stil Level 1 of the Dungeon (3, -3, D:1) 81 arrows (12, -12, D:1) 155 bolts (17, 22, D:1) a +0 flail (19, 20, D:1) a +0 ring mail (27, -6, D:1) a +0 dagger (29, 31, D:1) 137 stones (30, -15, D:1) a +0 short sword (37, -3, D:1) a +0 leather armour (38, 27, D:1) a +0 short sword 4 stones (45, 13, D:1) a +0 buckler (58, 24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -15, D:2) a +0 club (6, -2, D:2) a +0 hand axe a +0 leather armour (8, -14, D:2) a +0 club (8, -4, D:2) a +0 hand axe (8, -3, D:2) a +0 club (9, -14, D:2) a +0 short sword a +0 leather armour (9, -4, D:2) a +0 short sword (12, 1, D:2) 4 stones (32, 24, D:2) a +0 whip (33, 24, D:2) 158 stones (34, -11, D:2) a +0 ring mail (36, 20, D:2) a +0 robe (37, -21, D:2) 98 bolts (37, -7, D:2) a +0 dagger a stone (43, 6, D:2) a +0 flail a +0 leather armour a +0 hand axe a +0 leather armour (45, -18, D:2) a +0 scale mail (45, 11, D:2) a +0 hand axe (47, 13, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 spear (10, 17, D:3) a +0 dagger of venom a +0 scale mail (26, -7, D:3) a +0 shield (28, 1, D:3) a +0 dagger a +0 robe (29, 37, D:3) 165 poisoned needles (30, 34, D:3) a cursed -3 club (31, 13, D:3) a +0 dagger 3 stones (32, -3, D:3) a +0 robe (33, 23, D:3) 187 stones (33, 33, D:3) a +0 leather armour (40, 25, D:3) a +0 mace a +0 leather armour (41, 18, D:3) 153 stones (45, 24, D:3) a +0 whip (48, 2, D:3) a +0 dagger (52, 21, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Caykk's Antique Weapon Shoppe a +1 mace of draining (347 gold) a +1 hand axe of electrocution (406 gold) a +0 trident (98 gold) a +0 hand axe (84 gold) a +0 whip (70 gold) a +0 scimitar (112 gold) the cursed +2 quarterstaff of the Last Shrikes {antimagic, rC+ rN+ Stlth+} (1080 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. the +4 long sword "Abbor" {slice, rElec} (1097 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 spear (84 gold) a +0 battleaxe (182 gold) a +0 mace (84 gold) (0, 0, D:4) 170 arrows (0, 2, D:4) a +0 war axe (0, 3, D:4) a +0 war axe (0, 5, D:4) a +0 club (1, 6, D:4) a cursed +0 mace a +0 hand axe (8, 27, D:4) 161 arrows (8, 28, D:4) a +0 flail a cursed -2 dagger a +0 robe (9, 27, D:4) a +0 plate armour a +0 trident (15, 30, D:4) 166 stones (17, 33, D:4) 196 stones (31, 10, D:4) a +0 giant club (32, -8, D:4) an uncursed amulet of inaccuracy (33, 36, D:4) a +0 giant spiked club (52, -8, D:4) 114 stones Level 5 of the Dungeon (0, 0, D:5) an adder corpse (3, 10, D:5) 140 arrows (5, 12, D:5) a +0 robe the Ecumenical Temple