stillor Level 1 of the Dungeon (0, 0, D:1) 17 bolts (5, -2, D:1) a +0 robe (6, -14, D:1) 16 bolts (14, -1, D:1) a +0 dagger a cursed +0 club (15, 6, D:1) a +0 ring mail (20, -12, D:1) a +0 dagger (22, 24, D:1) 21 sling bullets (23, -12, D:1) a +0 barding (24, 1, D:1) 12 arrows (26, -3, D:1) a +0 ring mail (28, 27, D:1) a +0 club (29, 27, D:1) a +0 club (36, 4, D:1) a +0 club (38, 5, D:1) a +0 dagger (40, -12, D:1) a +0 robe (43, 32, D:1) 24 sling bullets (52, 20, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, 7, D:2) 22 sling bullets (4, 1, D:2) 23 arrows (4, 23, D:2) a +0 ring mail (5, 11, D:2) a cursed -2 short sword (16, 3, D:2) a +0 club (18, 2, D:2) a +0 robe (18, 4, D:2) a +0 chain mail of fire resistance a +0 mace (29, 19, D:2) a +0 hand axe (36, 26, D:2) a +0 club (36, 27, D:2) a +0 club Level 3 of the Dungeon (20, 4, D:3) 14 arrows (21, 24, D:3) a +0 dagger a +0 robe a +0 trident (22, 23, D:3) a +0 club a +0 leather armour (27, 22, D:3) 13 arrows (34, 2, D:3) a cursed +0 club (40, -16, D:3) a +0 club (44, -10, D:3) 4 javelins (46, 1, D:3) a cursed -2 spear (49, -14, D:3) 23 bolts (55, 5, D:3) a cursed +0 leather armour (55, 23, D:3) a +0 morningstar (56, 24, D:3) a +0 whip (57, 22, D:3) a +2 vampiric spear a +0 dagger (61, 20, D:3) a +0 falchion Level 4 of the Dungeon (7, 0, D:4) a +0 giant club (9, -21, D:4) a +0 short sword (13, -43, D:4) a +0 dagger (19, -11, D:4) a +0 ring mail (25, -38, D:4) a +0 club (35, -30, D:4) a +0 giant club (53, -45, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a +0 spear (6, 18, D:5) a +0 shortbow 11 arrows (9, 16, D:5) 25 bolts (10, 16, D:5) an arrow (11, 16, D:5) an arrow (13, 12, D:5) an arrow (13, 15, D:5) 2 arrows (15, 14, D:5) a +0 plate armour (17, 7, D:5) a +0 leather armour (18, 8, D:5) a +4 short sword of speed (19, 9, D:5) a +0 flail (27, 21, D:5) a potion of mutation (30, 26, D:5) a +0 shortbow 11 arrows (31, 28, D:5) an arrow (31, 29, D:5) an arrow (37, 2, D:5) a +0 whip (51, 23, D:5) a +0 shortbow 19 arrows (53, 23, D:5) an arrow (63, 25, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 leather armour (3, -1, D:6) a +2 dagger of protection a cursed +0 robe (4, 0, D:6) a +0 dagger (4, 20, D:6) a +0 giant club a +0 dire flail (5, -3, D:6) a +0 flail a +0 chain mail (10, 8, D:6) a +0 plate armour (15, -19, D:6) a +0 falchion of protection a +0 robe (15, 30, D:6) a +0 hand axe a +0 flail a cursed +0 chain mail (16, -20, D:6) a cursed +3 mace a +0 robe (16, -13, D:6) a +0 dagger (18, -10, D:6) a +0 falchion (20, -8, D:6) a +0 spear (21, 5, D:6) a +0 ring mail (22, 1, D:6) a +0 spear (22, 7, D:6) 26 arrows (23, -12, D:6) a +2 whip of flaming a +0 robe (24, -15, D:6) a +0 robe a +0 battleaxe a +0 flail (24, -7, D:6) a +0 giant club (31, 17, D:6) a +0 dagger a +0 robe (34, -2, D:6) a cursed -3 falchion (48, -4, D:6) a +0 dagger (49, 3, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a cursed +0 ring mail (17, 7, D:7) a cursed +0 scimitar (18, 17, D:7) a cursed +3 short sword a +0 robe a cursed +2 battleaxe a +0 robe a +2 great sword of freezing a +0 robe (20, -2, D:7) a +0 giant spiked club (20, 15, D:7) a cursed -3 flail a +0 robe (35, -14, D:7) a +0 ring mail (36, -7, D:7) a +0 giant spiked club (46, -25, D:7) a +0 dagger (68, -14, D:7) 13 arrows Level 8 of the Dungeon [Shop] Ufer Aku's Antique Weapon Shop a +0 glaive (156 gold) the +5 arbalest "Egetaub" {elec, rF+ Int+3} (1356 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It protects you