Dungeon Crawl Stone Soup version 0.30-a0-169-g06f667207d (webtiles) character file. Game seed: 5597005369660457390 134 stil the Vexing (level 4, 0/25 HPs) Began as a Deep Elf Hexslinger on Sept 30, 2022. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:10:10 (3328 turns). stil the Vexing (Deep Elf Hexslinger) Turns: 3328, Time: 00:10:11 Health: 0/25 AC: 7 Str: 10 (11) XL: 4 Next: 95% Magic: 5/11 EV: 12 Int: 18 (20) God: Gold: 140 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . a - +1 sling rCold + . . Faith . (no shield) rNeg . . . Spirit + c - +0 robe rPois . Reflect . l - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... k - amulet of Kaerish {Spirit rC+ Str+4} HPRegen 0.08/turn h - +4 ring of protection MPRegen 0.12/turn (no ring) @: lethally poisoned (0 -> -21) A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) l - a +0 helmet (worn) s - an orb of guile Jewellery h - a +4 ring of protection (left hand) k - the amulet of Kaerish (around neck) {Spirit rC+ Str+4} (You took it off a hobgoblin on level 3 of the Dungeon) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+4). rC: It protects you from cold. Scrolls b - 2 scrolls of poison d - a scroll of enchant weapon {unknown} e - a scroll of blinking {unknown} f - 2 scrolls of teleportation {unknown} g - 2 scrolls of magic mapping j - a scroll of enchant armour {unknown} m - a scroll of immolation {unknown} o - a scroll of vulnerability {unknown} q - a scroll of brand weapon {unknown} r - a scroll of identify {unknown} Potions i - 2 potions of might n - a potion of heal wounds {unknown} p - a potion of resistance {unknown} Skills: - Level 1.4 Fighting + Level 4.0 Ranged Weapons - Level 2.4 Dodging + Level 3.4 Spellcasting + Level 5.0 Hexes + Level 1.7 Ice Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 36% 1d6 8% 1 Apportation Tloc 6% N/A 16% 1 Inner Flame Hex/Fire 12% N/A 17% 3 Portal Projectile Hex/Tloc 24% N/A 17% 3 Cause Fear Hex 10% N/A 21% 4 Frozen Ramparts Ice 18% 1d3 22% 3 Sublimation of Blood Necr 3% N/A 24% 2 Wereblood Tmut 3% N/A 24% 2 Hailstorm Conj/Ice 6% 3d4 32% 3 Manifold Assault Tloc 3% N/A 83% 4 Alistair's Intoxication Tmut/Pois 2% N/A 99% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Dispersal Tloc 1% N/A 100% 6 Summon Hydra Summ 1% N/A 100% 7 Discord Hex 10% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History The water moccasin hisses angrily. The water moccasin is lightly wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You shoot a sling bullet. The sling bullet barely misses the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you but does no damage. You are too injured to fight recklessly! Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, chance to affect: 61%) The water moccasin resists with significant effort. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 40% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. You die... ## .# .## ..## ..# #$.### ..## ...#######. ...# #S........ ...# ##.@..:# ...## ##....### ....# ##...### ....## ##[.### .....# ##..## .....# ##..## .....# ##..## ....####.### #######.## You could see a water moccasin. Vanquished Creatures A scorpion (D:4) An adder (D:1) A worm (D:3) 3 dart slugs An orc (D:3) 4 bats 3 endoplasms 4 giant cockroaches 8 goblins 7 hobgoblins 4 jackals (D:3) A quokka (D:1) 4 ball pythons 3 frilled lizards 5 kobolds 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stil the Deep Elf Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 313 | D:1 | Reached skill level 1 in Fighting 518 | D:1 | Reached XP level 2. HP: 13/16 MP: 7/7 1136 | D:2 | Found a faded altar of an unknown god. 1374 | D:1 | Reached XP level 3. HP: 6/20 MP: 5/8 1904 | D:3 | Identified the amulet of Kaerish {Spirit rC+ Str+4} 2313 | D:3 | Reached skill level 1 in Ice Magic 2675 | D:3 | Reached XP level 4. HP: 25/25 MP: 10/10 2773 | D:4 | Noticed a scorpion 2791 | D:4 | Killed a scorpion 2792 | D:4 | Reached skill level 5 in Hexes 2796 | D:4 | HP: 1/25 [poisoned by a scorpion] 3320 | D:4 | Noticed a water moccasin 3328 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_loops_ring, hellmonk_ecumenical_altar_crossroads D:3: layout_basic, minmay_checkerbox D:4: layout_cave_pods Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.4 Ranged Weapons | 3 4 | 4.0 Spellcasting | 2 3 | 3.4 Ice Magic | 1 | 1.7 Hexes | 5 | 5.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Sling | 139 | 45 || 184 Cast: Slow | 9 | 3 || 12 Use: Potion | 3 | || 3 Scroll | 1 | || 1 Armor: Robe | 21 | 4 || 25 Dodge: Dodged | 52 | 17 || 69 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3369 | 3323 | 46 | 293 | 2593 | 4 | 842.2 | Dungeon | 3369 | 3323 | 46 | 293 | 2593 | 4 | 842.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1342 daAuts D:3: 839 daAuts D:4: 618 daAuts D:2: 569 daAuts