stillor Level 1 of the Dungeon (0, 0, D:1) a ration a +0 dagger (1, -30, D:1) a +0 club (1, -28, D:1) a +0 club (3, -12, D:1) a ration (9, -26, D:1) a +0 club (9, -7, D:1) a ration (11, 0, D:1) 20 bolts (13, -12, D:1) a +0 short sword (18, -23, D:1) a +2 hand axe of chopping (18, 11, D:1) a +0 club (19, -23, D:1) a ration (25, 10, D:1) a ration (27, -30, D:1) a +0 mace (31, -30, D:1) a cursed -3 club (32, -38, D:1) a +0 dagger of draining (34, -33, D:1) 2 tomahawks (35, -34, D:1) a +0 club (36, -16, D:1) a +0 leather armour (42, 14, D:1) a +0 club (43, -44, D:1) a +0 club (43, -4, D:1) a +0 hand axe (47, -43, D:1) a +0 club (47, -41, D:1) a +0 whip 4 stones (50, -7, D:1) a +0 club (52, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 15 bolts (1, -13, D:2) a ration (4, -1, D:2) a ration (4, 22, D:2) 16 stones (6, 26, D:2) a ration (7, 12, D:2) a +0 club (10, 7, D:2) 9 stones (13, 8, D:2) 18 sling bullets (14, 2, D:2) a cursed +0 whip (15, 1, D:2) a +0 club (16, -8, D:2) 21 bolts (16, 8, D:2) a +0 club (16, 11, D:2) a +0 dagger (17, 39, D:2) 16 stones (21, 21, D:2) a +0 dagger (21, 31, D:2) a +0 club (24, -4, D:2) a +0 whip (25, 35, D:2) 10 stones (35, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a ration (10, 19, D:3) a +0 pair of gloves (12, 3, D:3) a scroll of random uselessness (12, 18, D:3) a ration (12, 19, D:3) 22 bolts (14, -5, D:3) 20 arrows (18, 14, D:3) 14 gold pieces Level 4 of the Dungeon [Shop] Cihum's Mayhem Merchandise a book of Fire (715 gold) a +0 battleaxe (71 gold) a +0 hand axe (33 gold) a +0 broad axe (44 gold) the +10 hand axe "Soerhull" {drain, rF+ Int+2} (809 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. a +2 hand axe of electrocution (214 gold) a wand of iceblast (8) (132 gold) a wand of iceblast (5) (99 gold) a +0 battleaxe (71 gold) a wand of iceblast (11) (165 gold) a book of Fire (715 gold) a +0 war axe (38 gold) a +0 battleaxe (71 gold) (0, 14, D:4) a +0 mace (14, 18, D:4) a +0 giant club (23, -14, D:4) 2 javelins (25, -10, D:4) a cursed -3 ring of protection (35, 12, D:4) 19 bolts (45, -12, D:4) an uncursed amulet of the gourmand a cursed +0 robe (45, 15, D:4) a +0 war axe (51, 7, D:4) 4 stones (53, 16, D:4) 22 bolts Level 5 of the Dungeon (1, -1, D:5) 12 gold pieces (17, -9, D:5) an arrow (17, -7, D:5) an arrow (18, -6, D:5) an arrow (21, -3, D:5) an arrow (24, -10, D:5) a ration (24, -2, D:5) an arrow (24, 4, D:5) a +0 shortbow 10 arrows (32, -4, D:5) a +0 robe (33, -7, D:5) 11 sling bullets (38, -7, D:5) a +0 robe (39, -7, D:5) a +0 dagger (39, 28, D:5) a ration (52, 7, D:5) 13 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 flail (2, 10, D:6) a +0 whip (4, 36, D:6) 19 stones (7, 35, D:6) a +0 arbalest (10, 20, D:6) a +0 leather armour (10, 32, D:6) a +0 spear (11, 23, D:6) a +0 robe (12, 0, D:6) a +0 scale mail (13, 27, D:6) a +0 dagger (13, 31, D:6) a +0 spear (20, 13, D:6) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (24, 11, D:6) a +0 club a +0 mace (25, 11, D:6) a +0 flail a +0 chain mail a +0 spear (26, 11, D:6) a +0 club a cursed +0 leather armour a +0 hand axe (27, 30, D:6) a +0 dagger (38, -16, D:6) a +1 flail of protection (40, -12, D:6) 24 stones (42, -11, D:6) 30 stones (42, -9, D:6) a +0 hand axe (43, 38, D:6) 27 sling bullets (44, -1, D:6) 19 stones (48, -18, D:6) a ration (49, 31, D:6) a ration (55, 19, D:6) 10 arrows (57, 9, D:6) a ration (57, 24, D:6) 12 stones (59, 8, D:6) a +2 hand axe of flaming a +0 ring mail (60, 7, D:6) a +0 dagger a +0 robe (62, 6, D:6) a cursed -1 whip Level 7 of the Dungeon [Shop] Neemmaol's Book Shoppe a book of Enchantments (500 gold) a book of Flames (350 gold) a book of Summonings (700 gold) a book of Minor Magic (200 gold) a book of Cantrips (200 gold) a book of Changes (250 gold) a Grand Grimoire (1104 gold) a book of Necromancy (300 gold) a book of the Dragon (900 gold) a book of Power (450 gold) (0, 0, D:7) a +0 robe (2, -37, D:7) a +0 giant spiked club (7, -25, D:7) 22 bolts (8, -22, D:7) a +0 vampiric trident (11, -33, D:7) a +0 giant club (14, -30, D:7) a +0 giant spiked club (17, -15, D:7) 20 stones (19, -39, D:7) a +0 whip (30, -17, D:7) a ration (36, -24, D:7) 20 arrows (36, -10, D:7) a ration (39, -13, D:7) a ration (44, -24, D:7) a +0 leather armour (45, -27, D:7) a cursed -2 quarterstaff a +0 hunting sling 22 sling bullets a cursed +0 ring mail (46, -34, D:7) 19 arrows (63, -32, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) 11 stones (2, 20, D:8) a +0 mace a +0 robe (2, 23, D:8) a +0 trident a +2 scale mail of poison resistance (2, 24, D:8) a +0 short sword (2, 25, D:8) a +0 club a +0 chain mail (5, -1, D:8) a worker ant corpse (8, 47, D:8) 12 arrows (17, 36, D:8) a +0 falchion a +0 ring mail (18, 45, D:8) a cursed -1 trident (20, 3, D:8) 26 arrows (22, 50, D:8) a +0 club (30, -5, D:8) a ration (30, 40, D:8) a +0 robe (37, 39, D:8) a +1 dagger (38, 23, D:8) 17 sling bullets (41, 34, D:8) a +2 whip of electrocution (54, 35, D:8) 20 sling bullets the Ecumenical Temple