from fire. a +0 scimitar (96 gold) the +5 whip of Trial by Ordeal {protect, rN+ Dex+4} (1142 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It protects you from negative energy. a +0 battleaxe (156 gold) the +8 short sword of Giatsuol {vorpal, Dex+2} (1336 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). a +0 spear (72 gold) a cursed +0 quarterstaff (24 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (1780 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 mace (72 gold) a +0 short sword (72 gold) (0, 0, D:8) a +0 leather armour (0, 1, D:8) 23 arrows (1, -23, D:8) a +0 ring mail (5, -8, D:8) 6 large rocks (5, -4, D:8) a stone (6, -6, D:8) a stone (7, -7, D:8) 19 stones (8, -16, D:8) a +0 rapier (8, -7, D:8) a stone (9, -5, D:8) a stone (10, -27, D:8) 7 sling bullets (10, -8, D:8) a stone (18, -40, D:8) a +0 dagger a +0 robe (20, -34, D:8) a +0 hand axe a cursed -1 leather armour a +0 dagger a +0 robe (21, -40, D:8) a +0 hand axe a +0 mace 5 boomerangs a +0 chain mail (23, -32, D:8) a +0 flail a +0 leather armour (24, -28, D:8) a +0 halberd a +0 plate armour (26, -36, D:8) a +0 mace a +0 ring mail (26, -8, D:8) 25 bolts (28, -10, D:8) a +0 quarterstaff (36, -44, D:8) a +0 long sword (39, -36, D:8) a +0 hunting sling a +0 quarterstaff 24 sling bullets a +0 ring mail (42, -37, D:8) 4 sling bullets (43, -36, D:8) a sling bullet (52, -27, D:8) 2 arrows (55, -26, D:8) a +0 shortbow 26 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe 33 bolts (1, -1, D:9) a +0 hand axe a +0 scale mail (2, -40, D:9) a +0 shortbow (2, -36, D:9) an arrow (2, -35, D:9) an arrow a +0 dire flail a cursed -1 dire flail (2, -34, D:9) an arrow (2, -33, D:9) 4 arrows (7, -17, D:9) the +0 buckler of the Trilobite {rPois Int+4 Slay-3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. a +0 leather armour a +0 morningstar (7, -16, D:9) a +0 dagger a +0 robe a +0 giant club (7, -13, D:9) a +0 leather armour (7, -11, D:9) a +0 whip a +0 mace a +0 chain mail (7, -10, D:9) a +0 war axe (15, -24, D:9) a +0 short sword (20, -22, D:9) a +0 war axe of electrocution (22, -39, D:9) a +0 flail (24, -33, D:9) a +0 dagger (unseen) (25, -33, D:9) a +0 dagger (still there?) Sif Muna's Guide on Flames (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no (36, -8, D:9) a +0 shortbow 17 arrows (37, -10, D:9) 2 arrows (39, -22, D:9) 9 arrows (41, -29, D:9) a +0 giant club a +2 robe (43, -8, D:9) 7 arrows (46, -13, D:9) a +0 shortbow (47, -38, D:9) a +2 buckler (50, -20, D:9) 4 potions of degeneration Level 10 of the Dungeon (13, 27, D:10) a potion of degeneration (19, -3, D:10) a +0 spear (20, -22, D:10) a +4 scale mail of cold resistance (24, 17, D:10) 14 arrows (25, -16, D:10) a +0 dagger (35, -11, D:10) 15 sling bullets (38, 13, D:10) a +0 ring mail (40, -19, D:10) 5 boomerangs a +0 club (44, -23, D:10) a +0 club (48, 1, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) the amulet of Hogoc {rC+ Regen+ Str-3 Int+4} [amulet of regeneration] It affects your strength (-3). It affects your intelligence (+4). It protects you from cold. It increases your rate of regeneration. (0, 1, D:11) 20 sling bullets (0, 2, D:11) a +1 fustibalus of flaming (1, 0, D:11) a +0 pair of gloves Level 12 of the Dungeon (0, 0, D:12) a +0 giant club (2, -4, D:12) a +0 scale mail (14, 10, D:12) 16 gold pieces (18, 22, D:12) a potion of berserk rage (31, -5, D:12) a +0 hand axe (31, 7, D:12) a scroll of identify (47, 8, D:12) 13 gold pieces the Ecumenical Temple