Dungeon Crawl Stone Soup version 0.34-a0-471-g3f39f5e5c1 (webtiles) character file. Game seed: 12741984417176765313 2 stil the Changeling (level 1, 0/16 HPs) Began as a Demonspawn Shapeshifter on July 30, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (99 turns). stil the Changeling (Demonspawn Shapeshifter) Turns: 99, Time: 00:00:33 Health: 0/16 AC: 2 Str: 14 XL: 1 Next: 33% Magic: 1/1 EV: 11 Int: 10 God: Gold: 9 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 animal skin rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn b - quill talisman %: no passive effects @: quill-form A: quills a: no special abilities You were on level 1 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Skills: - Level 2.0 Fighting - Level 1.7 Dodging + Level 2.7 Unarmed Combat * Level 2.8 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 0% N/A 75% 3 Inventory: Armour a - a +0 animal skin (worn) Talismans b - a quill talisman (worn) c - a protean talisman Scrolls c - a scroll of enchant weapon {unknown} Potions L - a potion of lignification Baubles a - 3 flux baubles Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.......# #.##.##.# #.##.#### #.##.##.# #.....############.##.##.# #..#...#.......#.........# .#...#.......#.####..### .............#.####..# S...$........#.##....# .............#.##.##^# .....#.......#@##.##.# ##.. #.......h..>....# #........##)#.##.#### #..#####.#.###.#.# . #..# #..# ..## #.# ##.. ..# # ..# ### You could see a jackal. Message History You hit the jackal. The jackal is heavily wounded. The jackal is struck by your quills. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... Action || total ---------------------------++------- Melee: Unarmed || 14 Armour: Animal skin || 13 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_cross, minmay_tiny_reverse_x Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stil the Demonspawn Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 99 | D:1 | Slain by a jackal Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 61 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 61 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------