stillor Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -3, D:1) a +0 club (4, -3, D:1) a +0 club (6, 4, D:1) a +0 hunting sling (9, -2, D:1) a +0 club (12, 12, D:1) a +0 club (12, 14, D:1) a +0 dagger (15, 14, D:1) a stone (30, 12, D:1) a +0 club (31, 5, D:1) 16 stones (35, 4, D:1) a +0 ring mail (36, 10, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 mace (7, 11, D:2) a cursed +0 robe (11, -21, D:2) a +0 club (17, 1, D:2) 19 bolts (22, -8, D:2) a +0 mace (25, -7, D:2) a +0 club 5 stones (33, -2, D:2) a +0 robe (35, -3, D:2) 16 bolts (46, -29, D:2) a +0 club (56, 4, D:2) a +0 dagger (57, -28, D:2) a +0 club (58, -31, D:2) a +0 chain mail (58, 4, D:2) 13 poisoned needles (59, -1, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -11, D:3) a +0 dagger a +0 leather armour (8, -23, D:3) a +2 hand axe of flaming (24, 3, D:3) a +0 club (33, -7, D:3) a +0 quarterstaff (36, 14, D:3) 28 arrows (36, 16, D:3) a +0 club (40, -3, D:3) a +0 war axe (50, -12, D:3) a +0 short sword (56, -12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 20 stones (6, 7, D:4) a +0 pair of gloves the +1 leather armour of the Tundras {+Blink MR- SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. a +0 robe (16, 14, D:4) a +0 robe (21, 24, D:4) a +0 giant club (25, 32, D:4) a book of Minor Magic (30, 17, D:4) a +0 leather armour (33, -5, D:4) a +0 leather armour (33, 35, D:4) 9 stones (54, -5, D:4) a +0 blowgun Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (4, 8, D:5) a +0 chain mail (13, -18, D:5) 16 stones (17, 5, D:5) an arrow (17, 6, D:5) an arrow (19, 13, D:5) a potion of berserk rage (30, -3, D:5) 11 arrows (39, 2, D:5) 20 stones (43, 3, D:5) 11 gold pieces (47, 0, D:5) a scroll of enchant armour (48, -10, D:5) a +1 morningstar of draining (49, -4, D:5) a +0 whip (57, -9, D:5) 27 sling bullets