endoplasm quivers. You freeze the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You freeze the hobgoblin. You kill the hobgoblin! You freeze the ball python! You kill the ball python! You freeze the jackal. The jackal is heavily wounded. The jackal closely misses you. You freeze the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You freeze the jackal. The jackal is almost dead. The jackal bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * A worm comes into view. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##########.........# ##.....#..†....)....# #........)..........# ...................## .............<......# .............w......######## ............................ ............>.......######## .(..............@...# .#..............hh.## ##.....#####.....## ####... #####h# #.# #J# #.# #$# ###.##.# You could see a worm, an endoplasm and 3 jackals. Vanquished Creatures 2 endoplasms A goblin (D:2) 2 hobgoblins A jackal (D:1) A kobold (D:1) A quokka (D:1) 2 ball pythons (D:2) 2 bats A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stendehmen the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | stendehmen set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 202 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 835 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, dk_noncrumbling_3 D:2: layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Freeze || 25 Armour: Robe || 16 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 834 | 811 | 23 | 25 | 678 | 2 | 417.0 | Dungeon | 834 | 811 | 23 | 25 | 678 | 2 | 417.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 765 daAuts D:2: 69 daAuts