Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13173205043792249797 121 stevil the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on July 20, 2025. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:02:06 (2128 turns). stevil the Conjurer (Deep Elf Conjurer) Turns: 2128, Time: 00:02:06 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 76% Magic: 1/12 EV: 12 Int: 25 God: Gold: 121 SH: 0 Dex: 19 Spells: 8/11 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of flight HPRegen 0.24/turn o - +6 ring of dexterity MPRegen 0.26/turn %: no passive effects @: on fire, flying, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour e - a +0 robe (worn) Jewellery h - a ring of flight (worn) o - a +6 ring of dexterity (worn) Wands q - a wand of flame (29) Scrolls d - 2 scrolls of torment {unknown} f - a scroll of revelation {unknown} g - a scroll of blinking {unknown} j - a scroll of immolation {unknown} k - 2 scrolls of identify {unknown} l - 2 scrolls of vulnerability {unknown} n - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} i - a potion of haste {unknown} m - 2 potions of attraction {unknown} p - a potion of invisibility {unknown} r - a potion of curing {unknown} Skills: + Level 2.4 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting * Level 6.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. The bombardier beetle barely misses you. You hit the bombardier beetle but do no damage. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You hit the bombardier beetle but do no damage. The bombardier beetle is moderately wounded. The liquid fire burns you! You hit the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle barely misses you. You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off the liquid fire. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 88% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is almost dead. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! Unknown command. You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... #.###...##.####.## ....[...... ... #...##......# ###...#....# .. ##.########## #........# #.# ########## . #.# ##_# #.### #.# ###### #ß... ....)##.# #....# #.... ......#.###....####.# ß.. ..............@.....# .....#..###....###### .... ##..#...##...#####.....## ... #.......##...##.#ß.....ß## .. #...#........##.##.....##. . #...#..B##...##.# ß...ß##. #...#...##...##.# ##>## #. #...#...###.....#########. ....#...#...............#. There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 2 adders (D:2) 3 ribbon worms (D:2) 4 endoplasms 3 hobgoblins 4 orcs (D:3) 2 quokkas 6 ball pythons 7 bats 3 frilled lizards 5 goblins 6 kobolds 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 456 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 487 | D:1 | Learned a level 2 spell: Searing Ray 1108 | D:2 | Reached skill level 5 in Conjurations 1174 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1807 | D:3 | Found a blossoming altar of Fedhas. 2076 | D:3 | Reached XP level 4. HP: 9/24 MP: 6/12 2077 | D:3 | Reached skill level 6 in Conjurations 2128 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_corners D:2: layout_basic D:3: layout_basic, nicolae_overflow_hidden_temple, grunt_decor_arrowhead, chequers_serial_rivers_room_a, grunt_ministairs_1, kennysheep_generic_room_3, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Cast: Magic Dart | 26 | || 26 Searing Ray | 30 | 6 || 36 Armour: Robe | 4 | || 4 Dodge: Dodged | 3 | 3 || 6