stillor Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -9, D:1) a +0 hunting sling (2, 0, D:1) a +0 club (2, 5, D:1) a +0 chain mail (16, -2, D:1) a +0 dagger (26, -33, D:1) 18 stones (32, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (5, -7, D:2) a stone (7, -6, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (18, -5, D:3) a +0 falchion (20, -9, D:3) a +0 scale mail (23, 10, D:3) a +0 hand axe (24, 9, D:3) a +0 mace (32, 0, D:3) a +2 whip of distortion (33, -3, D:3) a +0 ring mail (34, -14, D:3) a +0 mace (34, 27, D:3) a +0 mace (35, 8, D:3) a +0 leather armour a +0 whip (36, 27, D:3) a +0 mace (40, -5, D:3) a stone (42, 6, D:3) a +0 club (50, -1, D:3) a cursed -2 club Level 4 of the Dungeon [Shop] Fiess's Weapon Emporium 16 bolts (38 gold) the +7 hand crossbow "Araj Sul" {vorpal, rC+++} (986 gold) Any bolt fired from it inflicts extra damage. It renders you almost immune to cold. 22 sling bullets (132 gold) a +0 war axe (42 gold) the +1 war axe of Kuplys Tukh {flame, rElec rC+ SInv} (438 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It lets you see invisible. a +0 hunting sling (18 gold) a +1 vorpal fustibalus (354 gold) a +0 quarterstaff (48 gold) a +0 club (12 gold) 13 stones (15 gold) a +0 hunting sling (18 gold) a +1 short sword of draining (148 gold) (0, 0, D:4) a +0 hand axe (5, -27, D:4) a +0 whip of freezing a +0 robe (8, -41, D:4) a +0 club (8, 1, D:4) a +0 leather armour (10, 5, D:4) a +0 hand axe (10, 7, D:4) a +0 spear (12, -31, D:4) a cursed -3 whip (15, -39, D:4) a +2 ring mail of fire resistance (16, -22, D:4) 11 stones (18, -27, D:4) 27 sling bullets (36, -37, D:4) 18 stones (39, -20, D:4) a +0 rapier (39, -19, D:4) 11 sling bullets (41, -25, D:4) a +0 mace (43, -2, D:4) a +0 flail (46, -2, D:4) a scroll of fear (47, -2, D:4) 3 gold pieces (59, -16, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 2, D:5) a +2 long sword of electrocution (2, -8, D:5) a +0 dagger (3, 3, D:5) a +0 leather armour (3, 30, D:5) 23 sling bullets (5, -5, D:5) 26 bolts (5, 16, D:5) a +0 quarterstaff (10, 23, D:5) 20 bolts (14, -6, D:5) a +0 falchion (15, -5, D:5) a +0 hand axe of freezing a +0 robe (16, -13, D:5) a +0 ring mail (19, 11, D:5) 15 stones (25, 4, D:5) 22 bolts (27, -13, D:5) a +0 hand axe (28, 0, D:5) a +0 short sword (28, 1, D:5) 13 gold pieces (29, 26, D:5) 12 stones (32, -2, D:5) 23 stones (45, 2, D:5) a +0 leather armour (54, 1, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 spear (14, -32, D:6) a +0 ring mail (17, -9, D:6) 19 sling bullets