Dungeon Crawl Stone Soup version 0.25-a0-613-gf4b266557c (webtiles) character file. Game seed: 12952621934087719787, levelgen mode: deterministic 45 stillor the Magician (level 3, 0/25 HPs) Began as a Gnoll Wizard on Mar 17, 2020. Slain by Terence ... wielding a +4 vampiric hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1608 turns). stillor the Magician (Gnoll Wizard) Turns: 1608, Time: 00:02:13 Health: 0/25 AC: 2 Str: 10 XL: 3 Next: 64% Magic: 5/11 EV: 14 Int: 20 God: Gold: 63 SH: 0 Dex: 13 Spells: 11/16 levels left rFire . . . SeeInvis . a - +2 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . o - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Armour b - a +0 hat (worn) n - a +0 pair of gloves o - a +0 robe (worn) Scrolls c - a scroll of remove curse {unknown} f - a scroll of fear {unknown} g - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} i - a scroll of blinking {unknown} j - a scroll of amnesia {unknown} m - a scroll of enchant weapon {unknown} Potions e - a potion of might {unknown} k - 4 potions of curing {unknown} l - a potion of haste {unknown} Comestibles d - 3 rations Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 7.1 Spellcasting + Level 2.1 Conjurations + Level 0.5 Hexes + Level 0.5 Charms + Level 2.1 Summonings + Level 0.5 Necromancy + Level 2.1 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 None b - Call Imp Summ ###..... 6% 2 None e - Blink Tloc N/A 6% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 None Conjure Flame Conj/Fire ##...... 16% 3 #...... Mephitic Cloud Conj/Pois/Air ##...... 19% 3 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Terence is lightly wounded. Terence barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 vampiric hand axe, wearing a +0 scale mail and carrying a wand of flame (27) (moderately wounded, extremely poisoned) The magic dart hits Terence but does no damage. Terence is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Terence hits you with a +4 vampiric hand axe! * * * LOW HITPOINT WARNING * * * Terence draws strength from your wounds! Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Terence hits you with a +4 vampiric hand axe. You die... (....# #....# . #....# .. #....###!.# #.......... #........>. #..@....... #..@# #.55# #...# #...# #...# ##'## #.# #.# ∆ ∆ #.# You could see Terence and 2 friendly crimson imps. Vanquished Creatures A gnoll (D:1) An adder (D:2) A bat (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 5 rats (D:1) 20 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 8 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stillor the Gnoll Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 561 | D:1 | Reached XP level 2. HP: 19/19 MP: 10/10 573 | D:1 | Learned a level 2 spell: Call Imp 576 | D:1 | Learned a level 2 spell: Blink 1014 | D:1 | Reached XP level 3. HP: 18/25 MP: 8/11 1407 | D:1 | Reached skill level 1 in Invocations 1597 | D:2 | Noticed Terence 1608 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, minmay_tiny_reverse_x D:2: kennysheep_six_static_rooms, layout_basic, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.1 Summonings | 2 | 2.1 Translocations | 2 | 2.1 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 7.1 Hexes | | 0.5 Charms | | 0.5 Necromancy | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 55 Unarmed || 6 Bite || 3 Cast: Magic Dart || 8 Call Imp || 7 Stab: Sleeping || 6 Eat: Chunk || 2 Armor: Robe || 7 Dodge: Dodged || 36 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 62 | 3 | 4.6 | 26 | 2 | 7.1 +---------+---------+-------+---------+---------+------- D:1 | 49 | 3 | 5.8 | 25 | 2 | 7.4 D:2 | 13 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------