Dungeon Crawl Stone Soup version 0.22.0-35-ge4bf2f5f59 (console) character file. 32 stickyfingers the Sneak (level 3, 0/22 HPs) Began as a Halfling Conjurer on Aug 23, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:04:14 (1392 turns). stickyfingers the Sneak (Halfling Conjurer) Turns: 1392, Time: 00:04:15 Health: 0/22 AC: 2 Str: 9 XL: 3 Next: 45% Magic: 0/5 EV: 15 Int: 13 God: Gold: 39 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . SeeInvis . k - +0 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons j - a +0 hunting sling (You found it on level 1 of the Dungeon) k - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles e - 2 stones (quivered) Armour a - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} i - 2 scrolls of remove curse {unknown} Potions b - a potion of lignification {unknown} d - a potion of heal wounds {unknown} h - a potion of brilliance {unknown} Comestibles c - a ration Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 4.0 Stealth - Level 1.5 Spellcasting - Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj #... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj #..... 11% 2 ###.... Dazzling Spray Conj/Hex #..... 38% 3 ####... Iskenderun's Mystic Bla Conj #....... 56% 4 #####.. Force Lance Conj/Tloc #....... 80% 4 #####.. Fulminant Prism Conj/Hex #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Your magical contamination has completely faded away. 2 jackals come into view. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) The magic dart hits the jackal. The jackal barks! You are feeling hungry. You hear a bark! A jackal comes into view. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The magic dart hits the jackal. The jackal barks! The jackal barely misses you. The jackal bites you. The jackal closely misses you. Things that are here: a dagger; a kobold skeleton Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The magic dart hits the jackal. The jackal bites you. x2 Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The magic dart hits the jackal. The jackal is severely wounded. The jackal misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. The jackal completely misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The magic dart hits the jackal. The jackal is almost dead. The jackal barks! The jackal bites you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal completely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The magic dart hits the jackal. The jackal bites you. x2 You closely miss the jackal. The jackal completely misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal bites you. You die... ..........# #.# #.##.........§ #..#.#....# #.####.##.....§§≈≈§ ..##.#.##.# #.......)....≈§§≈≈≈ #.#..#.##.#####.######.....≈≈§>(≈ ##.....##.......# ##....≈≈≈≈≈≈ ..##.....÷..##### #.....≈§≈≈≈ .#.##.####.## #........§. ##....# #.# #...####### #..#### #.# ##..## ##. ...## ##.###########...# ##.# ##..## #.....hh@......### #.## ##...####..########.#### #.## ........#.h.## #.# #.## .....##......# #.# ##.# ....###.#...## #.# ##. ...).......## #####.#### ## .....##.##.# #........# # .....##.##.# #.###.##.# # ........##'# #....# ## ...######... ####.# #. ..## ... #####.#### #. You could see 2 jackals. Vanquished Creatures An ooze (D:1) A dart slug (D:1) 5 goblins (D:1) 6 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stickyfingers the Halfling Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 275 | D:1 | Reached skill level 3 in Stealth 275 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/4 928 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/5 1112 | D:1 | Reached skill level 4 in Stealth 1390 | D:1 | HP: 5/22 [jackal (2)] 1392 | D:1 | Slain by a jackal Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Fighting | | 0.8 Dodging | | 2.1 Spellcasting | | 1.5 Conjurations | | 3.2 Action || total -------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 80 Eat: Chunk || 3 Armor: Robe || 2 Dodge: Dodged || 29