Dungeon Crawl Stone Soup version 0.31-a0-1019-g3dd9dd1025 (webtiles) character file. Game seed: 15169496191732576802 143 stendehmen the Magician (level 5, -1/37 HPs) Began as a Djinni Conjurer on Nov 17, 2023. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:31 (1746 turns). stendehmen the Magician (Djinni Conjurer) Turns: 1746, Time: 00:02:33 Health: -1/37 AC: 3 Str: 6 XL: 5 Next: 50% Gold: 137 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . o - +2 trident (freeze) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons o - a +2 trident of freezing (weapon) Missiles h - 3 datura-tipped darts Armour a - a +0 robe (worn) d - a +0 cloak (worn) Scrolls c - a scroll of blinking {unknown} f - a scroll of fog {unknown} g - a scroll of poison {unknown} i - a scroll of enchant weapon {unknown} j - 3 scrolls of teleportation {unknown} k - 7 scrolls of identify {unknown} m - 3 scrolls of immolation {unknown} Potions e - a potion of curing {unknown} l - a potion of lignification {unknown} n - a potion of cancellation {unknown} Skills: + Level 1.3 Fighting + Level 3.6 Dodging - Level 2.4 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes Level 0.0 Charms * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Transmutations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Call Imp Summ 44% N/A 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d8 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Freeze Ice 88% 1d9 1% 1 z - Searing Ray Conj 44% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll completely misses you. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The gnoll misses you. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Your magical contamination has completely faded away. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ######.#.#####################.#. ...............................#. ######.#.########..#############. #.#.....# #..# #. ####.#####.# #..# #. ###........#.# #..# #. .....P._.P.#.# #..# #. ###........#.####..# #. .............)g.@..# #. .###########.####.##############. .......g..# #................ ########### ################. #. ## You could see a gnoll. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 3 gnolls (D:3) An adder (D:2) 2 dart slugs 2 orcs (D:3) 2 endoplasms 2 giant cockroaches (D:1) 7 goblins A hobgoblin (D:1) 6 jackals 2 kobolds (D:1) A quokka (D:1) 4 ball pythons 4 bats (D:1) 5 frilled lizards 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stendehmen the Djinni Conjurer began the quest for the Orb. 0 | D:1 | stendehmen set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 234 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 590 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 590 | D:1 | Learned a level 1 spell: Freeze 1100 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1515 | D:3 | Found a glowing golden altar of the Shining One. 1600 | D:3 | Reached skill level 1 in Fighting 1600 | D:3 | Reached XP level 5. HP: 28/37 MP: 0/0 1600 | D:3 | Learned a level 2 spell: Call Imp 1746 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_tiny_flanked, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.6 Fighting | 1 | 1.3 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Transmutations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Poison Magic | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 9 || 74 Searing Ray | | 7 || 7 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 3 | 5 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1744 | 1714 | 30 | 24 | 1476 | 3 | 581.3 | Dungeon | 1744 | 1714 | 30 | 24 | 1476 | 3 | 581.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 824 daAuts D:2: 485 daAuts D:3: 434 daAuts